After all, they don't have much mana! At level 21, they have around 4 mana points!
After all, they don't have much mana! At level 21, they have around 4 mana points!
New here? I'm Roha — want a quick tour?
Yes, by the way, I forgot to mention that you'll spend all your mana on the earthquake spell! Even though it's cheaper than raising the dead (7 vs. 9), it's still tough for a Necromancer.
After all, they don't have much mana! At level 21, they have about 4 mana knowledge!
No, catapults are expensive, so using them is a waste of time. But once your daily income reaches 4000, you can start buying them. And at the end, during a major battle, they might even contribute a little.
But overall, it's a useful unit (and sometimes even helpful)!
the catapult in HoMM 5 without proper control is so terrible (what kind of hangover leads to missing like that?)
I'm not saying it decides the outcome of the battle, but there is some use to it, and you don't have to pay for its upkeep - so let it be. After all, sometimes almost nothing remains from huge armies - that's where it will help.
I specifically downloaded it, and I liked it. Plus, the tent and catapult are upgraded, which can also be useful.
Creating an earthquake requires spending 1 of the hero's most valuable turns, which is also not good!
It's up to the player to decide what the hero specializes in, but I'm just saying that upgraded siege weapons are a great thing and won't be unnecessary.
Why lose ten experience points for what? So that the catapult only does its job after 3 turns, when an earthquake does it all at once? A tent revives several units, while raising the dead for Necropolis and resurrection for everyone restores all units. I have nothing against ballista, especially since Devils and Elves, whom I don't play, have them.
Why lose ten experience points for what? So that the catapult only does its job in three turns, when an earthquake does it all at once? The tent revives several units, while raising the dead for Necropolis and resurrection for everyone restores all units. I have nothing against ballista, especially since Devils and Elves have them, and I don't play as them.
The ammunition cart is very good....
But the tent starts to restore at around the 4th hero level, and the resurrection spell is an expert-level light magic skill (also a skill like war machines), and the spell itself must drop at the FIFTH level of the guild... guess which will appear sooner, the tent or the spell....