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Posts from Wizard – “Liberation” [Campaign 6, Mission 2]

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In reply to valleriv
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18 years ago
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valleriv;183969
and what kind of magic is "exile"?
It's not magic; it's a special ability. To acquire it, you need to take the perk of the same name in the Summoning skill tree.
18 years ago
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valleriv, Banish is a spell from the summoning magic school. In versions 1.0-2.1, some complained that this simple ability completely ruined the racial ability because it removes summoned creatures so quickly. In version 3.0, it was significantly weakened. Even Holy Word deals more damage. I also like your favorite spells, but I didn't level up dark magic for any of the participants in this campaign, except for Markel. There are excellent spells in every school of magic. For Zehir, I leveled up light, summoning, education, sorcery, and leadership, hoping to level up empathy. Moreover, I brought summoning to expert level in the very first mission. But empathy didn't work out – at the next level-up, I was offered two useless leadership abilities. I wrote about Zehir's misadventures in the final mission in the corresponding thread. It would have been much easier with empathy.
In reply to Boris K
18 years ago
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overall, everything turned out to be much simpler. I started the first mission again. I captured the castle, killed the enemy, and started building up my army and constructing a guild of magic. I built it up to level 5, then went around and collected all the runes that give stat boosts. The second mission was easier this time. On the second week, a random Necropolis hero showed up, but he wasn't a threat. I built up my army, headed to the port, and started slowly capturing castles. At the same time, I was also leveling up another hero on weaker heroes, and I made my way to Mythgard. Taking it wasn't difficult. (version 1.50)
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17 years ago
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In 1.6, it was quite easy for me. Yes, at first, they attack, but it's more like flies – almost all of them are annoying but can't do any real harm. Then, we capture the Necropolis, hire a Necromancer hero, and improve our former territories. To take the Academy, I personally sent a Necromancer with an army, and then, with almost no losses, I captured it with Zephyr (I was afraid that everything would end, and we wouldn't learn the necessary spells). The rest is quite simple. The Necropolis faction can't escape the island – both exits are blocked either by Knights or Undead, and they can't really develop there either. It's a pity that a good idea comes too late. Now I'm going to build a Mage Guild in Novostrozhensk...
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17 years ago
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A very simple mission. After spending some time in the city and exploring the surroundings, without even looking at the Inferno structures, I upgraded the Castle to Rakshasa (basic) level, without upgrading any units, and headed to the portal in the northeast. I conquered the Necropolis Castle in the middle, near the port, and stationed a secondary hero there. Then, I went north to the difficult Castle without a hero. Luckily, there was no one there to attack me! I cleared two control points on the way, and another secondary hero arrived from the Academy (where I had already built Titans), bringing reinforcements. I slowly developed the Necropolis – there was very little money, even though I focused on building "money-making" structures. Plus, there was a mine on the way to the difficult city. Next, I went to the Necropolis on the west, through a portal. These portals are something else! You have to jump into the same one five times to get where you need to go. On the way, a well-prepared hero emerged (I don't remember if it was a man or a woman). While I was fighting him with my main hero, my secondary hero went to capture an empty Castle. Just as he arrived, the enemy's secondary hero appeared with two Bone Throwers. I had 13 Armored Archers (being built at the top portal) and very little magic, but more mana than him. However, I must give credit to the computer – he hit me twice with an arrow, my magic ran out, and the dragons flew up and stood there, increasing their defense. The Armored Archers ran around them, but they didn't attack at all. I exited the battle with three Armored Archers. This glitch saved my secondary hero and allowed him to capture the Castle. After gaining the Undead bonus, I went to crush the enemy's secondary hero, who had become quite powerful after the battle with the dragons, and his high-level Order buildings. All the recruited companions were turned into undead. With my second hero, I went to the Academy for the bonus and then headed to the upper Castle. And then HE arrived (I mean, he sailed in). I ran with my main hero as fast as I could towards the port – it was useless. The most I could do was have my secondary hero (who had fought the dragons) reach the Castle, buy half of the creatures – a huge drawback of the mission was the constant lack of money. I even had to sell a lot of resources, which I almost never do when the Castles are not well developed. In general, HE arrived, the danger was high. Zombies, Archliches, the city, and luck saved me. We had roughly the same number of Zombies – about 200, and Plague Zombies. When buying creatures, I focused on archers. I ended up with about 250 Skeleton Archers, 200 Plague Zombies, 50 Vampire Lords, a few Spectres (about 20), 50 (!!!) Archliches, 2 Death Knights (hilarious), and 10 Bone Throwers. He had 100 Archers, 200 Plague Zombies, 100 Spectres (!!!), 60 Vampire Lords, and 15 Messengers. Thank goodness, no dragons. I only used magic to raise the dead. Again, the luck of the mission was that he only slowed down my units, without resurrecting his own. This is a level 16 mage! I exited the battle with 40 Archliches, 150 Archers, and almost unscathed Zombies. After that, I went with my main hero to the Arena (near the second Necropolis, on the west), and obtained the Cloak of Deadly Shadows, the Ring of Life, and the Necklace of the Werewolf Claw (I looked it up here, I don't remember the name in the game), which gives +1 damage. Then, I went to the northern Castle and quickly defeated it – there was no hero, and the troops were roughly equal. I thoroughly crushed him, cast all the spells I could on my Rakshasa Princesses, and quickly defeated them, even though he had one and a half times more Thunderbirds. Then, I sailed south (remember the Necropolis campaign?) and first defeated the human Castle, then Mythgard. That's it. 2.5 hours.
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16 years ago
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What is going on? At the end of the game, a player showed up with such an army! And immediately killed me, even though I had 2 stacks of Gremlins, 1500 Gargoyles, 1000 Golems, 500 Mages, 400 Djinns, 200 Rakshasas, and 100 Titans!!!
Help!
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16 years ago
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100 Titans??? :) There's nothing surprising about that. Usually, all maps from the standard campaigns are played for no more than four weeks. As someone once said (and I 100% agree with him): "Beat the AI while it's still weak."
In reply to AlexSpl
15 years ago
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Please help! I'm playing this mission on version 1.6. The mission is easy, but after capturing the second Necropolis, the game crashes and displays an error. Please provide a save file for either the end of this mission or the beginning of the next one. Thank you, friends!
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15 years ago
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I usually captured Al-Safir first, as it's an excellent base for further capturing Necropolises. Try starting with it.
14 years ago
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Hmm... And how do I get to Al-Safir? I have this problem at the beginning: I wander around, capture mines, and while I'm gone, enemy heroes with Medium danger close to High come from two sides, take the castle, and it's hard to break the siege... (sorry for the expression).
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14 years ago
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It seems that at the beginning, only heroes with decent armies appear, and later, mostly weaker ones, although Elementals are available if needed. Taking two Necropolises is easy... Al-Safir, with four garrisons in the right corner, can be taken by breaking through them and moving forward.

