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Speed Tournament Rules.
1. Tournaments/duels are held on the PoL 2.1 for Windows, HMM2 Gold, and "Platinum" by Buky versions. Playing in DOS and switching between versions is prohibited.
2. The following are prohibited in tournaments:
1) buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" tactic); it is also forbidden to buy back heroes who died in battle (do not confuse with those who fled)!
2) using a bought-back hero who fled/bought himself out of battle on the day he fled/bought himself out. You can buy such a hero, but you can only use him on the next day;
3) buying the dead/fled heroes of a computer opponent;
3) digging up UA without fully revealing the puzzle map;
4) visiting graveyards, demon caves, and ghost ships (they will be removed by the host as much as possible);
5) hiring ghosts (the host will remove ghost dwellings as much as possible);
6) if a computer player is given as an ally to a player, it is strictly forbidden (!) to attack his castles and heroes, wage war against him, or capture any objects belonging to the ally (including mines, beacons, etc.);
7) Using infinite events more than ONCE. These are events that do not disappear after the first visit.
8) discussing the tactics of the current tournament/duel or any results in the forum until the tournament is over. Only the most general remarks of a purely emotional nature are allowed, not containing specific information that could be a hint for other participants;
9) using any cheats and bugs in the "clean" playthrough;
10) using weeks and months with additional troop increases or plague. If a week "+5 monsters X", a month "monster X", or plague appears, the player must replay the week/month transition and achieve a neutral result. If there are difficulties in obtaining a neutral result, the judge must be notified immediately.
3. The player must save intermediate saves for each game day during the tournament.
Intermediate saves may be requested by the tournament host to verify the fairness of the playthrough. If the use of cheat codes is detected, as well as clearly indicated errors and features of the game prohibited for use, the player will be immediately disqualified from the tournament.
4. Together with the final save, players must send a description of the tactics of the final battle (the more complex the battle, the more complete).
If the victory depends on the outcome of morale/luck/certain actions of computer players, a complete description of the battle is required - one that can be repeated.
The tournament started on 09.11.2006 and will last until 04.12.2006. Send the final save in the form "player name_H2.GM1" (example Alan_H2.GM1) to the email g-andrew@mail.ru.
1. Tournaments/duels are held on the PoL 2.1 for Windows, HMM2 Gold, and "Platinum" by Buky versions. Playing in DOS and switching between versions is prohibited.
2. The following are prohibited in tournaments:
1) buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" tactic); it is also forbidden to buy back heroes who died in battle (do not confuse with those who fled)!
2) using a bought-back hero who fled/bought himself out of battle on the day he fled/bought himself out. You can buy such a hero, but you can only use him on the next day;
3) buying the dead/fled heroes of a computer opponent;
3) digging up UA without fully revealing the puzzle map;
4) visiting graveyards, demon caves, and ghost ships (they will be removed by the host as much as possible);
5) hiring ghosts (the host will remove ghost dwellings as much as possible);
6) if a computer player is given as an ally to a player, it is strictly forbidden (!) to attack his castles and heroes, wage war against him, or capture any objects belonging to the ally (including mines, beacons, etc.);
7) Using infinite events more than ONCE. These are events that do not disappear after the first visit.
8) discussing the tactics of the current tournament/duel or any results in the forum until the tournament is over. Only the most general remarks of a purely emotional nature are allowed, not containing specific information that could be a hint for other participants;
9) using any cheats and bugs in the "clean" playthrough;
10) using weeks and months with additional troop increases or plague. If a week "+5 monsters X", a month "monster X", or plague appears, the player must replay the week/month transition and achieve a neutral result. If there are difficulties in obtaining a neutral result, the judge must be notified immediately.
3. The player must save intermediate saves for each game day during the tournament.
Intermediate saves may be requested by the tournament host to verify the fairness of the playthrough. If the use of cheat codes is detected, as well as clearly indicated errors and features of the game prohibited for use, the player will be immediately disqualified from the tournament.
4. Together with the final save, players must send a description of the tactics of the final battle (the more complex the battle, the more complete).
If the victory depends on the outcome of morale/luck/certain actions of computer players, a complete description of the battle is required - one that can be repeated.
The tournament started on 09.11.2006 and will last until 04.12.2006. Send the final save in the form "player name_H2.GM1" (example Alan_H2.GM1) to the email g-andrew@mail.ru.

