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Posts from Hand of Fate. Part 2: Despair

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Name: Despair
Map version: 1.0
Map name: Otchayanie
Map type: Singleplayer
Two-level map: Yes
Number of players: 2
Size:
(L) large
Author: Dyrman
Game version (very important): only 3.1.
Description: After Howard was kidnapped, he was left in the capital of the Bull County at night. But his father was not happy to see his son: Howard's face had noticeably darkened, and his body had become cold. Someone had turned him into a Necromancer... But the process turned out to be quite slow. To save the doomed, Richard sent him to the Silver Cities for treatment. After a year of treatment, it was only possible to temporarily stop the process of transformation. Howard himself was in despair: in this state, his father, who hated Necromancers, would not accept him, but he could not lie in the ward... Deciding to escape and come to terms with his fate, Howard studied at the school of one respected mage, and then secretly went on the run.



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Should I develop my character as a "Wizard"?
In reply to asseco
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asseco
Should one develop this hero like a "wizard"?
The only thing that distinguishes this hero from a Knight is the presence of the Artifact Master skill. Everything else is the same as for a Knight. The special ability is quite specific, so it's better to develop it.
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Has no one completed it yet? My hero's magic skill was over 50 at level 30 (hero's special ability +1 to magic per level). ;) Also, the mini-arts on the creatures (especially on the Initiates) gave our troops a noticeable advantage. There is also a boss ("Hellspawn") that can be recruited. It can defeat almost anyone. ;) The Vryskian heroes you encounter along the way will not be friendly either. There is a desert in the center with quicksand. To avoid falling into the abyss, you will need to fulfill a certain condition - solve a riddle. Special red crystals give noticeable bonuses, depending on how many you visit. Starting with Chaos magic and a decent magic skill makes it easy to break through. Also, the manticores have been changed: a book has been added with very good spells. You can already recruit creatures of the second-to-last level almost at the start... and so on. :)
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I've just loaded this map... I want to say right away that the Academy is my favorite Castle, thanks for all the Titans! Magic was really off the charts, exceeding 50; I have 67 at level 33. But I switched from Chaos to Light, and after maximizing my knowledge, I equipped mini-artifacts with +37% initiative, +10 defense, and attack against Titans and Rakshasa; it was pretty good. I defeated all the enemies, especially the one on the island; he had good stats and a lot of Archangels, about 150 of them, who killed my units immediately, but I managed to overcome them. I understand that I need to collect 666 sulfur and the Necromancer set to win. I keep sinking into quicksand; I can't seem to get past it, although I completed the quest with the hounds, but from the poem, I realized that I also need to find the Tear... I understand about the hip of the Great Bear, but to get there, I need to cross the sands, and I can't get through anywhere. I thought that by taking the summoning book after the hero on the island, I could somehow use the Astral Gate to get through, but no, there are no Astral Gates on this map. In general, I couldn't complete it, no matter how hard I tried, but it's a good map; you can immediately feel the professionalism in map design; well done! P.S. By the way, you could probably put more sulfur on the map. I took luck and the skill from it, which gives a certain amount of resources after a battle. Killing the elementals that guarded the passage to the water and the ship gave me 318 wood
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I hope the author won't be offended if I give a small hint: the ability to traverse the desert is related to the hero's stats – two specific stats are required, and then it's all good. To be honest, I didn't figure it out myself; the author gave me a hint.
But after crossing the desert, you'll encounter another problem: without Chaos and Dark Magic, it will be impossible to deal with the Hellspawn...
Good luck – the map is truly magnificent!
In reply to vadim_t
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vadim_t

But after crossing the desert, you'll encounter a problem: without chaos and dark magic with Hellish creatures, it will be impossible to cope...
Good luck - the map is really great!
I killed 2 without chaos and dark magic, although, of course, it's better to attack one ice golem at a time.
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vadim_t
I hope the author won't be offended if I give a small hint: the ability to traverse the desert is related to the hero's stats - two specific stats are needed, and then it's all good. To be honest, I wasn't the one who figured it out; the author gave me a hint.
But after crossing the desert, you'll encounter a problem: without Chaos and Dark Magic, it will be impossible to deal with the Hellspawn...
Good luck - the map is truly magnificent!
Thank you :)
It's not impossible; it will just take longer. I suggested this option as the fastest one (thanks to the "Deadly Cold" spell).
I won't be offended ;)
Moreover, I'll give another hint below:
Here are some verses:

