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Which hero race will become the strongest and best after reaching its optimal development level?
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17 years ago
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The path for Orcs is perfectly suited for Kujin. In the final mission of the last campaign, she only needs a catapult (they don't give her a ballista) and Pure Rage (a great Orc ability) will be very useful to her. Paths for super abilities are not unnecessary, but original, because all skills bring some benefit, but many (including me) develop all heroes according to a template, and the developers are trying to open up new directions in development for us, so that in the pursuit of a super ability, we discover some new, useful skill for ourselves.
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17 years ago
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Made for balance: either take the necessary skills or level up your Special Ability.
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17 years ago
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I don't think so, because often the skills are those that everyone takes anyway, only the abilities differ. For example, for a Mage, you need to take Arcanism and Education, for a Warlock - Chaos, for a Barbarian - Attack and Mechanics. For the aforementioned heroes, they are often taken without following a specific build path. Usually, only one skill is "non-standard."
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17 years ago
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For the Wizard, on the path to acquiring a super ability, one has to play for a long time without magic – is that normal? (the balance is maintained). For the Barbarian, machines are good in a short battle, but having a super ability implies a long game, where the role of machines is significantly reduced. The Warlock is luckier, but Dark Elves have a hard time in long games. If they also had an obstacle here...
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17 years ago
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Interesting question, I have my own opinion on this. I'll share it now.
The game Heroes 5 can be said to consist of contrasts:
1) Each hero has their time:smile31:! Take Oru, Marbas, or Wingraehl (I'm not a big fan of elves, but I must admit, he's a worthy hero at level 15+), Axel – all these heroes are extremely useful in long games, but unfortunately, they are not very effective at the beginning, or for example: Hafiz, Karl, Ingvar, Hegesh, Tilshek, Laslo, etc. – their abilities are useful at the beginning, but closer to the middle of the game, closer to the finale, they become useless :smile39:
2) There is a counter-hero for every hero: for example, Razazak against Irana or Sanitar, or Hafiz against any Machinist
3) All heroes can be divided into 3 branches – Mages (or Anti-Mages), Warriors, and Machinists. Usually, heroes that are often played develop 2 branches at once (for example, Dugald – a strong warrior, but he can take machines (and for humans, the chance of getting them is about 10%), and he can go into magic: Light or Dark. But Dugald cannot go into Chaos or Summoning (unless he wants to and clears the mines and finds artifacts for magic and knowledge) because he has low chances of getting stats for spellcasting/knowledge.

These are the main principles of the game. I'll say right away – I mainly play as Academics (almost all of them except Faiza, but if the opponent is an Orc and the map is large, then I take him), Dark Elves (Irana, Sanitar), Demons (Deleb), Necromancers (Kaspar, Vlad, Orson), and Humans (Vittorio and Dugald) – that's about it.

My favorite hero is Hafiz:smile49:. I've already written a lot about him, you can read it in the Academics section. The most important thing about him is his uniqueness, fast start, and development of all 3 branches.

Now I'll answer the questions:
1. How do you develop heroes of individual factions?
Answer: Look through the forums, everything is described there.
2. How many times have you developed a super ability?
Answer: I try not to take it, sometimes it can be useless (for example, for Necromancers, you need to take a bunch of unnecessary perks to get -6 to Combat Spirit! INTERESTING, but what if the opponent has leadership and artifacts? Look on the forum, there is a topic about useful and useless Super Abilities and their development.
3. What do you take in the chests: money or experience?
Answer: Experience, although it all depends on the heroes. If you are playing as Humans on a hero (well, maybe you're crazy :smile04:), then instead of 500 experience points, I would take money.
Lyric digression: This, frankly, reminds me of the game – "Field of Wonders". You can choose money or a prize, and what skill will appear is basically a matter of luck)
4. What is your record for the maximum level?
Answer: 30, but I don't like playing: "Let's accumulate growth for half a year, and fight in the finale."
5. What do you advise to develop for each hero?
Answer: Each hero is different – just remember the rule of 3 branches.
6. Do you use secondary heroes, and if so, how many?
Answer: Definitely! How can you do without them? Play on ubi, you can't do without them at all! Approximately 2 heroes per city. Here is a clear example of my tactic – take Hafiz as the starting hero, go to the tavern – buy any academic (or even a non-academic), transfer all the troops, the ballista, and the cart to the second hero, and take Hafiz as a secondary hero to collect resources and as a chain for transferring troops.

