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Posts from Reports of online games and their confirmations (Winter season 2010-11).

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01/29/2011 bRitvo4kA (red, Dungeon, Shakti, Shakti) def Van (blue, Stronghold, Tyraxor, Tyraxor), Balance, 122
Thanks for the game!
В дикім полі
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30.01.2011, KiNB (red, random Dungeon, Darkstorn, Mephala) def savier (blue, random Swamp, Wraith, Dragon) Balance(200%) 223

First time playing this template, and on 200% at that.
Mephala showed up, so I decided to play. At first it was tough, little money and everything was guarded.
112 I buy the mama – already easier :smile54:
Around 114 I take the native secondary and a couple more heroes
Mama goes deep into the respawn, clears money and levels up very well
In the capital, 1-4 are in the fort
On the second week I reached the native secondary, cleaned up a bit, and at the start of the 3rd week I break into the capital, where Manticores and Minotaurs are already stationed in the castle. Via a chain I immediately send the cash back to mama.
3rd week: I take a Necro secondary, raise some stats a bit, build dragons.
4th week: I return to the capital, double the mana, buy all the dragons, and on day 147 I break through the teleporter with 36 greased unicorns. On the other side, 5*35 Medusas with a grand stack, which I break through on day 211 with the loss of 1 dragon and a cat :smile05:. I capture the opponent's Conflux and, oh joy, the long-awaited mass slow :smile44:
212 +6 Expertise
213 Another secondary and the opponent's capital are spotted
214 Capture of an empty secondary and the capital with an unbought army
215-217 Mama waits for the opponent in his capital, while scouts search everywhere for the enemy. I take another empty secondary.
221 Mama goes off on her own to search for the runaway.
222-223 Two more secondaries and finally the opponent is found. :smile23: Mephala is two days away from the homeless opponent.
After handing over the turn, the opponent surrendered. :smile15:

Thanks for the game.
Убив один раз, становишься негодяем, тысячу раз - героем.
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01/29/2011 Sevan_80 (red, Dungeon, Shakti, Gunar) def DemonChik (blue, Rampart, Kirya, Kirya) Jebus 211
Thanks for the game.
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Mar
Mar (red, Dungeon, Shakti) def PlayHeroes (blue, Swamp, Tazar) 2sm4d(3) 135
Week 1. Shakti arrived with 2 stacks. Took max crypt, then middle, and a shield +3. On 115 secondary Rampart with 2 mini Griffin Conservatories. Scouted a size 3 Griffin Conservatory on home turf. Total 1-4.6 in Citadel.
Week 2. Take 2 mini Griffin Conservatories. Break through to treasure zone, where a scout hero ran. Behind a pack of black knights, Pandora's box with 10 K experience. Run to the size 3 Griffin Conservatory. Defended the minotaurs and the castle.
Week 3. Take the size 3, clear the capital behind a pack of gr. psychos, Pandora's box with 4 spell levels. Medusa dwelling size 4. Clear the secondary and path to treasure zone. Take a dwelling with 6 Wyverns, Griffin Conservatory with 2 angels, dwelling with 12 Wyverns. Scouted 2 Dragon Utopias. Opponent surrendered.
Thanks for your time.

Since I got tired of waiting for my turn, I decided to write a report in the meantime.
111 - collecting money with scout heroes, going with Tazar off the road into the swamp, because in one spot a crowd of gr. serpents block where you can lose 1/2 the army, and in another spot there's a strong guard.
112 - collecting money, taking an external dwelling with Tazar
113 - breaking through 75 or 85 (don't remember exactly) halfings, going to an external Wyvern dwelling.
114 - taking the dwelling, going up, collecting with scout heroes
115 - gaining exp with Tazar
116 - taking a view - see a Dwarf Cottage, approach it.
117 - taking an external Basilisk dwelling, taking the near-max Dwarf Cottage for 5,000, buying the castle.
121 - checking the Griffin Conservatory, mini, plan to take it on 123/124, since I see a crypt, and a bit further a good artifact (+6 attack) behind a horde of knights
122 - taking the crypt for 2,500, breaking through boars, they have sulfur, going to the road so that on 123 the secondary can bring an army to break through the horde of knights and get +6 attack, going with another scout to external dwellings, buying a market in case I'm short on cash.
123 - taking +6 attack, losing 1/2 flies, 4 basilisks, 1 serpent, getting a total of +7 attack, since there's no earth, taking air, hoping I can cast FB master hats
124 - taking a mini Griffin Conservatory and leveling Tazar a bit. Decided to take a non-standard skill for Tazar (First Aid). I need this since I have little magic, and the tent will save creatures. Bought the guild, it's complete junk. Goal - clear up, and on 126 enter the underground portal.
125 - clearing up and buying the spell book
126 - decide to go into the underground portal, because if I go to another zone and reach the opponent through it, it will prolong the game. No money at all. Sad. Only hero, Tazar, a collector from external dwellings, and a scout helper.
127 - building a chain to transfer the entire army on 131/132, decide to take the Medusa dwelling and crypts located a bit further with Tazar..., since I have little sulfur and money, and the goal for week 3 is to build Hydras, buy out all troops completely, a municipal building with a capitol, and one more hero.
131 - taking the Medusa dwelling, buying the municipal building, transferring some troops to the castle.
132 - buying part of the army, since the enemy might attack, and just to have at least something... Taking 2 crypts with Tazar, total 3,500, taking a windmill with a scout, and approaching a leprechaun... selling all unneeded resources.
133 - taking a mini crypt with a scout, the scout has no shooters, going into the underground with the main, buying a hero and part of the army, collecting money and various windmills and leprechauns with the other.
134 - breaking through to the underground, first taking a booster +1 to power.
135 - opponent leaves for his own business somewhere, I load the save in single-player to think over my tactics. In the end, his setup loads. I can't handle that...
A pity there was only 1 Griffin Conservatory and that's it....
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:smile42: Oh dear, you shouldn't do that.
Show your true face when losing. Make sure it`s not ugly.
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Please indicate the date of the game!!!
Otherwise, I won't be able to rate the game.
Ушел с героев, пока пряники)
In reply to KiNB
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KiNB
KiNB (red, random Dungeon, Darkstorn, Mephala) def savier (blue, random Fortress, Woya, Dragon) Balance(200%) 223

