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Posts from Heroes 6 - Discussion

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In reply to Победитель
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Winner
Besides, it seemed to me that the "guide" doesn't value her troops very much. She killed griffins against vampires too quickly :(.

I agree, she's not a very good tactician. Instead of having the griffin fly directly to the archers, she led them together with the pikeman against the vampires. By the way, will vampires attack in a circular pattern? If so, that's really great for them, because they won't be attacked and will drain more life.:smile13:
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I've reviewed everything, and some questions have arisen. These videos and this screenshot contain fragments of the same battle. And it all highlights the issues: in the video, the icon for the water element is one thing (like on a Christmas tree), while in the screenshot, it matches the image merged in January. It seems like a small detail, but still...
Moving on. In this screenshot, directly above the map, there are seven images that resemble faction symbols. The first one is questionable; it looks like some kind of turtle. The second is undead, the third is humans, and the fourth resembles the flower of Sanctuary. The fifth is similar to the demon ring, the sixth is the hand of the Stronghold faction. The seventh... is completely indescribable.
I don't know, maybe I'm misunderstanding something, and these circles don't relate to the factions at all... But if not, what do they represent?
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Besides, as it seemed to me, the "guide" doesn't value her troops very much. She killed griffins against vampires way too quickly.

I agree, she's not a very good tactician. Instead of having the griffin fly directly to the archers, she led them together with the pikeman against the vampires.
Previews are not made to showcase tactics.
My sword, my trusted ally, unphased by my aspect.
In reply to Adagio
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Adagio
It's really hard to describe.
Maybe I misunderstood something, and these circles don't refer to the races at all... But then, what do they refer to?
I think these circles represent campaigns. The turtle represents the tutorial, the faction symbols represent the corresponding campaigns, and the last one represents something else.
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Perhaps there will be an epilogue map.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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Has the number of factions been definitively decided? Maybe there are 6, not 5? Perhaps the developers are just being vague. They did mention that the game would feature a completely new faction. In essence, Sanctuary could be somewhat combined with the Fortress from the third game, even though they aren't identical. Maybe the last icon is a symbol for Forge?... No, that's nonsense...
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Perhaps the last icon is a symbol of Forge?
Most likely, that's exactly what it is!
My sword, my trusted ally, unphased by my aspect.
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Someone else also shared their impressions from the beta test.
French PC Games (March 2011 issue)
We’ve been allowed to play through the introduction map, which represents more than 2 hours of gameplay. Black Hole developers aren’t fools and they didn’t change the game fundamentals that much. Heroes 6 is still a turn-based strategy game mixed with RPG elements (…)

Resources:
Though they still brought some changes to the game. First of all, the economic part of the game has been simplified: no more 7 resources, instead there are only 4 – the crystal being the only rare resource. This change makes the game pace much faster and more dynamic.

In previous Heroes, you were paying special attention to the most important resource of your factions – which wasn’t always the same as your neighbors’. It could be fun to deprive your opponent of a mine as much as it could be somewhat useful to have some extra resources, but it was mostly a waste of time since you had other priorities.

In Heroes 6, each resource is becoming crucial. Gaining access to them before an opponent or even stealing them from him can be a step towards victory. War is everywhere now. Likewise, the times you were blocked in previous Heroes because you were lacking sulfur or gems are over. Everything goes faster, almost without a break. (…)

Skills:
Special powers gained through the reputation system are a complement to the new way of managing your heroes in Heroes 6. Out with the semi-randomness and its choice among 2 or 3 skills every level, randomly picked in a list based on your class. Now, each hero has a skill tree in which he can spend talent points. Some skills are based on your reputation choice, some others on your class and some others on your faction. Spells are integrated in this system and don’t require the building of a magic guild to be learnt.

Some general skills are also bringing some advantages out of combat. Some will let you earn more experience (learning), some will give you a better chance to recruit creatures (diplomacy) and some others will allow a hero to spend no movement point when picking up resources, accessing a building or entering a town (Snatch)

Combat:
Fights appear to be much clearer and more strategic than before. Thanks to a change to the initiative system among other things. Each stack on the battlefield, be it yours or your opponent’s ones, will act one after the other, in an order that can change throughout the fight. This should balance fights and avoid one player being able to slaughter the other player before he can even act.

There aren’t many big changes, but we’ve noticed that the magic in Heroes 6 was quite weaker than in Heroes 5.

Through fights, you must be careful and use the right unit at the right time, beware of ranged units, regeneration/heals effects and other bad surprises like flying units. It’s very tactical and battle will rarely be an easy job! Also the AI is already quite decent.

Another good point: fights versus bosses, like in MMORPG. Bosses are huge monsters with huge amounts of hitpoints and special abilities that you’ll fight with your whole army. They are a good training for you to learn how to manage your troops or … not to get too attached to your superb stack of 999 shiny knights who will explode within the first turn of the fight!

There’s still a very bad point though about the city sieges which left us with a very bad taste. Getting close to the walls before they fall is so costly in numbers of units that a siege is either suicidal or plain boring. Sieges look more like skirmishes between ranged units with the occasional help of a catapult and from time to time an offensive spell. It might be different at higher level, but in the limited preview we tested, it was plain boring to wait in front of a wall while our units were getting slaughtered.

Conclusion:
Heroes 6 is already very appealing and is at least as good as Heroes 5, but we know that Ubisoft still has some surprises that await us. We’ll of course wait for the 5th faction reveal in March (…)

Also no information about multiplayer has been revealed yet. Will Black Hole use some ideas from Kingdoms or use the basic multiplayer format from previous games? Answers in several weeks …
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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I think these circles represent campaigns. The turtle is for the tutorial, the faction symbols are for the corresponding campaigns, and the last one is for something else.
Maybe there will be an epilogue map.
Exactly. The first image with the turtle is like an introduction, a prologue. The last one (I still can't make out what's drawn there, maybe a crown or some other metal object) is the conclusion, the epilogue. And Necropolis, Haven, Sanctuary, Inferno, and Stronghold fit in between them.
That's probably it!
Stop teasing...
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I'm curious about what future heroes will be like in terms of online play. Not just online games, but also in clubs.
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It is quite possible that, as a form of protection, they will implement a system that ties the game disc to the internet. Then, online play will only be possible on the ubi.com server. Regarding the screenshot, it is most likely as Adagio said. His assumption is further confirmed by the fact that the turtle symbol is "selected" in the screenshot, and at the bottom, you can read the description that this is the Prologue. However, I thought that demons had a different symbol...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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No, in Heroes of Might and Magic V, the demon symbol was a pentagram, but here it's specifically an ouroboros.
А что я здесь делаю то?
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Calendar for March.
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Faction symbols (taken from the art book for Heroes of Might and Magic V) from left to right, top to bottom: Haven, Inferno, Necropolis, Stronghold, Preserve, Dungeon, Academy, Fortress.
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Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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hello everyone, where can I get the game? I'm from Odessa.
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If you're from Odessa, you can only get in through connections.

За всем следят машины благодати и любви.

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