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14.12.2010 Neverminder (Blue, Ramp, Kirr, Kirr) def theShevanesian (Red, Castle, Turis, Turis) Panic 123
The game turned out to be surprisingly short. On the first day, I found a small elven outpost right next to the castle, and a bit further away, another outpost. However, neither Kirr nor the hero in the tavern offered any elves. On the third day, I reached the Necropolis, captured it, and sent my army to clear the surrounding area, as there were many treasure chests, but all were guarded. By the beginning of the second week, I had almost ten thousand gold, and I was building structures 1-6 in the Citadel without dwarves.
On day 121, Kirr was level 4 with skills 2-5, but fortunately, he had expert archery, which allowed him to enter outpost 2-4. It was a tier 3 outpost. I emerged with 2 unicorns, 28 grand griffins, and angels, of course. I immediately headed to the next outpost, entered it with a weak army, and found a tier 2 outpost with a Guardian Statue. It was easier to take with the angels; I lost 4 grand griffins and some hit points. I ran to the guard post of the Necropolis (liches 20-49), because another outpost was spotted in the area they were guarding. On day 123, I saw Turis nearby with an army. On my turn, I decided to use Fireball. I bought Brissa with fairies and air elementals for the outpost battle, cleared the liches with just the angels, then a scout revealed that the outpost was a minimal one, so I took it with only angels, killed 28 Imps on the area where Turis was, and attacked.
Fireball. Kirr 4-7-1-1. 24 grand griffins, 6 angels, 2 unicorns, 8 pegasi, 5 air elementals, 20 fairies, 1 pixie. Turis 7-4-1-3. 37 archers, 5 cavalry, 148 skeletons, 3 knights, 62 pikemen, 1+1 pikemen. Neither of us had a spellbook, as it turned out. In the tactical phase, Turis protects his archers, but the grand griffins with expert archery are much stronger, even when there are fewer of them. They eliminate half of the archers, who in turn kill three grand griffins. In the second round, the archers exchange fire again. Then the angels decide the battle, killing 4 cavalry at a time, and then a hundred skeletons after the fairies remove the retaliation. Thanks for the game!