First time playing this template, and on 200% at that.
Got Mephala, decided to play. At first it was tough, little money and everything guarded.
112 buy the main hero - easier now :smile54:
Around 114 take native secondary and a couple more heroes
Main hero goes deep into the respawn, clears mana and levels up very well
In the capital 1-4 in the fort
On the second week reached the native secondary again, cleared a bit and at the start of the 3rd week I break into the capital, where there are already manticores and minotaurs in the castle. Using a chain, I immediately send the resources back to the main hero.
3rd week: take necro secondary, raise some stats, build dragons.
4th week: return to the capital, double mana, buy all dragons and on 147 break through a teleport guarded by 36 griffins and unicorns. On the other side 5*35 medusas with a great stack, which I break through on 211 with the loss of 1 dragon and a cat :smile05: . Capture the opponent's Conflux and, oh joy, the long-awaited mass slow :smile44:
212 +6 expert
213 found another secondary and the opponent's capital
214 capture of an empty secondary and a capital with unrecruited army
215-217 main hero waits for the opponent in his capital, while scouts search everywhere for the enemy. Take another empty secondary.
221 main hero goes on its own to search for the runaway.
222-223 two more secondaries and finally the opponent is found. :smile23: Mephala is two days away from the homeless opponent.
After the turn change, the opponent surrendered. :smile15:

Thanks for the game.


This is it!! When four ferocious red dragons loomed on the horizon, I decided to abandon the capital with all my troops, and take a detour to grab two conservatories in the treasure zone to improve my chances in the FB

alas, both conservatories were minimums .

thanks for the game ))
Для того, что бы вступить в рукопашную схватку, необходимо расстрелять весь боезапас, прое*ать автомат, пистолет, нож, саперную лопатку, не найти вокруг ни одного трупа с трофеями, но найти еще одного такого же идиота =)
In reply to PlayHeroes_HP
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PlayHeroes
I load a save in single-player to think through my tactics. In the end, his army loads. I can't handle that...

And how exactly did "his army" load in single-player? :D Maybe it was a hot-seat game after all? :smile29:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to SEM_56
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SEM_56
Please indicate the date of the game!!!
Otherwise, I won't be able to evaluate the game.

Sorry. I always forget. :) I've indicated it in my report.
In reply to Lider1
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Lider1
How did his "army" load in single-player? :D Maybe he had a hotseat game going after all? :smile29:


He probably didn't mix up blue and red.
Гоняю коныка :smile13:

