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Posts from Discussion about the Stronghold faction.

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In reply to NikBond
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NikBond
Tolkien-esque.
No...
Why did the authors place them there? After all, in the fifth installment of Heroes, it was only mentioned about Raanar, but here they also added Paao.
It was also mentioned about Paao; where else did the orcs gain the support of wyverns and Paaos?
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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Ah, yes, there were, there were. And the Bedouins, who will also be in the 7th part, were there too. I'm forgetting things.
What I want to say is that it's original, unique, and it sets Heroes apart from other games, but it can't be done like this, you see, it just can't. There have to be some established rules. The idea of Orcs is a mixture of the boundless freedom of Demons, which in Orcs is not boundless, but limited by a certain nobility of Humans, from whom they originated. You could say that Orcs live "according to certain principles," unwritten but clear to all, based on freedom and strength. Their strength is also different; it's not the dictatorship and absolute monarchy of Demons, but their own. And the steppe, with its boundless expanses, perfectly embodies freedom, while the harsh conditions of the taiga even better express strength and endurance.
But what "ideology" is there in the Papuans? Nothing remains of freedom; only strength remains, the survival of the fittest, linked to cannibalism.
That's what I mean; I don't want anything fundamentally experimental in the game. No, I don't want a remake of the fifth game with new graphics, but I do want an ideological, logical continuation of the series, of course with new features, but ones that fit the style and idea of the game. Orc-Papuans don't fit.

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No...
All fantasy is, to some extent, Tolkien-esque. IMHO and that's that.
А что я здесь делаю то?
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It was also mentioned regarding the Paos, where else did the orcs gain the support of wyverns and Paoka?
If there is even a grain of truth in this, I am really looking forward to seeing Paoka, even if just as a decoration.
Hmm, I had a thought that the orcs could have been designed in the setting of the Swamp from the third game. Although, what we have now is gradually moving in that direction, in my opinion.
А, вот почему.

??+⛓️♿=?
In reply to NikBond
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NikBond
The orc-Papuans don't fit in.
In my opinion, it's actually good that they made them like that; they look more interesting than the ones in part 5.

Edited: OFF-TOPIC in the message


All fantasy is, to some extent, Tolkien-esque. IMHO and that's that.
I don't understand why you adhere to this ideology? Tolkien is just one of the few who promoted the fantasy world, IMHO and that's that...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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I didn't see any cyclops in these mutants from Chernobyl. They've gotten fat, their bodies are disproportionate to their arms, and they have some kind of spikes and scars...
А что я здесь делаю то?
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Regular cyclops, except the description says they are “over 3 meters” tall. I thought they were 6 meters tall.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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It turns out that they haven't improved compared to the fifth installment; on the contrary, they've only changed in thickness.
 

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In reply to Саня Изи
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Lordesat
Regular cyclops, except the description says they are "more than 3 meters" tall. I thought they were 6 meters tall.
Yes, that's right, they are huge in the video. Now I'm curious to see what the other champions look like.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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I think, generally speaking, that the Orcs are returning to their roots, remember the goblin from Papua in the first part.
А что я здесь делаю то?
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Not only the goblin-papuan, but even the cyclops (although in Heroes of Might and Magic V, and not in Heroes of Might and Magic VI) were given a laser back.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to =Feel999=
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In the 5th part, orcs were saved from slavery, but if this takes place 400 years before the 5th part, then they should still be slaves. I think they should be waging some kind of partisan war:D :smile14:
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They were slaves, Kunyak freed them, and then they became slaves again.
 

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Orgazma
where are the pictures?
Attention: all pictures will be displayed after being uploaded to the HeroesWorld server.
Also, the artwork for all creatures can be found above in the thread. And this was an "Information" thread, not a "Discussion" thread.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Stronghold is a worthy faction; I think it's one of the strongest. "Fury" significantly increases their combat effectiveness and initiative, allowing the Orcs to move at least as fast as the Nags (especially since I had artifacts that boosted initiative). The core units are effective throughout the game, and I'll explain why now. **Crushers** are a powerful unit with good defense. When using "Fury," they can reach the enemy in one turn. **Harpies** are flying creatures with a strike-back ability. They ensure no losses in battles against melee units at the beginning of the game. **Goblins** are an average unit; their strength lies in their numbers. As always, the elite units contain a "weak link." In this case, it's the Shamans. **Centaurs** are the best archers in the game. They shoot without penalty, counterattack, move around, and shoot if the enemy enters their control zone (and they have a very large one), and they make an additional shot. Moreover, Centaurs are also very durable archers. **Dreamcatchers** are a useless unit. Their active ability adds some unit to speed, they are weak in melee combat, and they don't live long. It's not surprising that they can be built on the first level of the city. The Orc champion is just a champion. The most amazing champion! **Cyclops** are simply mega-powerful. The "Insensitivity" passive means that Cyclops only die at the beginning of their turn, so their counterattack is always at its maximum. In addition, they have the most hit points of all the faction champions. The upgraded Cyclops shoots (though weakly), and both Cyclops can deal 150% damage to nearby enemy units. And most importantly: with all this, their speed allows them to reach enemy positions in one turn! In conclusion: As soon as the Orcs build up to the champion, and their warrior hero gains maximum Blood reputation, along with "Fury of the Horde," no one can stop this faction. And they absolutely don't need healing or magic!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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"Wrath" - is it an area-of-effect spell? I don't quite understand how champions work. I noticed that Crushers attack twice, or is this only true for upgraded units?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)

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