Posts from Heroes 6 - Discussion
God save us everyone
Will we burn inside the fires of a thousand suns...
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I don't like this maze of grass. It feels like unnecessary RPG elements. Why? I'll say something silly, but the hero model on the map implies the entire army! Why these decorative labyrinths, resembling something from the 18th century, the size of an army? This isn't an RPG where the hero model is the character himself! That's what bothers me!
God save us everyone
Will we burn inside the fires of a thousand suns...
Арт-бук вы можете взять здесь
へ へ
の の
も
へ
And also, in battle, a single model, for example, of a skeleton, can mean that there are 1000 of these skeletons, and they should occupy the entire battlefield. Isn't that ideal?
On the contrary, it's great. In Heroes of Might and Magic V, the hero, who represented the army, was the size of an average building, and that was right. But here, it feels like one hero is walking around the map, as if in some RPG.
What nonsense is this? I'm talking about the visual aspect. Why are they making it in an RPG style? It's terrible.
Then it would be correct if the hero's size corresponded to the size of the army, and if the army was very large, the hero wouldn't be able to pass through narrow places!
He would stretch:cool:
Except the ones we've made
It would become rubbery.
