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That clarification is actually unnecessary when discussing the opponent's strategy. It can be added as a footnote to the rule about staggered guards.
New here? I'm Roha — want a quick tour?
It's simple. If there is (or you find) a guard at the passage, you need to kill it (regardless of whether your opponent attacked it), and then proceed.
R55Max, well, maybe it's just my opinion, but I think that any buildings that the generator throws in already make the game heavily dependent on luck. In my opinion, the Fortress will only strengthen this effect. Tell me later how it will work exactly: will you only be able to upgrade troops that you built, and only of the type that is in the castle? Well, that sounds pretty cool - you run around, collect Wyverns, then build a Wyvern lair in the second tier, upgrade them, and upgrade them in the Hill. I think it won't be about the pace, but about luck. That's just my opinion.


all the same, ГО is also beaten on the first turn, so Fort will be beaten too.
I stand by my opinion: Fort is luck, and luck already plays a big role in Heroes, why increase it even more.