Осень 2010.
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29.01.2011 Cergo (red, Swamp, Tazar) def wariator (blue, Castle, Troolis) 136 SMKA
Reached the opponent through an adjacent zone with superior stats and army. Had expert logistics and gloves, ultimately caught Troolis on the run.
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Cergo
29.01.2011Cergo (red, Swamp, Tazar) def wariator(blue, Castle, Turis) 136 smka
Came to the opponent through an adjacent zone with superior stats and army. Had expert logistics and gloves, ultimately caught Turis on the split.
Everything correct! Thanks!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
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30.01.2011 SEM_56 (blue, ALLrandom, Tower, Dermit, Arlach) def Psyche_7 (red, ALLrandom, Inferno, Pyra, Pyra) jebus cross 137
Took all the rests, the draw was bad: 2 mini Griffin Conservatories, 2 stacks of genies..
On day 1, weeks 1-4, 6 in the Citadel, Arlach with tactics, earth magic. Took 2 stacks of genies...
On day 2, took 2 mini Griffin Conservatories, went to them in vain, took 2 stacks of mages, reached the ГО only on turn 126...
On turn 127, I fight the ГО, take a couple of Pandora's Boxes...
On day 3, took 2 Utopias with 3 Dragons, secondary hero in Swamp, Helm on level 5..
Pyra approached herself and attacked...
In the FB, 2 resists activated, troops intact, opponent beaten cleanly, thanks for the game!!!
Ушел с героев, пока пряники)
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SEM_56
30.01.2011 SEM_56 (blue, ALLrandom, Tower, Daremyth, Arlach) def Psyche_7 (red, ALLrandom, Inferno, Pyra, Pyra) jebus cross 137
We took all the rests, the spawn was bad: 2 mini conservatories, 2 external djinn dwellings..
On day 1, weeks 1-4,6 at the Citadel, Arlach with Tactics, Earth. Took 2 external djinn dwellings...
On day 2, took 2 mini conservatories, wasted time going to them, took 2 external mage dwellings, reached the GO only on day 126...
On day 127, I hit the GO, take a couple of Pandora's Boxes...
On day 3, took 2 Dragon Utopias on week 3 day 1, secondary skill swamp, hat on level 5..
Pyra approached herself and attacked...
In the final battle, 2 resists worked, troops intact, opponent beaten cleanly, thanks for the game!!!

Everything was definitely against me in this game. Got Inferno twice in a row. Against Tower I decide to try it, there is a decent starting hero + a good artifact (the trumpet), which, combined with Fiona's advanced scouting, was promising. And there was still the rest after all ).
In short, the start was unclear: almost no gogs and they weren't built, but 2 of their external dwellings are quickly found. Another external dwelling is visible. Looks like Efreeti. Seems not far. Decided to try it. The external dwelling turned out to be Efreeti indeed, but I couldn't beat 50-99 Medusas on the first try (. The second external Efreeti dwelling was found late, and the guard wasn't pleasant either (a horde of upgraded Ruhks). That was it for external dwellings, not counting 2 Devils ). But at least I got a few Hives thrown in + 2 home Dragon Utopias (1 on the way to the GO) and 2 Conservatories near the castle on weeks 2-4.
Tempo is low, weeks 1-2, 4-6 in the castle. Found something interesting: a Pandora's Box behind 100 Mummies, broke it on day 121. Gave experience, Pyra leveled up nicely (got Earth and Tactics), I can't imagine any other way to break 50-99 Efreeti Sultans right now. Even found Slow in one of the pillars, surprisingly. Then there was another Pandora's Box for all Water (Advanced Wisdom) and around mid-second week I plan to take the Conservatories. Lots of Pit Lords, Pit Fiends, Demons are getting cut down, Blindness in GM2 due to lack of Mass Slow - on this euphoric note I rushed in there. Maximum difficulty. Well, I guess the next will be.... maximum difficulty again. No Pit Lords, no mana, but there are 8 Angels. Why not take a shot at the Dragon Utopia (3rd) then, since it's on the way? Collected some Wyverns, beat/bought/upgraded the Efreeti and forward, even though Earth still isn't maxed.
It might seem like everything is fine, but it's already day 131, and the center hasn't been broken yet, and the Dragon Utopia gave a real gentleman's set (Tome of Air, Captain's Hat, Wings, Necromancer's Boots). In other words, NOTHING for stats. So then I beat the Unicorns, fly over the Efreeti (the opponent didn't object) and here I am with the main hero in the center (want scouts - go beat the Sultans :)). Native secondary skills there, no time wasted refilling mana, I keep running. I run into the GO blocking the path (initially even thought it was the opponent's respawn), but looking at the map showed there would be no Orb, this isn't the opponent's respawn. Struggled for a couple of days, and by then the blue flags are already nearby. Only managed to grab the Necklace +3 to all. The opponent's army is stronger (no wonder, attack is about twice as high), but the power doesn't seem that high. See an Air boost and a Hive nearby. Counting on the first turn (Chain Lightning for 600+), I attack. Had I seen the opponent's changed stats at that moment (as the post-battle analysis showed, added a Sword +5 to all and a Shield +12), I would have probably surrendered. But as it was, there was hope until the very final battle... where 2 consecutive 20% resists became a fitting end to the game.

P.S. Sorry for the long turns - hundreds of Mummies and Golems don't die quickly with basic Ballistics + I played Inferno for the first time.
In reply to Sevan_80
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Sevan_80
01/29/2011 Sevan_80 (red, Dungeon, Shakti, Gunar) def DemonChik (blue, Rampart, Kirya, Kirya) Jebus 211
Thanks for the game.



It was. Thanks for the game!!!

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