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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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In reply to rebellious
#206
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rebellious
Testing the new version...
The borders of the Dimension Door faction's territory on the dark part of the map are almost invisible.
Well, this is the fastest and most aesthetically pleasing solution for me... and yet, it's still possible to distinguish the border in the darkness, plus the cursor provides information. I'll try to do it differently someday, but for now, it's better this way than having no border at all.
rebellious
And another point. There's no way to split a stack, for example, from 9 Archangels into 7 and 2, or 6 and 3 (i.e., using the [SHIFT] key). This is especially critical when there are 6 occupied stacks.
If you click on a creature without holding SHIFT and then on an empty slot while holding SHIFT, it will perform a classic split. Or, you can simply switch to TE-style quick unit management (press [Scroll Lock] in the game or edit HiRez.ini) and the classic SHIFT-click will work perfectly.
rebellious
And another suggestion. In the hero encounter window, it would be better to swap the focus points or make the setting optional. Because several times, important heroes have wandered off somewhere... and not to where they should be.
I won't swap the focus points because it wouldn't be logical. But I will definitely add an option in HiRez.ini. I was initially very confused by this, and it even slowed down the game. Now I've almost gotten used to it, and one button might be inconvenient for me. In the future, in an optional alternative exchange window, these buttons will be more obvious, as the window will be graphically composed of two parts (with one button in each).

For now, my immediate plans are to take a break from programming and only fix bugs, if any appear.

I will release a couple of packs for HD:
1 - Russian Mega Pack (complete Russian localization of any SoD/complete with a good direct translation, fully fitting inscriptions, high-quality Russian graphics. (obviously useful for Russian versions as well)
2 - English Pack (complete English localization of any SoD/complete with support for Russian text) (obviously useful for English versions as well)

Here's an idea I had.
Any of you can make it so that in the Heroes3HDSetup.exe utility, in the Your HoMM3 version field, you can select different RMG templates instead of different language versions, especially for those who use the English version of the game. Just look at the contents of the HiRezData\Packs folder and the Pack.ini and HiRez.ini files and perform a series of simple operations.
Complete recipe:
1. Take the contents of the folder you are using (e.g., Rus_SoD), except for the Pack.ini file, and copy it to HiRezData\Common.
The remaining Pack.ini file will be needed later.
2. Delete all other folders in HiRezData\Packs.
3. Create a folder in the HiRezData\Packs folder, for example, 2sm4d(2).
4. Copy our Pack.ini into it and change Caption = "something there" to Caption = "2sm4d(2)" - this is what we will see in the Your HoMM3 version list.
5. Copy the RMG.TXT file, containing the 2sm4d(2) template, into our 2sm4d(2) folder.
6. Repeat steps 3-5 for all the templates you need.
7. Be sure to create a folder called Default in HiRezData\Packs, and you can put, for example, the original Heroes RMG.TXT or a Heroes RMG.TXT without bad templates in it.
8. Delete our original pack folder (Rus_SoD was an example).
Before entering about 40 templates, test the functionality of one or two in Heroes3HDSetup.exe - make sure you have done everything correctly.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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#207
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I was interested in bug fixes; see /topic/7314/. Is there anything that can be done there? We couldn't fix it ourselves.
Земля нуля.
Все в ней нулево и кукольно.
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#208
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And one more suggestion. In the hero encounter window, it would be better to swap the focus points or make the setting optional. Because several times, important heroes have wandered off somewhere... And not at all where they needed to be.

I won't swap them because it's illogical. But I will definitely add an option in HiRez.ini. I was initially very confused, and this also slowed down the game. Now I've almost re-learned, and one button, for example, will be inconvenient for me. In the future, in the optional alternative exchange window, these buttons will be more obvious because the window will be graphically as if glued together from two (and each will have one button).
I don't understand why it's illogical.
The point is that when Enter is pressed, control is now passed to the right hero, and previously it was passed to the left hero. For compatibility with the old version (so that the heroes don't wander off), it is suggested to swap the focus from the right to the left button. And not the buttons themselves.
In reply to Kluka
#209
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Kluka
I don't understand why it's illogical.
The point is that when Enter was pressed, control was passed to the left hero, and now it's passed to the right hero. To maintain compatibility with the old version (so that the heroes don't run off in the wrong direction), it's suggested to switch the focus from the right to the left button. And not to swap the buttons.

