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I remember when I was talking to Alex, he told me that you need to know how to play Dungeon, meaning you need to be particularly skilled at it, and avoid wasting Troglodytes as much as possible.
Ayman, how do you envision that? What about counterattacks? And what about diversionary maneuvers followed by sacrifices?
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА" Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением. "Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
In a Conflux-Dungeon matchup, I would probably prefer Dungeon. On almost any template.
As for the statistics, it's clear that this Castle is not given to a strong opponent, so it turns out that it's mostly played by beginner players
Земля нуля. Все в ней нулево и кукольно.
Javdet
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Negative %% of the Dungeon - due to its inconsistency. Just test it manually - the result will be extremely mixed, ranging from 3 cans on respawn to a complete lack of direction if anything can be done at all, a lottery, in short. That's why I strike the Dungeon out for both myself and my opponent except for Jebus Cross - I don't like roulette
Ayman, is this how you envision it? What about counterattacks? And what about diversionary maneuvers followed by sacrifices?
Dima, of course, counterattacks are a given. I think we're talking about what comes next, not the start, but rather the second week. I'm not an expert on Dungeon, but believe me, they don't lose many Troglodytes. :) By the way, regarding sacrifices, most people sacrifice Troglodytes there))) and sometimes without good reason. Yura Vik wrote something very insightful not long ago: if you take, for example, a level 2 Consul, with significant losses, but if these losses are not compensated for in the near future, then the sacrifice is not justified!!!!!! Unless it's for a quick burst, then what's the point?)).
I completely agree with Roman; I always thought Dungeon was very unstable!!!!!!!
It’s best not to take Trogols into battle if possible.
Земля нуля. Все в ней нулево и кукольно.
Gomunguls
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I won't argue with anyone, but I can only say one thing: Dungeon is weaker than many towns on Jebus... but on other maps, it dominates and defeats everyone.
I won't argue with anyone, but I can only say one thing: Dungeon is weaker than many towns on Jebus... but on other maps, it dominates and crushes everyone.
On any map, Shaktis are mega-powerful with a few minor nuances...
And about Jebus and the terrible Dungeon on it, Stinger should talk about that more often:smile16:
In SOD, the dungeon on Jebus is amazing. 3 Utopias on the first (Stinger) 4 Factories on 121 (Stinger). Which castle could possibly achieve that?
Not on VT, of course.
4 Factories are nothing special on 1.2.1 on Jebus, so there's nothing to be surprised about... and 3 Utopias is just pure luck... I've played on Jebus so many times... I rarely get anything decent... and it's behind in the rankings... P.S. Regarding Stinger... scare the newbies with these tales... no offense...
based on personal experience on Jebb: for Dungeon, 3 exits to the center on day 121, i.e., a folder with a book (not necessarily the starting one) and magic experience by the end of day 117, I waited for reinforcements, and this was only thanks to the starting troops, which are quite quickly converted into archers. show me, please, a Castle with similar strength?
based on personal experience on Jebel: for Dungeon, 3 exits to the center on day 121, i.e., a folder with a book (not necessarily the starting one) and experience for magic at the end of day 117, I waited for reinforcements, and this was only thanks to the starting troops, which are quite quickly converted into a Warlock. Please show me a Castle with similar strength.
Castle, Conflux... these Castles also break a lot of things in the first week.
Castle?:confused: :confused: :confused: Conflux is good, but only with support from hidden heroes... and the discussion was supposedly about the starting lineup... Necropolis also exists, but it's missing something, though...
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Gomunguls
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Okay... I can only wish everyone good games and success in battles :) ;)
In terms of piercing power, the dungeon is unrivaled. Conflux only works if you get lucky with the hero. In reality, even taking the external dwelling of fens is very difficult with normal losses.
Castle can develop well, but a maxed-out Griffin Conservatory is rare. And the dungeon basically just needs that Griffin Conservatory to be maxed out.
Земля нуля. Все в ней нулево и кукольно.
Pit for LM
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Vitaly vbn compiled statistics on games, Castles, etc.: in the winter and spring – with graphs, in the summer and autumn of 2009.
Here are his conclusions for the first two seasons:
vbn
How do you like it? Are the graphs beautiful? I agree! But the statistics remained the same (with only minor changes) and therefore practically useless... However, a Heroes III expert could draw approximate graphs even without all this statistics. And greater accuracy cannot be achieved due to the fact that the strength of the players themselves, who played for one Castle or another, is not taken into account in the statistics. Yes... It turns out that for the next season, we need to provide statistics taking into account the strength of the players. The question is which coefficients to use. I think they can be selected empirically. Only again, there is no point in this, because, as I said, "a Heroes III expert could draw approximate graphs even without..." And the graphs will remain the same as before, only more smoothed.
That's why I was too lazy to do this work)))
And here are the results for templates for Autumn.
A total of 572 games were counted. Of these: 2sm4d(3) and 2sm4d(2) - 347 games - 61%, Jebus Cross - 103 games - 18%, 8mm6 - 9 games + 8mm6a - 48 games - 10%, Mini-Nostalgia - 27 games - 5%, Balance - 12 games - 2%, Panic - 10 games - less than 2%, Anarchy - 5 games, 8xm12a - 4 games, 6lm10 - 2 games + 6lm10a - 2 games, h3dm1 - 2 games, Random - 1 game.