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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Победитель
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15 years ago
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Winner
I believe that the "no randomness" development system is a plus. It doesn't necessarily simplify hero development, but it prevents you from deviating from your intended path if randomness throws something unexpected at you :).

I used to always let neutral creatures go because I was too lazy to fight them. Then I discovered such a wonderful thing as "auto-battle." And experience comes, and time isn't wasted :). I only replay battles in which I suffered unacceptable losses. However, experience is gained even if you let them go, but only in a reduced amount, about fifty times less :(. I hope that auto-battle won't be removed in "Heroes 6."


I agree, in general, the auto-battle in Heroes 5 is very well done.
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15 years ago
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The video is interesting. But my worst fears have been confirmed. The pikemen have a terrible attack animation: it seems like they are exhausted from the weight of their armor and are throwing their heavy spears at the enemy with all their remaining strength. And the monks, not only fight in melee combat, but they also do it much better than the pikemen.
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15 years ago
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I liked the animation of the spearmen; it looks amusing and complements their appearance well. As for the nuns, their attack style resembles that of some D&D mages, launching a cone of some unknown energy.
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15 years ago
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The battles have become very similar to King's Bounty. The animation is similar, even the arrow with dots showing the unit's path. But maybe that's not a bad thing. Judging by the video, the game is almost ready; they are probably polishing the last details. I hope they don't repeat Akella's mistake with the third Disciples game.
15 years ago
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I think the spearmen have pretty good animations: they are a bit clumsy, but this realistically reflects the weight of the armor they wear. As for the monks, they probably wouldn't have been given ranged attacks anyway, since there are crossbowmen at the core level. But the fact that there are twice as many spearmen as monks, and yet the monks deal 1.5 times more damage to earth elementals, is indeed strange. Perhaps it's a flaw in the unfinished version (in the neighboring topic, it was already suggested that the video might have been recorded a long time ago), or it's somehow related to different types of attacks (for example, earth elementals have significant resistance to physical damage).
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15 years ago
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The maximum hero level is 30.
Nonsense and utter rubbish. This is just another simplification, and a terrible one at that!
I hope they don't remove the autobattle feature in "Heroes VI".
I think it's unnecessary! More people will play not just in sieges and the final battle. And what's with this nonsense – click a button and win?
15 years ago
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But it should be taken into account that there were 26 monks, and they attacked with light magic, moreover, they attacked after the guards and managed to defeat only 2 elementals. Heh-heh.
In reply to NikBond
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15 years ago
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NikBond
Nonsense and utter rubbish. This is just another simplification, and a terrible one at that!
Have you ever even reached level 30 in Heroes V?

NikBond
And I think it's unnecessary! More people will play not just sieges and the final battle. And what's with this nonsense – click a button and win?
There are people who don't have 23 hours a day to play Heroes. For them, autobattle is very useful, and you can simply not use it.
In reply to NikBond
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15 years ago
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NikBond
Nonsense and utter rubbish. This is just another simplification, and a terrible one at that!
If acquiring skills becomes a normal occurrence even without leveling up, or if you can acquire multiple skills per level (like in King's Bounty), then it's not that terrible. The main thing is that this limitation shouldn't overly restrict players.

Added 3 minutes later
NumpuT
But you need to consider that there were 26 monks, and they were attacking with light magic, and they attacked after the guards, and they only managed to defeat 2 elementals. Heh-heh.
Did you see the damage? It was almost twice as much! With light magic? It doesn't matter if it's magic of any kind, it just looks ridiculous! It immediately brings to mind the witches, who were placed on the sixth level in Heroes 5, as if they were on par with ents, rakshasas, and paladins.
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15 years ago
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The main thing is that this limitation shouldn't overly restrict the players.
On the contrary, it's better if the choice isn't so extensive, so that development is planned in advance, and the player doesn't take unnecessary skills.
In reply to Ment
15 years ago
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Ment

Did you see the damage? It was almost twice as much! With light magic? Even if it were some kind of haphazard magic, it still looks ridiculous! It immediately brings to mind the witches in Heroes 5, who were placed on the sixth level, as if they were on par with ents, rakshasas, and paladins.
Maybe the guys at Ubisoft want the nuns to get interested in playing with six heroes!?:D
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15 years ago
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Nikita has gained weight again.
In reply to Ment
15 years ago
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Ment

Did you see the damage? It was almost twice as much! With light magic? Even if it was some kind of haphazard magic, it looks ridiculous! It immediately brings to mind the witches in Heroes 5, who were placed on the sixth level, as if they were on par with ents, rakshasas, and paladins.
They weren't on par. While rakshasas and paladins fiercely charged into battle, wiping out key enemy stacks, the witches quietly fired from the rear and cast some spells. My point is that rakshasas and paladins inspired much more fear in battle and were probably more effective units.
In reply to Майор Вихрь
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15 years ago
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Major Whirlwind
Not on the same level. While Rakshasas and Paladins fiercely charged into battle, eliminating key enemy units, Warlocks quietly fired from the rear and cast some spells. My point is that Rakshasas and Paladins were much more intimidating in battle and were probably more effective units.
I meant that they were also level 6, so they were quite strong.
In reply to Ment
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15 years ago
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Ment

Did you see the damage? It was almost twice as much! With light magic? Even if it were some random magic, it looks ridiculous! It immediately reminds me of the Sorceresses in Heroes 5, who were placed at level 6, as if they were on par with Ents, Rakshasas, and Paladins.
Actually, they are quite comparable; their stats correspond to level 6, and the damage is usually lower only due to the ranged attack penalty. However, the upgraded Sorceress fights with whips and does very well.

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