Added 2 minutes ago
Oh yes, don't delay capturing it too much; in Al-Safir, there's the Tear of Ashi and a higher growth rate, but there are no Gremlins, and there's also no hero, only troops.

Added 2 minutes ago
Enemy heroes come from both sides.
They should only be coming out from the portal.

Added 21 minutes ago
And don't forget to take Banish before it's too late; it will be difficult without it.
14 years ago
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Hmm... After I cleared all the garrisons and went to Al-Safir, I mostly encountered an undead army there: 20 liches and 20 skeletons against my five djinn. :( In short, my hero was granted eternal nirvana.
14 years ago
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The Necropolis towns and heroes are weak, the only problem is with the teleportation, you never know where you'll end up. It seems they decided to exhaust me with running around, but I managed to handle everything. I couldn't immediately go to El-Saphir because they kept killing me, so I gathered an army, cleared all the surrounding areas, crafted powerful amulets for the warriors, and captured the town with moderate losses. Then, I quickly marched to the human town and defeated the weak Necromancer hero, level 8.
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13 years ago
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After capturing Al-Safir, the game started to lag heavily...
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11 years ago
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Judging by the feedback from colleagues, this mission still doesn't compare to Sylvan-5, where you had to get phoenixes and kill Nicholas...
I just didn't understand which starting bonus is better to take. Since they offered golems (yuck?), a spell that I already got for him in mission 1, or some kind of armor, I took the armor. Or should I have taken the golems instead?

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