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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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Ah, you’re right, I didn’t notice. But generally, yes, I agree.
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You say "Ubisoft," and you see console-style third-person action games. And it's unclear how that lost quintet ended up there.
My sword, my trusted ally, unphased by my aspect.
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And the "world" is not just the external design of the factions, but the totality of their interactions with each other and the world in which they live, and the history of that world.
That's exactly the problem, but the interactions/relationships between the factions and the history are not well-developed; they are simply copied from other games. That's the downside.

Be strong. Believe
In reply to Arandor
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Arandor
That's exactly the point, but the interactions and relationships between the factions, as well as the overall story, are not well-developed; they are simply copied from other games. That's the downside.
But in these other games, are the factions and their overall history original and not based on traditional fantasy concepts? It seems that in the fifth installment, the developers decided not to reinvent the wheel and create a world that is more or less close to traditional fantasy, especially since after the not-so-successful fourth part, it was unclear how the community would react if there were a lot of original elements. The concept of a fantasy world was developed long before the advent of computer games, so I think it is incorrect to talk about any copying from other games.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Yes, Warcraft and Disciples, from which Ashan borrowed heavily in terms of lore, are quite original, even though they draw a lot from non-computer fantasy classics, which is natural. But in Ashan, the "not reinventing the wheel" approach has gone so far that much is based on borrowings. And as a world, it's quite шаблонный.

Also, in Heroes 5, the plot is very similar to a lobotomized version of "The Restoration of Erathia," and the old M&M universe was also very original.
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But in these other games, are the factions and their overall history original and not related to traditional fantasy concepts?
There are traditional ones, and there are "trendy" ones. The latter are currently the majority, and Heroes of Might and Magic V falls into this category.

Be strong. Believe
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We're talking about what is most important in the game. In some games, it's the storyline, meaning you play to complete the game. In others, it's the combat. In the third game, for example, the storyline/world and the combat had almost equal weight, while the fifth game is more focused on combat. This is evident in the character progression, creature upgrades that offer many tactical options, and the world itself, which was hastily put together.
*Cannot withstand such a barrage of heresy*
Comrade, have you fallen from the moon? What combat are you talking about! That's in Tri-D, with no storyline and just pixels, but in Ashan, there's a whole world. A well-thought-out, adequate, justified, and logical world, far from the ideal of the Professor, or, let's say, Dungeons & Dragons, but still better than that nonsense! And many other nonsensical things. I don't really like combat; I prefer meaning. So, in Ashan, there's a world with factions, with history, with changes (yes, in the sixth game, the Necropolis and Human factions were changed precisely because of the history, while the Orcs were changed due to geography, and the Demons, who knows what for). These changes depend on this history. With a beautiful legend, not just a simple "ancient beings arrived and populated the world." Dragons already hint at something classic. The creation of the world itself is reminiscent of the great Professor! And with all this, the balance has been improved, new diverse abilities have been added, both for units and heroes, an alternative path has been created, in general, new tactical possibilities have been added, along with the integrity of the world and the storyline, and not the worst graphics.
А что я здесь делаю то?
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Improved balance, added new and diverse skills for both units and heroes, alternative paths were created, overall, new tactical possibilities.
Combat elements. This was done specifically for combat, not to fill the world with something invisible.
with a story
not the worst graphics

Why did you write this post? Did I say that Ashan has no story and is not a world, or that the graphics are the worst in Heroes 5? No.

Be strong. Believe
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But neither its history nor the game itself appealed to me.
This can be said about the 5th game or any other game.
I can't understand your point of view.
A person who has a point of view different from others.

And there's no need to understand; everyone expresses their own opinion.

