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Castle: Grotto
Hero: Beastmaster
Description:
It was believed that they were extinct. That the race of sentient reptiles had vanished forever. However, they not only survived but also managed to unite. The Grotto is inhabited by various reptiles, some sentient and some not, created by the snake goddess Malcet. At least, that is what they claim. Lizardmen are the primary inhabitants of the Grotto. Their entire life consists of confronting an unfriendly surrounding world where there are no friends. They are always ready for war, as they greatly fear repeating the experience of their numerous brethren. Only the will of the great Malcet helps and protects them, sending new powerful creatures to their aid. But lizardmen are not averse to starting a war themselves if they lack something, and that "something" can be taken from their neighbors.
1. Bullywug. Bullywugs are a race of creatures resembling frog-people or toads. They are aggressive, not very intelligent, and numerous. In battle, bullywugs rely on their natural agility and sharp teeth. Their skin is poisonous—any creature that attacks them risks being poisoned. They are immune to the Hive spell.
Bullywug Warrior. These are the most intelligent and capable of the bullywugs, who have learned to use spears and cover themselves with shields.
2. Lizardman. Lizardmen are a race of creatures inhabiting the swamps. After nearly becoming extinct, they joined the host of Malcet and represent its vanguard. In battle, lizardmen wield bows and short daggers. This race is highly capable of regeneration, so growing a new limb in place of a lost one is a matter of a few minutes for them.
Lizardman Hunter. The most experienced warriors of the lizardman tribe are distinguished not only by high accuracy and cunning. They love to coat their arrows with a special poison that slows the victim.
3. Fire Lizard. These creatures came from the plane of fire, but they feel quite comfortable in the ordinary world as well, as they are also children of Malcet. They resemble burning lizards standing on their hind legs. Fire Lizards hurl fire charges at their enemies. However, as is logical, they suffer greatly from cold magic.
Salamander. The body of a Salamander is so hot that anyone who touches them will be instantly burned. Their fire projectiles are capable of striking several nearby targets at once. Unfortunately, these projectiles do not distinguish between friend and foe.
4. Medusa. The legendary women with snakes instead of hair are the favorites of Malcet. It is well known that a Medusa's gaze can turn any living creature into stone. But their gaze cannot strike from very great distances, so Medusae are forced to either slither toward their enemies or wait for them to approach. In close combat, a Medusa is far stronger, but if they encounter a target immune to their gaze, they must fight with their tail.
Stone Medusa. A rarer but stronger variety of Medusae. Their skin is gray and resembles stone. The gaze of a Stone Medusa strikes much more distant targets, and their stone skin protects them from earth magic.
5. Swamp Thing. These large, strong, green humanoid creatures inhabit the swamps, hunting any living beings. In Malcet's army, they serve as heavy infantry, battering enemies with powerful clawed arms. Swamp Things are blind and navigate by smell, so blinding is useless against them. Furthermore, their tissues have the property of regenerating very quickly.
Devourer. This variety of Swamp Things has four arms, allowing them to literally tear their victims to pieces.
6. Viper. These creatures are literally the embodiment of Malcet. Vipers resemble giant snakes with a female head and breasts. They are intelligent and strong, which assigns them the role of a true elite. Vipers possess regeneration, batter enemies with their huge tails, and actively use innate magical abilities. They cast Plague upon enemies and create Fire Walls.
Black Viper. Black Vipers are the most dangerous of Malcet's creatures. They have dark scales, spines on their backs, and stronger magical abilities. For instance, Black Vipers can cast Chain Lightning at enemies.
7. Dragolisk. It is believed that these gluttonous six-legged creatures are a cross between black dragons and basilisks. Nevertheless, while they cannot fly, they crawl very nimbly and breathe a cone of acid.
Infernal Dragolisk. Infernal dragolisks are even larger, with even thicker hides and more caustic acid. They possess regeneration and are immune to level 1-3 magic.