Thank you for your attention. Good luck in battles
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17 years ago
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Good article! Well done, Ingvar. You explained everything clearly! I would like to add something. I vote for the Academy heroes (Hafiz, Razzak, Oru, Nur, and Nahriz). These guys know a thing or two about magic!!! I agree with every word Ingvar the Great said (and luckily, he is my close friend)!
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16 years ago
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I take Ossir, develop his logistics, light magic, leadership, and wizardry. Super ability, I've never developed it before. In chests, I always take experience, money, and sometimes items. In arenas, I take what I have the least of. I developed Deidre the best. In principle, it's easy for me to play with any hero I've developed. My record is 5 - 28? I advise everyone to develop leadership because it includes diplomacy, which makes life easier, as you kill two birds with one stone: you have defense in the castle and the best monsters of all races. But first, you naturally need to take the majority of the "native" army. And then, carefully bring it back to the castle when you already have some neutral creatures that have joined your army. Without luck, life is no longer life for me.
I only take secondary heroes to defend the castle or to bring in or take out some army.
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16 years ago
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Sinistar has an ability that makes enhanced Chaos magic cost slightly less; if Sinistar is leveled up to 15, enhanced magic will cost the same as regular magic.
Играю в Герои Войны и Денег. Регистрируйтесь по этой ссылке и будет вам счастье:
http://www.heroeswm.ru/?rid=2078084
In reply to Ингвар Высокий
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16 years ago
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Ingvar Vysokiy
Every hero has their time.
Perhaps. But I often choose a hero that, in your opinion, is only good at the beginning and play with them calmly until the end of the map.
Ingvar Vysokiy
All heroes can be divided into 3 branches – Mages (or Anti-Mages), Warriors, and Engineers. Usually, heroes that are often played develop 2 branches at once (for example, Dugal is a strong warrior, but he can take machines (and for humans, the chance of taking them is about 10%), and he can go into magic: Light or Dark. But Dugal will not be able to go into Chaos or Summoning (unless he wants to and clears the mines and finds artifacts for magic and knowledge) because he has low chances of getting stats for spellcasting/knowledge.
I don't know about this. For me, this is a somewhat new approach. But I have always believed that developing machines without attack or magic skills is useless, since you can't get far with just one ballista.
Ingvar Vysokiy
1. How do you develop heroes of different races?
Answer: Look through the forums, everything is described there.
I have already read various topics, and I have my own opinion on development. In this topic, I am asking about your preferences so that I can note something new for myself and compare your opinion with mine.
Ingvar Vysokiy
2. How many times have you developed a super ability?
Answer: I try not to take it; sometimes it can be useless (for example, for Necromancers, you need to take a bunch of unnecessary perks to get -6 to Combat Spirit! INTERESTING, but what if the opponent has leadership and artifacts? Look on the forum; there is a topic about useful and useless super abilities and their development.
Indeed, there are few useful super abilities, and the most useless of them is the human one. But here, it is not about your opinion about them, and not even about who you develop it for, but specifically how many times have you developed it!
Ingvar Vysokiy
but I don't like the game: "Let's accumulate growth for half a year and fight in the final battle"
You are exaggerating a bit, but I can say that I actually prefer this long game. What is the point of playing quickly with underdeveloped heroes with practically no army?
Ingvar Vysokiy
5. What do you advise to develop for each hero?
Answer: Each has their own – just remember the rule of 3 branches.
Yes, each hero of each race has their own development. But don't you have a favorite skill that you develop for most heroes? For example, I develop Logistics for 90% of heroes.
Ingvar Vysokiy
6. Do you use secondary heroes, and if so, how many?
Answer: Definitely! How can you do without them? Play on ubi; you can't do without them at all! Approximately 2 heroes per city. Here is a clear example of my tactics – take Hafiz as the starting hero, go to the tavern – buy any academic (or even not an academic), transfer all troops, a ballista, and a cart to the second hero, and use Hafiz as a secondary hero to collect resources and as a link for transferring troops.
I have long been convinced about secondary heroes. Although, for me, such heroes are still more of a burden than help.
Ingvar Vysokiy
Thank you for your attention. Good luck in battles.