Be strong. Believe
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In general, this conversation doesn't seem to have much point because everyone has their own ideas about what a good game should be. Personally, I don't care about "popularity" or "lack of originality"; I play Heroes, abstracting myself from all other fantasy games, no matter how many there are. The main thing is that, in addition to a well-developed combat system and world history, there should be atmosphere, and for me, it's present in Heroes 5. And besides, we seem to have forgotten that this topic isn't even about Heroes 5.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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As I understand it, the new game will feature 7 schools of magic, with 4 of them being elemental. There's also some kind of darkness and light, and an unclear, original magic. Summoning seems to have disappeared. It's unclear why chaos is being divided into separate schools. I suspect that this won't end well; there will be a ton of chaos spells, and the rest of the magic will suffer. Also, the hero development seems suspicious. Specifically, the fact that you can now determine the hero's development yourself. There will be clear plans for developing overpowered heroes, and interest in the game will disappear completely. This is a typical situation for Starcraft2, where everything is based on overpowered build orders.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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The hero's development is also suspiciously straightforward. Specifically, the fact that you can now define it yourself. Clear plans for leveling up overpowered heroes will appear, and interest in the game will completely disappear. This is a situation typical of Starcraft2, where everything is based on overpowered build orders.
Isn't this already the case in the fifth installment?
My sword, my trusted ally, unphased by my aspect.
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Moderated: OFF-TOPIC in the message

Enough with the nonsense! The third installment of "Heroes" is magnificent; it has a wonderful storyline and excellent gameplay. If the game were empty and uninteresting, it wouldn't have become so popular and beloved, because all those millions who played, are playing, and will play the third game are not idiots. The game is truly amazing, and it has a plot, a very engaging one. If someone hasn't familiarized themselves with it well enough, hasn't understood it, or is simply not satisfied with it, they should just keep quiet. I won't judge the fifth part; I don't know the story and don't want to know it, because the product itself disgusts me. But the third game, a Game with a capital "G," shouldn't be criticized here. Gold will always be gold.
Sometimes, I have thoughts that it would have been better if "Heroes" had gone away along with John... At least, the spirit of the game would have been preserved.
Regarding the sixth part, nothing specific can be said, although I liked that, unlike the fifth, there will be more freedom on the map, no overcrowding. I'm also pleased with the introduction of a new faction, although this is not yet fully known...
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In the fifth installment, this is precisely what's missing, because, at least there, there's an element of randomness. For example, you decide to level up your Specialist Archer, and then you get unlucky. Or you don't get Light Magic, let's say. Or some skill is given to you too late.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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Lordesat
As I understand it, the new game will feature 7 schools of magic, with 4 of them being elemental. There is also some kind of darkness and light, and also an unclear, primordial magic. Summoning has disappeared somewhere. It is unclear why chaos should be divided into separate schools. I suspect that this will not end well; there will be a lot of chaos spells, and the rest of the magic will languish.
The development of the hero is also suspiciously evolving. Namely, the fact that you can now determine his development yourself. There will be clear plans for leveling up overpowered heroes, and interest in the game will completely disappear. This is a typical situation for Starcraft2, where everything is based on overpowered build orders.
It is not a fact that the elemental schools are simply chaos broken down into elements. I think that the developers should understand that the difference should be in the essence of the spells, and not in the visual effect. By the way, the schools of magic in the fifth game are the result of a deliberate departure from different in appearance, but identical in essence, spells from the third game.
Lordesat

The development of the hero is also suspiciously evolving. Namely, the fact that you can now determine his development yourself. There will be clear plans for leveling up overpowered heroes, and interest in the game will completely disappear. This is a typical situation for Starcraft2, where everything is based on overpowered build orders.
In the fifth game, there were also plans; sometimes they had to be adjusted due to randomness, but no more than a couple of perks. On the contrary, I like that now you can determine for yourself what you need and what you don't, but in any case, you need to see how this is implemented first.

Moderated: OFF-TOPIC in the message



Added 2 minutes ago
Adagio
I will not judge the fifth part, I do not know the history and do not want to know it, because the product itself disgusts me. But you shouldn't belittle the third game, a Game with a capital letter, here.
This is the essence of old-school players as it is.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...

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