Several questions:
1) Frequent crashes (APPCRASH) when playing in windowed mode - how to deal with them?
2) With the high-resolution patch (in windowed mode, again), there is constant lag during the opponent's turn, specifically when they start digging for the Grail. I have to load the game in normal mode. I wrote a bug report to the author, but there was no response. Has anyone else encountered this?
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If we're talking about an HD mod, crashes are usually caused by incorrect settings (most often, the resolution), which should be adjusted to find the optimal size that can be specified manually.
The resolution is 800x600. What could be more optimal?
I apologize if the question is not relevant to this section, and if it has already been asked here... But maybe someone can suggest a resource where I can download the third installment of the game... buying any kind of disc is completely out of the question. Thank you in advance.
Good luck!
In version 4.0, I copy a template file named rmg.txt into the data folder, then enter the game, go to create scenario, random map, show random map, but the template does not appear. The game is not licensed; I downloaded the Russian version from a torrent. What is the problem?
Also, I can't find the meanings of some slang; "gnomnyatnya" and Dragon Utopia are clear, but I'm struggling with the rest.
How do I launch the game in windowed mode?
The topic about slang and jargon words is here: /topic/2556/
To run the game in a window, open the screen properties on your desktop (right-click on an empty space on the desktop and select "Properties," which is usually at the bottom). There, find the setting for the number of colors/color quality (it's in the "Settings" tab) and set it to 16-bit color. Then, launch Heroes, and when the main menu appears, press the F4 key
You can also find information about it at /topic/5793/
(Василь Симоненко. Люди – прекрасні)
After conducting a battle and not defeating the monsters (they fled, died to the hero), information about the casualties should be written back to the map's data, but you can only record 1 type of monster – namely, non-upgraded ones. And the game "loses" or doesn't record the upgraded ones because they have a different type.
Hence, we have this trick: attack, then flee. The total quantity will decrease by the number of upgraded units that were present during the attack. Analogy: attack, kill all the non-upgraded units, flee, and voila – there are no monsters left at all.
And if we know that we cannot defeat some guard force with our entire army, we can buy 5-6 suicide heroes, attack several times, and the number of troops in that guard force will significantly decrease, and then we can finish them off with a regular army.
This is only relevant for monsters on the map; it does not apply to banks or Pandor/events.
And I warn you that using this is illegal in most cases in tournaments and even ordinary games on most Heroes resources.
Thanks, I'll keep that in mind. I just read about the ban on using this bug, and I decided to find out what it actually is.
I play Heroes 3 online using "gameranger". Many players there mention "WCL rules." What are these rules, and where can I find them?
