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I agree that notes significantly simplify the game when the actions of roles in the style of "Drawing" are shown in the newspaper. If the game involves notes, this should be taken into account when creating the roles. But overall, if it's balanced correctly, I enjoy playing with notes; it requires much more thinking. In the same way, in game 26, actions were also displayed, but this didn't prevent the Mafia from excellently confusing the town (okay, me) with their fake notes one time. True, that was more due to the newspaper and my obsession, so I still believe that when playing with notes, the roles should be created accordingly.
I also agree that most of the gameplay in game 27 was purely mechanical and reflexive. We waited for the notes, drew conclusions, and executed. I don't like this either. But the most interesting thing is that everyone became so lazy that even with the most basic analysis, they ended up making mistakes.