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Posts from Tactics for playing as the Sylvan faction.

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In reply to Ment
15 years ago
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Ment
I think that when it comes to Chaos, empathy would be better than retribution. And machines are also desirable, although it's problematic to get them.
This is true for version 3.0; in 3.1, machines have significantly lost their relevance (not so much because of the difficulty in obtaining them, but because the "Enchanted Ballista" doesn't allow the hero to move, and without this ability, its damage is laughable).
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15 years ago
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That’s why empathy is so important…
In reply to Igor111
15 years ago
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Igor111
What if without Chaos?
I don't like Chaos with Elves.

Chaos with Elves is actually quite effective - though, you need to take care of the energy-generating Druids.

Added after 1 minute
Ment
That's why empathy is needed...
Neither "empathy" nor skillful spellcasting will help here (with the "Siege Ballista");)
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15 years ago
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Well, magic simply doesn't fit into this scheme, but why wouldn't empathy help? Look, we cast a powerful general speed boost on the warriors – that's one. We'll also take care of artifacts for the Battle Mage in advance. The Lion set is ideal (we'll then have two empathy boosts). The ballista will push the hero back one turn (although before that, it will manage to fire three or four times, the last one with the Ring of the Magi). The Battle Mage will work three times easily under these conditions. That's +30-60% initiative (without the Lion set and with it). If the ballista also attacks shortly after the hero's turn, and not when he was almost ready to move, then we don't lose much. But even if we do lose something, it doesn't seem so bad. If I'm wrong about anything, let me know.

Added 3 minutes later
Ah, forget about the general speed boost, since we have Chaos :( But still, I think three Battle Mage attacks will work without any problems.

Added 1 minute later
Although we could take "Magic of Speed" instead...
In reply to Ment
15 years ago
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Ment
If the ballista fires shortly after the hero's turn, rather than when the hero is almost ready to move, we don't lose much. But even if we do lose something, it doesn't seem that bad. If I'm wrong about anything, let me know.

The hero only gets to move once – when they load the arrow (and the ballista accordingly) – after which either the ballista fires (and the hero doesn't move), or the hero moves (casts a spell), but the ballista doesn't fire (e.g., by using the "Wait" command).
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15 years ago
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Thanks for the reply! Well, in general, I also came to the conclusion that Leadership is unnecessary for the Elf. The only thing is... you can try it for a level 20 Wingael. Sacrifice defense or light for retribution. This is, of course, very risky, because if the opponent uses dark magic, without light, they will control the archers, cast a bunch of mass debuffs, and that could be fatal. The same applies to defense. If the first swift attack doesn't eliminate half of the opponent's army, then without defense, the elves will take a lot of damage from some Orc. But still, there is at least such a prospect for using leadership. I'll have to try leveling up an Elf in Chaos mode. Just out of curiosity.
In reply to Igor111
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15 years ago
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Igor111
Thank you for the response!

In general, I also came to the conclusion that Leadership is unnecessary for the Elf.
The only exception... it might be worth trying for a level 20 Wingael. Sacrifice Defense or Light for Retribution.
This is, of course, very risky, because if the opponent uses dark magic, without Light, they will control the archers, cast a bunch of nasty mass spells, and this could be fatal. The same applies to Defense. If the first swift attack doesn't destroy half of the enemy's army, then without Defense, the Elves will take a serious beating from some Orc. But still, there is at least such a prospect for using Leadership.

I'll have to try leveling up an Elf in Chaos. Just out of curiosity.

An Elf in Chaos is very effective. But if we're talking about what to sacrifice for Retribution, I would sacrifice not Light, but Defense, because Elves already don't have great Defense, and without magic, it's even worse. My choice is Light, Logistics, Attack, Leadership, and Luck. There are good perks in Leadership. Speed Aura, Forest Leader. And in general, +3 Morale for an Elf-Warrior will be no less effective than for a Knight. So, it's better to sacrifice Defense in favor of Retribution, Morale, and Leadership perks.

Added 5 minutes later
Ment
Lion Set is ideal (we'll have two Empathies then).

I don't think there will be two Empathies. That's too much. How do you imagine 2 Empathies? Do you think the hero will move 20% on the scale? I don't think so, in any case, only 10%. So, if there is a Lion Set, then Empathy is not needed; you can choose other skills and perks. And if there is Empathy, it is better to fill the artifact slots with something else, rather than a Lion Set.
In reply to Ment
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15 years ago
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Ment
I think that if you go for Chaos, Empathy would be better than Retribution. And machines are also desirable, although it's problematic to get them.
Oh, I made a mistake there, Empathy is definitely better + Chaos + Rain of Arrows.
In reply to snaiper133
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15 years ago
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Dialogue between a father and son from the Sylvan faction: - Dad! Is it possible that:
snaiper133
My choice is light, logistics, attack, leadership, and luck.
? - No, son, that's just fantasy!! :D :D
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15 years ago
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Why is it considered fantasy? It's a standard unit for the Elven faction. Easy to acquire, has Combat Advantage, and overall, it's very useful.
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15 years ago
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That’s quite a fantasy! I’ll check about the empathy aspect. Because if I’m right, we won’t have any problems with the ballista.
In reply to Ment
15 years ago
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Ment
That's quite fantastic :) I'll check about the empathy aspect. Because if I'm right, we won't have any problems with the ballista.
check it out - and if anything comes up, record a replay ;)
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15 years ago
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I still don't understand if the Lion set provides additional empathy... I played against myself, Elf vs. Necromancer. I tried to maintain balance: I gave both heroes the same initial characteristics (only in different sequences, according to the probabilities of their appearance), gave everyone a full set of spells from their school, and gave everyone all the artifacts (then, before the battle, I chose the best ones, as I thought). I even gave the Necromancer skills to weaken Chaos. As a result, the Necromancer heavily defeated himself (although I play Necromancers terribly; I think the main culprits were the vampires, which I somehow didn't add to the list of sworn enemies). Until the Elf hero showed up... In short, he moves around, despite the ballista, and he moves around a lot, I'll say. Even though I lowered his defense to 1 with "Banshee's Cry." The result: a complete victory for the Elf. I'm attaching screenshots of the hero builds and the replay.
P.S. Maybe someone can figure out from the replay if there's a second empathy bonus for the Elf? :)
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15 years ago
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What exactly did you put on that poor Necromancer? Just for you and everyone else interested – here’s a masterclass on Necromancers that clearly points out the flaws in your strategy.

And remember: an Elf without light won’t last long.
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15 years ago
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lord, are you playing? online?

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