Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The Mafia has a unique feature – playing as an organized group. The Maniac has a unique feature – powerful abilities, more complex clues, and doesn't need to worry about others.
Lol. Ten games ago, I tried to explain to the players that notes are an unbalanced addition. But Vegtam was clever – he didn’t include descriptions of comparisons and some checks in the newspaper, which gave the Mafia a chance to create equivalent disinformation. Now, everything has turned into a complete mess – everything in the newspaper is ND, and in the notes, you can 100% prove the information. Many are shouting, “AAAA, THE TOWN IS WEAK,” but in reality, everything depends on the circumstances, not on the players’ mental activity. Some don’t even bother to use their brains – with such notes, why think? There are checks, comparisons, and other results of role-playing games. The town is strong because of the roles, but with an atrophied generator of smart ideas due to the notes, it becomes a herd operating on reflexes. That’s it, Moni!
But now the game was in the hands of the mafia, and they somehow managed to lose despite all odds! So, the city isn't as strong as it seems. However, I agree that the image should be made non-displaying.
Regarding the first point, I will remain silent.
Regarding the second point, I don't consider it a violation, and I don't think it needs to be stopped. I wouldn't use it myself, but it's a personal matter for each player, and I won't oppose it.
Regarding the third point, I've already said that I think recording should be taken much more seriously. And if such inactivity continues from the same person, some kind of punishment should be applied. A ban for the next three Mafia games, for example, so they can sort out their real-life issues. :D As for replacements, it's possible to replace players who have dropped out, but be stricter about the information available to them. Allow a replacement only if all the information available to them is indeed 100% accurately identified by the correct side.
Even if we fight, even if there’s such thing I will not give up Just like this, I won't let go Strongly grasping your right hand’s warmth I’ll be here
But the game was in the mafia's hands, and they somehow managed to lose! So, the town isn't as strong as it seems!
Why didn't you think about why the game was initially in the mafia's hands? Successful kills, unsolved clues, infighting among the vigilantes, a lot of arguing about roles, and inactivity from the town (mainly Gil just loafing around). Why did the mafia ultimately lose everything? It was because of these undeniable comparisons, which reduced the list of possible roles for the town to a minimum. Nothing too complicated. No super-subtle gameplay. A combination of circumstances + an overload of undeniable information for the town.
I agree that notes significantly simplify the game when the actions of roles in the style of "Drawing" are shown in the newspaper. If the game involves notes, this should be taken into account when creating the roles. But overall, if it's balanced correctly, I enjoy playing with notes; it requires much more thinking. In the same way, in game 26, actions were also displayed, but this didn't prevent the Mafia from excellently confusing the town (okay, me) with their fake notes one time. True, that was more due to the newspaper and my obsession, so I still believe that when playing with notes, the roles should be created accordingly.
I also agree that most of the gameplay in game 27 was purely mechanical and reflexive. We waited for the notes, drew conclusions, and executed. I don't like this either. But the most interesting thing is that everyone became so lazy that even with the most basic analysis, they ended up making mistakes.
Even if we fight, even if there’s such thing I will not give up Just like this, I won't let go Strongly grasping your right hand’s warmth I’ll be here
My version of rule #16, currently a draft. Constructive criticism and suggestions for improvement are welcome.
16. During the daytime phase of the game, statements containing information hidden from some players due to their roles and/or potentially harmful to the further course of the game are prohibited. This rule does not depend on:
the presence of argumentation;
the truthfulness or falsity of the information;
the veiled or direct disclosure of information.
Potential harm refers to the influence on the further actions of players based on their trust or, conversely, distrust of the author of the statement. An exception is statements presented as the author's personal opinion regarding the side to which a particular player belongs. This exception is valid only if the opinion is presented as based on evidence, analysis of behavior, or intuition.
Even if we fight, even if there’s such thing I will not give up Just like this, I won't let go Strongly grasping your right hand’s warmth I’ll be here
This is a continuation of the discussion about the need to change rule number sixteen, which was started in the thread about the 27th Mafia game (I decided that this should be discussed here, after all). I also put forward a draft version of my proposal, as others weren't particularly eager to take on this task.
Even if we fight, even if there’s such thing I will not give up Just like this, I won't let go Strongly grasping your right hand’s warmth I’ll be here