In the desert of weeping sands
Greenheim's beast found its lair
Shining from the sky is that form
Beneath it, the Tear of the Goddess awaits

That hour will be terrible
When you take someone else's item
But only one path is true
In the beast's thigh, a myth will be found

-The highlighted words hint at where to find the Tear ;)

In the cave beneath the pyramid's tomb
There is an artifact that generates unprecedented power
The Trident, kept in the grave
A madman is he who touches this wonder

-The highlighted words hint at where to find the artifact ;)

He who drives the doomed into the footsteps of death,
He who gains the patronage of the Goddess,
He will be sacred in the desert of weeping sands.
And he will also receive my blessing.

-The highlighted words hint at which skills need to be upgraded ;)
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Ah, I thought I understood all the poems :), respect :)))

Added 3 hours 18 minutes ago
I finished this map, great idea. In the battle for the ring, it was quite difficult to withstand the first lightning strike from two super-monsters, but I gathered troops, 500 titans, 190 archangels, and a bunch of small units. Without Darkness, I couldn't kill them. I used the Wizard's Mark, the Freeze spell, which increased damage from physical attacks by 177%, and Empathy, but it didn't help. But Subjugation did. I managed to do it in 15 months))). In the very end, I took the necromancer's cloak, which was guarded by 3,000 cyclops. Veteran difficulty.

The map is great, very interesting, well done!
In reply to Academy ward
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Academy ward
Ah, I thought I understood all the poems :), respect :)))

Added 3 hours 18 minutes ago
I completed this map, it's a great idea. In the battle for the ring, it was quite difficult to withstand the first lightning strike from two super-monsters, but I accumulated troops, 500 titans, 190 archangels, and a bunch of small units. Without Dark magic, I couldn't kill them. I used a wizard's artifact, with a freezing spell that increased damage from physical attacks by 177%, with empathy, it didn't help. But Subjugation helped. I managed to do it in 15 months))). In the very end, I took the necromancer's cloak, which was guarded by 3,000 cyclops. Veteran difficulty.

The map is great, very interesting, well done!
Thank you. But I defeated these monsters, having only 14 mummies in my army :)
You need to focus not so much on the cold itself, but on deadly cold (it kills one creature at a time, no matter how many hit points it has) ;)<
Моды для HeroesV:
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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Dyrman
Thank you. But I defeated these monsters with an army of only 14 mummies :)
You need to upgrade not just Cold, but Deadly Cold (kills any creature in one hit, no matter how much HP it has) ;)
I upgraded Deadly Cold... Otherwise, how would I kill 15 out of 24 super monsters? :)

And didn't the super monsters' abilities affect the mummies? Sandro's Cloak is a good item.
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Academy ward
I upgraded Deadly Cold... Otherwise, how would I kill 15 out of 24 super-monsters? :)

And didn't the abilities of super-monsters affect mummies? Sandro's Cloak is a good item.
Well, one stack can be defeated by using Dominate if you have it. If not, just increase your attack power. Divide the 14 mummies into stacks of 2 creatures each. Therefore, you have 14 Raise Dead spells. Considering the Wizard's sign and Deadly Cold, we can defeat a lot of these creatures. The only thing they have is 2 upgrade abilities that can cause problems, especially the Fire Wave. We can also use Blade Wall + Secret Crystals, but the AI knows when the Fire Wave can be used, unlike us :(, so it sometimes attacks the barriers. With all of this combined, even without Dominate, they are easily defeated. The only thing is that you need to block them not near your units, but at the start, while the bosses are shooting ;)
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Ah, that's a cool idea, I didn't think of that.
By the way, I tried approaching them with golems that have magic immunity, but it turns out their abilities can break through it.

Great map! When will the sequel be released?))
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Academy ward
Wow, that's cool, I didn't think of that.
By the way, I tried approaching them with golems that are immune to magic, but it turns out their abilities can break through that immunity.
Great map! When will the sequel be released?))
A sequel, in a way... But it hasn't been properly tested yet :(
I made 3 more maps in this series last year :)
Here's a replay showing how I defeated the bosses (I think it's easier to show than to tell):

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Моды для HeroesV:
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman

Here's a demonstration of how I usually defeat bosses (I think it's easier to show than to tell):
How do you manage to affect TWO groups of enemies with a single spell?:eek:
And why did the design of the infernal creatures change? In my opinion, the previous ones were a better fit for the name.

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