Hero: Beastmaster
Description:
It was believed that they were extinct. That the race of sentient reptiles had vanished forever. However, they not only survived but also managed to unite. The Grotto is inhabited by various reptiles, some sentient and some not, created by the snake goddess Malcet. At least, that is what they claim. Lizardmen are the primary inhabitants of the Grotto. Their entire life consists of confronting an unfriendly surrounding world where there are no friends. They are always ready for war, as they greatly fear repeating the experience of their numerous brethren. Only the will of the great Malcet helps and protects them, sending new powerful creatures to their aid. But lizardmen are not averse to starting a war themselves if they lack something, and that "something" can be taken from their neighbors.
1. Bullywug. Bullywugs are a race of creatures resembling frog-people or toads. They are aggressive, not very intelligent, and numerous. In battle, bullywugs rely on their natural agility and sharp teeth. Their skin is poisonous—any creature that attacks them risks being poisoned. They are immune to the Hive spell.
Bullywug Warrior. These are the most intelligent and capable of the bullywugs, who have learned to use spears and cover themselves with shields.
2. Lizardman. Lizardmen are a race of creatures inhabiting the swamps. After nearly becoming extinct, they joined the host of Malcet and represent its vanguard. In battle, lizardmen wield bows and short daggers. This race is highly capable of regeneration, so growing a new limb in place of a lost one is a matter of a few minutes for them.
Lizardman Hunter. The most experienced warriors of the lizardman tribe are distinguished not only by high accuracy and cunning. They love to coat their arrows with a special poison that slows the victim.
3. Fire Lizard. These creatures came from the plane of fire, but they feel quite comfortable in the ordinary world as well, as they are also children of Malcet. They resemble burning lizards standing on their hind legs. Fire Lizards hurl fire charges at their enemies. However, as is logical, they suffer greatly from cold magic.
Salamander. The body of a Salamander is so hot that anyone who touches them will be instantly burned. Their fire projectiles are capable of striking several nearby targets at once. Unfortunately, these projectiles do not distinguish between friend and foe.
4. Medusa. The legendary women with snakes instead of hair are the favorites of Malcet. It is well known that a Medusa's gaze can turn any living creature into stone. But their gaze cannot strike from very great distances, so Medusae are forced to either slither toward their enemies or wait for them to approach. In close combat, a Medusa is far stronger, but if they encounter a target immune to their gaze, they must fight with their tail.
Stone Medusa. A rarer but stronger variety of Medusae. Their skin is gray and resembles stone. The gaze of a Stone Medusa strikes much more distant targets, and their stone skin protects them from earth magic.
5. Swamp Thing. These large, strong, green humanoid creatures inhabit the swamps, hunting any living beings. In Malcet's army, they serve as heavy infantry, battering enemies with powerful clawed arms. Swamp Things are blind and navigate by smell, so blinding is useless against them. Furthermore, their tissues have the property of regenerating very quickly.
Devourer. This variety of Swamp Things has four arms, allowing them to literally tear their victims to pieces.
6. Viper. These creatures are literally the embodiment of Malcet. Vipers resemble giant snakes with a female head and breasts. They are intelligent and strong, which assigns them the role of a true elite. Vipers possess regeneration, batter enemies with their huge tails, and actively use innate magical abilities. They cast Plague upon enemies and create Fire Walls.
Black Viper. Black Vipers are the most dangerous of Malcet's creatures. They have dark scales, spines on their backs, and stronger magical abilities. For instance, Black Vipers can cast Chain Lightning at enemies.
7. Dragolisk. It is believed that these gluttonous six-legged creatures are a cross between black dragons and basilisks. Nevertheless, while they cannot fly, they crawl very nimbly and breathe a cone of acid.
Infernal Dragolisk. Infernal dragolisks are even larger, with even thicker hides and more caustic acid. They possess regeneration and are immune to level 1-3 magic.
