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Posts from ArtMoney

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15 years ago
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Guys, please help...

How can I use ArtMoney to make the heroes' movement points infinite so they never run out?

Honestly, I'm already tired of this...
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15 years ago
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What’s wrong with cheat codes? They’re easier and save time.
15 years ago
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To be honest, I just don't feel like using cheat codes... I've already used them enough.
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15 years ago
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Even cheat codes aren't enough for you! Do you want the dumplings to jump right into your mouth? :) You've gotten lazy, sir! And are you still willing to play? Or are you just looking for a cheat for instant victory? Seriously, Artmoney is used for something else: to increase everything you have to the maximum. But if you can't play without cheating, then, as someone said in their signature: "maybe you should play a different game"?
15 years ago
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If you need it for something important, write to me on ICQ. If it's just for fun, you don't need to write, because I don't like people who don't want to figure things out, especially when it's something they need themselves.
In reply to Ple-Sen
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15 years ago
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Ple-Sen
What's wrong with cheat codes? They're simpler and save time.

It's the fastest way, and you don't have to type anything. It's very convenient when you're trying to capture certain objects with a specific composition and number of troops.

Create a shortcut to the Heroes3.exe file and add /nwcgrail to the end of the file path, as shown in the first image.
Launch it from the shortcut, press F4, but make sure the color depth is 16-bit.

A menu will appear with options like infinite movement and instant victory, among other useful functions.
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15 years ago
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Here, and you can immediately: Win game!
"Free Artifacts" - is this a joke?
... and in general: what are you (teaching the children)? ;)
In reply to Marmot
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15 years ago
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"Free Artifacts" - is that a joke?
That's exactly how it's written; I have the same translation ;) It's a minor issue compared to "firewall" and "black dragon glasses vampire prince" in the fifth game :D
nwcgrail is also a very useful function for scouting in offline tournaments. And in online play, this menu is unavailable ;)
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15 years ago
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Yeah, "брандмауэр" is a firewall, but what is "black dragon glasses vampire prince"? (I only play the first three "Heroes" games).
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15 years ago
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In ArtMoney, Might Points can be increased just like resources; you just need to know the initial Might Points of the hero (for example, when boosting speed with 11+ speed creatures, the hero will have 2000 Might Points). Then, make one step left/right/up/down, filter out the values of 1900, and so on until you find the desired value. After that, set it to 100000+ and run around.
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15 years ago
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I don't quite understand... Are you playing with cheats? 0_o
In reply to Ketrin
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15 years ago
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Ketrin
I don't quite understand... Are you playing with cheats??? 0_o
Cheats are used for scouting the map in offline play. This is not prohibited. Playing for a result while using cheats is not recommended. ))
15 years ago
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Then I have a different question:

How do I find the walkthrough for a hero now (I meant Heroes II)?

I've already found the walkthrough for a hero (Heroes III).

I couldn't find it for the second game:confused: :confused:.
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15 years ago
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Hitlis, honestly: maybe it's better to learn how to play first, and then "infinite steps" won't be necessary? ;) Because for a bad dancer, something is always in the way... :D
In reply to Marmot
1 year ago
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Marmot
Hitlis, honestly: maybe it's better to learn how to play first, and then "infinite moves" won't be necessary? Otherwise, something is always bothering a bad dancer...

Holy cow, why are you so obsessed with mocking cheaters? XD

Maybe the person just wants to play the way they want. Maybe they want to play Heroes like in King's Bounty: The Legend, so that nothing interferes with exploration. I understand this person.

I personally use cheats to play by my own rules. For example, I replenish my losses this way. I enter a list of all the lost creatures in one file, and then at the beginning of the week, I revive them all.

Or, for example, I can restart the map, but give the hero the same stats and level that he had before the restart.

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