I am always interested in chatting and learning other people's points of view :)! You too :)!
Drakonoved
if you upgrade Sinistar to level 15, then enhanced magic will cost the same as regular magic.
Up to level 20 ;) .
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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16 years ago
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Gilraen
How do you develop heroes of different races?
Knight: attack, defense, mechanics, leadership/luck/light, rapid ballista
Demon: attack, combat frenzy, luck, darkness, abilities that enhance gating, logistics (and how can you do without it?)
Necromancer: darkness, necromancy, also can take chaos/summoning, education with the lord of the dead, spell power, abilities that save mana
Warlock: CHAOS, spell power, arcane wave, luck, spell luck (optional), summoning is also good, on large maps, I sometimes take defense so that the troops last longer while the hero destroys enemies with spells, education
Elf: attack, ranged attack (Ossir), tactics, or combat frenzy, forest fury, retribution, light/chaos, mechanics (?), enchanted ballista, luck, soldier, elf luck, logistics
Mage: can be divided into combat mages and magic mages. For combat mages (Hafiz, Razaz), I take mechanics. You can also take leadership, logistics, machine devotion. For the other heroes, everything is standard: summoning, spell power, education. Also, an interesting option: ORA + leadership + empathy
Dwarves: defense, chaos, light (?), attack, luck
Barbarian: attack, leadership, luck, mechanics
In general, I take logistics for almost all heroes.
How many times have you developed a super ability?
In the Inferno campaign, in the 4th mission, for Agrael. In general, it is very difficult to get a super ability, and you have to take unnecessary skills. A super ability does not pay off, especially for a Knight:smile48:. In the original, it's just stupid:mad:. To get a super ability for a Warlock, you need to take mechanics, luck, and a completely unnecessary skill, Ashi, and 2 more unnecessary skills. And there is no CHAOS!!! In the campaign for Railag, there is a defense skill, and 4 more slots are filled, and there is not enough space for CHAOS, but their super ability is designed specifically for CHAOS!!! And why does a mage need attack:mad?: And a knight needs education:mad::mad:. Therefore, you have to choose.
It's good that in the expansion, there are only 3 branches of necessary skills and more useful ones. But I'm annoyed by summoning for dwarves and catapult for mages and barbarians:mad:. But still, it is not necessary to level up to a super ability, there are much better development options:smile42:.
What do you take in chests: money or experience?
It depends.
It depends on the chest.
Gold(1000/500, 1500/1000, 2000/1500)Experience
depending on the difficulty level.
Gold(hero, veteran, warrior, recruit)Experience
depending on the hero's level. If the level is higher than 15-20, then it is pointless to take experience.
depending on the financial situation.
What do you prefer to take in arenas?
I agree with everyone: what is lacking. If the parameters are equal, then the one that the hero gets less often.
Which hero have you developed the best, so that the game was very easy afterwards:smile19:?
Faidaen - level 34, parameters 36, 36, 24, 30, also Railag (level 31, 29, 25, 33, 29) and Markel (level 29, 21, 29, 44!, 15) were great.
What is your record for the maximum level:smile49:?
See above.
What do you advise to develop for each hero?
Logistics, although I rarely take it for mages and necromancers.
Do you use secondary heroes, and if so, how many?
Of course, but usually 1-2, I try to give them logistics, scouting, leadership, treasury, troop gathering.
Here are the heroes that are well suited for carriers and economists:
: Elina - a bunch of peasants, and they all pay twice as much:eek:
: Rutger - an excellent carrier
: Talanar - troop gathering, treasury, you can take forest leadership and get a bunch of dancers, a ballista for free, a high chance of logistics
: Kifrah - +3 assassins, +2 furies, +1 minotaur per week:eek: not bad
: Hafiz - a bunch of gremlins and a full set of mechanics
: Argat - logistics
: Keegan - leadership and a bunch of goblins
 Создается карта про эльфов: Воссоединение - готовность 71%
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15 years ago
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Okay, I try to develop my hero in this way: light, defense, logistics, and luck.
(depending on what's available, I might take darkness or leadership instead of luck).
I always take money from chests.
In arenas, I only take defense, and in magic towers, only knowledge.
My record is level 35 without any towns in single-player.
I collect artifacts to increase the initiative of my troops and decrease the initiative of the enemy. I always try to collect a set of artifacts consisting of a hat, necklace, and cloak (+ to morale and luck, and which, when combined, allows the hero to move more often when morale triggers).

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