Exactly, that's what it was about! In essence, this is very critical! The main hero keeps running off the route because of this!
If you click on a creature without Shift and then on an empty slot with Shift, it will be a classic split...
With this sequence, it worked once or twice, but then it stopped working.
Another bug. During the opponent's turn, the image of the hero's mount (for some reason, the main hero with a large army) disappears on the map, but it's still visible in the list.
And when in a town, the image of the adventure map becomes transparent (in the same place as outside the town).
And sometimes the system game sound (countdown of the last seconds, opponent's turn) disappears.
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#210
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Wouldn't it be possible to make the HD mod work in GameRanger?

Added 51 minutes later
And yes, another question: is it possible to watch an ally's battles in real-time?

It's not a new question, but still.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#211
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Lider1
Isn't it possible to make the HD mod work in GameRanger?
I think you can do it yourself. Most likely, you just need to rename the executable that launches the HD mod to heroes3.exe, and hide the regular heroes3.exe somewhere, or rename it as well.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#212
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Medium_HP
I think this can be done independently. Most likely, it's enough to rename the executable that launches the HD version to heroes3.exe, and hide the regular heroes3.exe somewhere, or rename it as well.

Yes, that's clear.

I'm talking about the fact that it crashes for some reason during the game. :confused:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#213
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In general, I added the templates to the setup program. I renamed the version selection to "template." Here's what I got.

It works.
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#214
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Found a bug. The first time, I thought it was my imagination, or that it was intentional, but it happened again today. Basically, in game 1, I go to the refugee camp, and they offer to buy 3 Pit Lords. After clicking the buy button, the hero receives not 3, but 4 Pit Lords! Okay, I thought, maybe it's a new feature. I created a map in the editor and started testing the camps. Strangely enough, I received exactly the number of units I needed there. I forgot about it. Game number 2. I go to the castle, click on the Elven dwelling. I select all 7 Elves and click buy. Instead of 7, I get 8. That is, again, 1 unit out of nowhere. Conclusion: twice in a couple of weeks, +1 unit out of nowhere – that's something strange. P.S. After the first game, Windows was reinstalled.
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#216
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I don't know if it's a bug in HD or SoD, but for some reason, the letter "Ю" doesn't work when saving; it can't be clicked:confused:
And today, I noticed something else: the Ifrit's stash is displayed as the Pit's stash, and vice versa.
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Гоняю коныка :smile13:

Осень 2010.
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#217
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Iframes with pits are still a bug.

And the letter "ю" was probably disabled because it contains the symbol "TCHK".
#218
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I have compiled templates for the Packs folder (located in the HiRezData folder) that will be displayed in the drop-down menu. To launch the game, use the setup program, select a template, and click Apply and Launch.
List of templates
#Default - standard set of 3DO templates (built into the game)
2SM4d(3) - templates frequently used in tournaments
2SM4d(2)
2SM4d
8MM6
8MM6a
Balance
Diamond
Jebus Cross
Mini-Nostalgia
Nostalgia
Panic
6LM10
6LM10a
8XM12
8XM12a
Anarchy v1.01

Around A Marsh - other templates, used on foreign resources
Blockbuster
Clash of Dragons
Cube
Extreme
Extreme II
Frozen Dragons
Gimlis Revenge
Marathon
MidnightMix
Oceans Eleven
Poor Jebus
Reckless
Roadrunner
Schaafworld
Skirmish
Spider 1.3
SuperSlam
Triad
True Random
Vortex


I have specifically arranged the templates in the order shown. This is the order that I find most convenient. It is best to add the folders from the template archive to the Packs game directory one by one, and in the order in which you want them to appear in the drop-down menu in the settings. If you extract all the folders from the archive at once, the drop-down list will be in alphabetical order or some other order.

baratorch, don't forget to fix
[+] two [OK] buttons in the hero encounter window:
pressing the left button ([Esc]) keeps the focus on the left hero,
pressing the right button ([Enter]) makes the right hero active
So that pressing the right button ([Enter]) makes the left hero active (as it was in SoD).
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#219
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Who knows what this is related to: I rearranged the HDmod because on the Geyrenzh platform, I could only communicate with opponents in Russian – the English language wasn't switching at all. As expected, I renamed the executable file and created a path for the game on the mod, but it simply doesn't launch in the specific multiplayer mode for that game. There's no connection, basically.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
#220
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When the resolution is higher than 800x600, when entering a Castle or during a battle, the image is not stretched but displayed in the center of the screen, which is very inconvenient! Is there any way to fix this?

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