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Let's say, capturing the Angel stronghold on the 1st week (if the army is nearby) is the strongest move in such a situation; refusing to do so is a sign of noobishness, with or without morale.
This is obviously a subjective viewpoint. Imagine you cleared the guard from a dungeon on map 114. And it's near an Orcish stronghold. Is an advanced player willing to attack it without scouting? If the army is nearby?:D I lost my first game as Maretti this way, even though there were decent troops scattered around. But no, I decided to save moves (I was in a swamp with non-native troops) - as a result, I lost. Is that a sign of skill?
By the way, it's these kinds of moments that my aesthetic sense refuses to accept. Capturing an Angel stronghold with a ballista and a few pikemen. When the Angels are clearly acting stupid, and you realize that they could easily destroy your army in two or three attacks. Therefore, it's always nice to read reports like, "The Angels in the stronghold, for some reason, rushed not towards the ballista (and this happens), as a result, the hero won."
See, it takes roughly the same amount of time to play as XL+U maps. Look at the reports if you don't believe me - if there isn't a rush on the 2nd or 131 day, the game can drag on until the 2nd month. Pathless terrains generally don't encourage a fast-paced game.
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.

