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Posts from Discussion of the Necropolis faction.

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15 years ago
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It's not difficult to raise a thousand skeletal warriors. And they can hit almost as well as zombies.

I don't think Necropolis is that impossible to defeat. Although, even with the introduction of Dark Energy, they significantly outnumber their opponents. But not in quality.

Now, let's look at the new necromancy system. In fact, a Necropolis hero will be able to raise reinforcements during battle and leave some of them in the army. That is, there will be more than seven stacks on the battlefield. In my opinion, this will be more unbalanced. But, most likely, the number of "raised" units will be severely limited. And, I think that magic will be a worthy countermeasure. Surely, the "Summon Phoenix" spell will remain. In general, the developers will somehow balance it.

The balance was also carefully adjusted in "Heroes of Might and Magic V". It's just easier to play with some factions, and more difficult with others. Ultimately, it still depends on the player's skill. In multiplayer, you can also prevent your opponent from developing ;).
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15 years ago
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Why does everyone need to be individually explained that Necromancer is overpowered?)

Moderated: OFF-TOPIC in the message

Heroes 3 - ban on vampire upgrades, ban on hero development with the *Necromancy* specialty. Why:
I used to gather 1k by day 127. How is that overpowered? And if it reaches a good treasure, the game is already won. Vampire Lords with high attack take Utopia on day 131 with 5 5 x x (Morning Star will then convert everything)
Two overpowered fronts.

Fourth, Necromancer is mediocre (as far as I remember - I haven't played in a long time, but when I did, I played a lot and for a long time). The problem was solved with a fix for vampire growth. It's more or less playable.

And now we're talking about the fifth game...)
So, here's my strategy:
In the first few days, we level up Necromancy, ignoring everything else (except for the main log).
Then we take everything we can from Dark Magic (then offense, defense, etc.).
Next, we gather as many un-upgraded skeletons as possible, in a chain, upgrade them to purple, and they, in turn, destroy 80% of the guards of levels 3-4 (all sorts of elves, druids, and other inconveniences of this world - we avoid them).
On day 117, we set up a defensive line.
On day 121+, we set up the maximum GM (given the resources), break into the main hero's castle, learn everything we can, and invest all the energy into, preferably, un-upgraded vampires. In the castle, we upgrade them in a chain, and by approximately day 126, we go on the warpath (I haven't played on templates, so I don't know what the guards are like between players, but that's not the point). By this time, at least 3 levels of magic are in the spellbook, and the army has 200+ skeletons and about 30 vampires (these are just the attackers) and various other units. If we manage to attack the enemy before they get a growth bonus, that's good; if not, we invest Dark Magic into upgrading vampires and act according to the circumstances (either we return to take control, or we go to the treasure, or to where there is a prospect of victory).
This strategy can only be countered by Earth Magic... possibly the Magic faction can also do something... but otherwise, I don't see any particular chance for others to fight back.

Perhaps, in words, Necromancer may not seem so formidable, but in the game, it is an irresistible force that has long needed a severe fix.

And in general, enough talk, I'd rather test the sixth game online with someone... Even though the scenario writers have gone a bit too far, you can't spoil the Heroes series with such a small thing. I'm sure they will fix their mistakes
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15 years ago
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Also, the development company demonstrated a desire for originality, which manifested in rather unique castle compositions and descriptions attached to the troops. Some descriptions do not meet a certain quality standard and may therefore be considered nonsensical.
His message does not explain how the descriptions are related to balance and the removal of the "blacklisting" of Necromancers. Specifically, this was unclear to me. And it's not difficult to guess what "черк" means.
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15 years ago
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They are indirectly related, serving as an example of unconventional thinking that should be applied to balancing.
In reply to Саня Изи
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15 years ago
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Lordesat
Don't make me laugh. Skeletons are usually less effective than even zombies.
The key here is not quality, but quantity, and with a well-developed Necromancer skill, you can raise huge armies; it's not necessary to use only skeletons...
Winner
That is, he will have more than seven stacks on the battlefield.
He won't have more than 7 stacks; summoned units will probably join the existing ones.
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15 years ago
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>_< Who dared?! I spent an hour composing that!)) My lunar talismans point to the word *Dragon* with the note *=^_^=* I'm really lost in guesses)

*Then I figured out how to check who last edited the message and confirmed my hypothesis*)
In short - 5 heroes, 30 vampires on the second level, and a full-mass cast.)
Nya ^_^
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15 years ago
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Deriel Linch, try playing, for example, with Dwarves or Orcs on a large map where there are fewer castles. Then you'll understand what "imba" Necropolis is in the fifth game. And if we're talking about it, the Necropolis racial ability actually needs improvement, or even replacement with something else. And in the sixth game, I hope they'll give Necromancers Necromancer skills and we won't have to take Leadership just for the Herald anymore.
In reply to Саня Изи
15 years ago
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If we're talking about the ideology of Necromancers, specifically their rejection of physical pleasures, then the spider queen should be dressed in a leather jacket and pants and renamed COMRADE WEB-SPINNER. Otherwise, this pompous lady stands out from the rest. And, in my opinion, she should be sent to the Elves, as they also seem to be into spiders. And we should bring back the dragons with holes.:smile24:
In reply to Sonyc
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15 years ago
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There aren't enough skeletal dragons to populate the "history" section yet – the dragon gods haven't spawned their winged, fire-breathing offspring that would reside near the Gnomes and Elves.
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15 years ago
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I certainly won't argue with someone who has such an avatar, but didn't dragons appear in the early era? If not, then in which era, and please provide evidence.
In reply to NikBond
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15 years ago
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NikBond
I certainly won't argue with someone with such an avatar, but didn't dragons appear in the early era? If not, then in which era, and provide evidence.
There were dragon-gods, and the ones in the Elven castles of Heroes of Might and Magic V are their descendants, who have lost their immortality and power. This was in the lore of the fifth game. Perhaps they haven't been tamed yet.
In reply to NikBond
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15 years ago
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NikBond
I certainly won't argue with someone with such an avatar, but didn't dragons appear in the early era? If not, then in which era, and provide evidence.
In the early era, Dragon Gods appeared, and then younger dragons appeared.

Added 1 minute ago
Alex Ghost
Maybe they just haven't been tamed yet.
Perhaps, but they explained it strangely; in previous parts, it was possible to balance dragons and other powerful entities, but in the 6th part, they couldn't, although maybe that's for the better...
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15 years ago
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Yes, I know that Dragon Gods appeared in the beginning. And weren't regular dragons also there at the same time, along with mortals? I couldn't find anything in the history that said there were no dragons before the year 500.

Moderated: OFF-TOPIC in the message

P.S. By the way, does the Kirin, which belongs to the Dungeon faction, count as a dragon?
15 years ago
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I don't understand why the architecture of the Necropolis castle is based on pyramids! The developers should have looked at the amazing forms that spiderwebs can take in nature! Moreover, the threads of life can also be represented as a spiderweb!
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15 years ago
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Don't worry about it, the game will be released soon.

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