He didn't explain it—I figured it out myself—external dwellings of high-level troops with a castle by the end of the week.
Posts from Which castle can’t be taken by a Necropolis on day 111?
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How did he figure that out on 111? On a fix, everything is clear—the map is known and all battles are optimized—but what's the point on random? Plus, you still have to take an external dwelling. I tried this once on Jebus Cross. On 113, I had to take RE and decided it was better to just fight through normally. Basic gremlins rule in relics and Dragon Utopias, nowhere else.
Two Naga external dwellings. Nagas are already purchasable on 114.
On the second week, a strike stack of 16 royal nagas.
Review after one day of gameplay.
Two hidden spots for Nagas. Nagas are already being purchased at level 114.
In the second week, a powerful stack of 16 Naga units.
If you place all of this in a Stronghold, the attack will be 15. Is it worth having one Naga with high attack power in the early game? How many Goblins will be lost if all battles are un-greened?
Jebus.
2nd point - why were 9 fairies merged, even though there was 1 fairy for retaliation, probably, this is a very significant strategic unit, sorry, I was watching without sound (( if there is something in the comment, I will rewatch this moment with sound.
Also, I want to note that in reality, of course, the tower is a very crucial point with some magic, be it skin (halon), shield (3 heroes - Nila, what, and usually, there is, Peak and Theodore), haste almost doesn't work, but you can pull out gremlins from the environment if you spread them out awkwardly, and of course, the archer )) in general, there are quite a few schoolchildren for the tower... even Nila. And I won't even talk about visiting players ) Adelka rules - the best sister of Nila )
Thank you for the answers )
There are 2 interesting points. How did you check the tomb's guard? Was it checked by merging a hero? Or is it visible in some complete collection, or somehow else?
The second point is, why were 9 fairies merged, even though there was 1 fairy for retaliation? It seems like a very important strategic unit. Sorry, I was watching without sound. If there's something in the commentary, I'll rewatch that part with sound.
Also, I want to note that in reality, the tower is often taken with some magic, whether it's skin (Halon), shield (3 heroes - Nila, what, and usually, there's also Pike and Theodore), haste doesn't really work, but you can pull gremlins out of the surrounding area if you positioned them poorly, and of course, the archer. So, many beginners are defeated at the tower... Nila is the same. And I won't even talk about visiting players. Adela is the best - Nila's best sister. )
Thank you for the answers.
2. A lot of butterflies were merged for Flax (often by level 117, there are none left, which is quite normal, and by level 121, 4 phoenixes will be dominating). I took him without magic and with weak heroes (in case they don't give me an archer, shield, or skin in the GM). The situation is the same for the tower. Nila would have handled it more easily, and it's also difficult to find an archer for level 111 for the tower, so I also took him without magic

But wouldn't sacrificing half your army for a bit of gold to improve the overall situation? :rolleyes:
Show them what can and cannot be done. As we've already seen, Rampart, Tower, and Conflux can be easily taken without sacrificing half the army, or even losing any units at all.
And a little gold – that's 5K – can be used to buy two extra heroes, for example, which is especially useful on Jebel, where you need to split 8 heroes on day 111 ;)
I think you can attack the Crypt with un-upgraded archers, even from the Castle.
But you see, Dirty, many players don't write about it, and even say that you shouldn't attack the Tower. The Tower has been discussed... but no one wants to discuss attacking the Castle, Necropolis, or Dungeon. It seems particularly difficult to me to attack Inferno...
Castle
10-20 + 10-20 + 14 = 34-54 spearmen
0 + 4-7 + 9 = 13-16 archers
Rampart
12-24 + 12-24 + 14 = 38-62 centaurs
0 + 3-5 + 8 = 11-13 dwarves
Tower
30-40 + 30-40 + 16 = 76-96 gremlins
0 + 3-5 + 9 = 12-14 gargoyles
Inferno
15-25 + 15-25 + 15 = 45-65 imps
0 + 4-7 + 8 = 12-15 horrors
Necropolis
20-30 + 20-30 + 12 = 52-72 skeletons
0 + 4-6 + 8 = 12-14 zombies
Dungeon
30-40 + 30-40 + 14 = 74-94 troglodytes
0 + 4-6 + 8 = 12-14 harpies
Barbarian
15-25 + 15-25 + 15 = 45-65 orcs
0 + 5-7 + 9 = 14-16 wolves
Swamp
10-20 + 10-20 + 12 = 32-52 gnolls
0 + 4-7 + 9 = 13-16 lizardmen
Fortress
15-25 + 15-25 + 20 = 50-70 sprites
0 + 3-5 + 6 = 9-11 air elementals
This is the most accurate solution.
