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Posts from Brave Crusader

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Map details

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Map
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M
Author
Lux in tenebris
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#1
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Perhaps the most interesting map for Heroes of Might and Magic V (Stronghold) that I've created.
This is my opinion, after testing.


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Name:Valiant Crusader
Map name: Valiant Crusaders
Map type: Single
Two-level map: No
Number of players: 1 vs 2
Size: [XL]
Author: [Lux in tenebris]
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Description.
You are a Valiant Crusader, who always stands on the side of good, you are a Guardian of virtue. The forces of evil have attacked our great empire.The time for decision has come.
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Features.
This map will keep you in constant tension, from the very first turn!
You will be thinking constantly.

The map is for all categories of players!
Attachments 2
2 files attached • Total size: 579.1 KB
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
#2
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That's pretty awesome... On the third day, it's definitely game over:mad:
Maybe you could give me a hint?
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#3
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asseco, hello!
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What are you talking about...?
What do you mean by "disaster"?
We're learning how to play...I'm not a pro myself, but what's the point of creating maps where there's no chance of winning...?
Here's a hint... The AI is really tough here... The scripts work!
Every move matters! Even a fraction of a move!))
- Manage your city wisely. Control the surrounding area. Choose a hero (all are available) + courage + brains.
I haven't played much with the Necromancers... But this time I chose them. Just to try. It seems not bad!)
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There have already been several (xx) situations where I was close to being wiped out, the tension is constant.
I've been playing for 3 months and 2 weeks (in-game time), and this is still not a victory...
Yes, there's no access to the second dwelling + it's a bit small, I'll re-upload the map now...
Everyone has their own path to victory...
Here's a save from 3 months and 2 weeks (I'm uploading it to ifolder, to the forum... I need to make it 8
MB, it's ridiculously small) -
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Name: save_20.zip
Size: 5.67 MB
Available until: 2011-02-28 20:25:23
Download link: http://ifolder.ru/21607937

Here are screenshots of the map, I'm playing as the Necromancer -
Attachments 3
3 files attached • Total size: 1.1 MB
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
#4
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Yes, I actually tried playing as a human. It might work better with the Necropolis faction, especially if there are a lot of Necromancer-related items near the city. But what kind of Necromancer is a crusader?
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#5
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asseco, I'm just testing.
For me, all the Crusaders are used for testing the map; for you, they are Humans, and for someone else, they are...
Let's just play.)
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And I'll try playing as Humans, just to see if I can defeat everyone as Necromancers.
Besides, all the heroes are available, and there's also a magic shop near the town.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#6
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Mission completed.
Screenshot of the main character (Markal) and the final scene.
Attachments 2
2 files attached • Total size: 634.8 KB
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
#7
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And why does the cute girl from the dungeon have the name Gotai? And does she have a biography too?
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#8
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Well, since it's about a girl, I won't re-upload it. Let's say Gotai is her nickname, a sort of underground alias...
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
#9
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On the Warrior difficulty, Frida completed the game in 84 days, with a score of 2075, and earned the green dragon badge. Interesting. However, it would be better to make the collection of artifacts before the city suitable for all factions, not just for the Necromancer.
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#10
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Hello!))
Dear Lux in tenebris, my turn in the game lasts for half an hour. The game is quite interesting, is there any way to speed up the opponent's turns?)

Waiting for your answer.
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....
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#11
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Turboo, hello! During testing, the first turn took about 2 minutes (it's the longest). The rest of the turns took progressively less time, reaching a minimum. And after 1 month of playing, the PC makes its moves very quickly. It's very strange that it takes 30 minutes for you. This is likely a hardware or software issue. Look for errors on your end.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
#12
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In my opinion, the map is completely unplayable due to extremely long turn times, about 8-9 minutes per turn (there were no such lags even on the famous WoE map, although it is huge and has scripts totaling over a megabyte). I lasted 6 days before deleting it. Also, the map is clearly designed for Necromancers, which doesn't quite match the title and description. The AI's behavior reminded me a lot of the "For the Queen" campaign, which is available on this forum. The AI sends a huge number of weak units that approach the main hero, for example, a hero who has captured undead near the castle, and then scatter from him. They swarm around the castle in an unreal number, creating lag, but they don't actually fulfill their main function of attacking me. The whole point of the map (if playing as Necropolis) is to chase endlessly spawning heroes or simply stand near the teleport and kill them one by one, while enduring AI turns that take up to 10 minutes each. It's incredibly interesting and dynamic. If I were the author, I would add a poll to the top of the thread: "Did you like the map, and did you make it to the end?" And it's almost impossible to survive as any other faction... Added after 13 minutes The author has a desire to create, but there are problems with skill. I would advise him to communicate with Dyrman, Ment, Ser9k, ogo-i, and other professional mapmakers. Almost all of them are registered on this forum, and others are on ag.ru. He has released many maps, but almost all of them lack unique features. Scripts have only started to appear in the latest ones, and even then, they are simple. The buildings are all stuck together, and there is no dynamism or interest in the gameplay. Everyone would like to see a high-quality product in the end, given the author's enthusiasm.
#13
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I fully support PavliG. I've downloaded all your maps, but if I manage to finish playing even one of them, that's a good result. It's a shame: you aim for my favorite XXXL size, but they turn out to be completely unplayable. Don't be offended; we appreciate your enthusiasm and see that you have the potential to create something great.
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#14
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Perhaps the universally beloved XXXL won't work very well on this engine. A couple of maps have long turns; the rest are acceptable. And those who created maps using random generation, including XXXL, know how the PC slows down over time. Load a slightly larger map, and that's it. The PC freezes. This is a serious flaw in the Fifth installment. +++ But nothing terrible. Soon, the Sixth installment will be released, and I really hope that in it, the PC won't lag on XXXL. That is, this bug won't exist.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
#16
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Here, here, there seems to be a solution to the problem – a special mod. Moreover, as described, it makes the AI smarter...
Someone who tried it claims that with this mod, the speed on giant maps is the same as on medium maps.

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