Auto-translated
No, I meant the binding of creatures to buildings specifically in "Armored Princess"! How does it work there? I was just disappointed during my playthrough that I couldn't find anywhere to buy scouts.
New here? I'm Roha — want a quick tour?
No, I meant the binding of creatures to buildings specifically in "Armored Princess"! How does it work there? I was just disappointed during my playthrough that I couldn't find anywhere to buy scouts.
In "Armored Princess," things are less random, but still... You're guaranteed to find all the human units, that's for sure.
During my playthrough, paladins were only sold in one place and there were only three of them :(. But I successfully upgraded knights into paladins thanks to Gaudius.
Temple of Love. Paladins are always there.
Sokhaty asks for a group of three types of troops. You need to bring them all at once.
Well, not only vampires and paladins can heal losses. Inquisitors, demonologists. Again, a phantom against Inkov or demonologists – phantoms can do the same things.
And the hero's "resurrection" ability, although a warrior with level 3 Order magic is unlikely...
There are several simple principles that allow you to protect your troops. They seem obvious to me, but just in case:
1. You should attack each stack of enemy units with all available forces, taking the retaliatory strike with the least valuable creature or tank. The ideal tank is dragons, which can be quickly healed.
2. For the attack, you need to choose a stack that the other enemy stacks won't have time to reach. You need to block, distract, slow down, blind, frighten, or put the others to sleep. Dryads are very helpful in this regard. Shapeshifters or wolves are also useful.
3. Your arsenal must include: vulnerability, dispel, healing, haste, slow, magic source, stone skin, and fear. Magic is also needed for warriors, especially towards the end: chaos - at least level 1, distortion - level 3, and order - level 3. Max out all of the above spells. Vulnerability level 3 is much more useful than +2 to the hero's stats.
4. There are unpleasant opponents who constantly retaliate or simply have very tough stacks that are scary to approach. You can also defeat them without losses. Summon a stack of thorns, bring them closer to the problematic enemy, let the thorns be killed, and then apply slow or fear to that stack. Then, using the Mirror Image spell, eliminate the entire stack in several stages.
5. Of course, the most dangerous opponent is black dragons, which magic doesn't affect directly. No matter how you try, even with advanced tactics, they will still kill someone. It has been noticed that dragons like to attack two stacks at once. You need to give them that opportunity, preparing tasty "meat" for them in advance. Dragons will try to block archers, and teleport is very useful here. Teleport the archers to a safe place and shoot the dragons from there with dragon arrows.
And demonologists are a new unit in "The Armored Princess," created using the necromancer model. They attack with "Fire Skulls," which, when attacking demons, transform into magical attacks (to deal full damage). Abilities: "Demonic Creatures" (demons are summoned and controlled by the computer) and "Thread of Life" (like gargoyles, but it can heal any unit).
I like demonologists, unlike turtle paladins – by the time they get there, all their mega-defenses are already broken through.
I'm currently playing as a Warrior on a hard difficulty level, going through the "Invincible Heroes" with losses, and I can't imagine how people play as a Mage, because the Mage's troops will be very weak.