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In my opinion, the map is completely unplayable due to extremely long turn times, about 8-9 minutes per turn (there were no such lags even on the famous WoE map, although it is huge and has scripts totaling over a megabyte). I lasted 6 days before deleting it. Also, the map is clearly designed for Necromancers, which doesn't quite match the title and description.
The AI's behavior reminded me a lot of the "For the Queen" campaign, which is available on this forum. The AI sends a huge number of weak units that approach the main hero, for example, a hero who has captured undead near the castle, and then scatter from him. They swarm around the castle in an unreal number, creating lag, but they don't actually fulfill their main function of attacking me. The whole point of the map (if playing as Necropolis) is to chase endlessly spawning heroes or simply stand near the teleport and kill them one by one, while enduring AI turns that take up to 10 minutes each.
It's incredibly interesting and dynamic. If I were the author, I would add a poll to the top of the thread: "Did you like the map, and did you make it to the end?"
And it's almost impossible to survive as any other faction...
Added after 13 minutes
The author has a desire to create, but there are problems with skill. I would advise him to communicate with Dyrman, Ment, Ser9k, ogo-i, and other professional mapmakers. Almost all of them are registered on this forum, and others are on ag.ru. He has released many maps, but almost all of them lack unique features. Scripts have only started to appear in the latest ones, and even then, they are simple. The buildings are all stuck together, and there is no dynamism or interest in the gameplay. Everyone would like to see a high-quality product in the end, given the author's enthusiasm.