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Posts from The magic system in Heroes V [Discussion]

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In reply to Katrine
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since the magic system seems to be similar to that of the third game (schools of magic, with mass spells at the expert level), reducing the number of spells might not be a fatal issue...
especially since the third game also had spells that only took up space in the spellbook – there were always more useful spells for combat =))
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to HwKeeper
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The most interesting resource on spells at the moment is http://www.heroesofmightandmagic.com. It features a very detailed overview of the spells. I already posted links to this site in the news. Now I finally got around to translating it. Thanks to NecroFill for making me do it. The spellbook has 7 tabs: Adventure map spells Magic of Destruction Magic of Light Magic of Death Summoning Combat spells Special abilities.
Schools of Magic
Destructive Magic Light Magic Dark Magic Summoning Magic
Just the Facts
- There will be only 40 spells. This does not include the various effects of spells obtained by leveling up a hero. - Each school will have 10 spells. - Hero's special abilities will be cast from the spellbook for free. - Cities are not tied to any particular school, but according to reports, the probability of spells from certain schools appearing is higher than others.
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Light Magic
Stone Skin. 6 mana points. Increases the defense of the selected unit. Spell Power increases the duration of the spell.
Holy Word. 11 MP. Deals direct damage to Undead and Devils.
Blessing. 4 MP. The unit deals maximum damage.
Prayer. 0 MP. Increases the unit's damage and maximum health.
Bravery. 0 MP. No data on effect.
No icon. Haste. Increases the unit's speed and initiative.
No icon. Resurrection. Resurrects a number of fallen warriors depending on the caster's Spell Power.
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Summoning Magic
Swarm of Wasps. 4 Magic Points. Summons a swarm of insects that hinders the movement of a unit.
Dimension Door. 18 Magic Points. Once a day, allows you to teleport to a visible location of the hero's army on the adventure map.
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Destructive Magic
Magic Missile. 4 Mana. Deals weak damage to a specific stack of units.
Chain Lightning. 18 Mana. Damages 4 stacks in sequence. Each subsequent stack receives less damage. Can damage your own units.
Meteor Shower. 24 Mana. Hits a large area and deals significant damage.
Magic Fist. 8 Mana. Deals direct damage to a specific stack.
Ice Bolt. 7 Mana. Deals cold damage to a specific stack.
No icon. Fireball. Deals fire damage in an area.
No icon. Bloodlust. Increases melee damage.
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Dark Magic
Curse. 4 Mana. The unit deals minimum damage.
Blindness. 16 Mana. Blinds the unit, preventing it from moving. It also reduces the unit's attack characteristics by 2. Lasts until the spell's effect ends or until a dispel is applied.
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Katrine, here are some concept art pieces for each type of magic.
In reply to Katrine
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Katrine
Dimensional Door. Level 18. Once per day, allows teleportation to a visible area occupied by the hero's army on the adventure map.
Thanks for the translation...:D

By the way, it's a strange spell - if in previous installments it was a strictly limited movement, then now the map is 3D, and when it is tilted close to the surface of the earth, it will be possible to indicate a point for movement that is quite far from the hero... Strange...
Меня всегда преследуют умные мысли, но я все равно быстрее :D
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I wonder, is this official information, or just taken from one of the fan sites?
And regarding the facts about 40 spells, is this also official information, or was it just a phrase mentioned in passing in one magazine: "about 40 spells and 5 schools of magic"? As you can see, the phrase is not entirely accurate – there will be 4 schools. So, can we trust the first part of the phrase? If there is an official source, please provide it. And if not, why are these "facts"?

No offense, but let's not mislead people.
In reply to Dion
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NecroFill
By the way, it's a strange spell—if in previous parts it was strictly limited movement, then now the map is 3D and by tilting it close to the ground surface, you can specify a point for movement that is quite far from the hero... Strange...
Most likely there will be some specific angle at which the camera is fixed when casting the spell.
Dion
I wonder, is this official info, or just taken from one of the fan sites?
As for the facts, the info is official. Ubisoft announced 40 spells. And which specific ones you can see if you look closely at the book in the videos.
Another thing is that during the beta test, mana costs and the quantitative effect of a spell may change, but that's just how it goes. Furthermore, there is a link to this site in the links section on the Ubi website.
I have no intention of confusing anyone. Facts are facts.
Хронология вселенной Might and Magic
Katrine
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In reply to Dion
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Dion
I wonder, is this official information, or is it just taken from one of the fan sites?
And regarding the facts about 40 spells, is this also official information, or was it just a phrase like "about 40 spells and 5 schools of magic" mentioned in one magazine? As you can see, the phrase is not entirely accurate - there will be 4 schools. So, can we trust the first part of the phrase? If there is an official source, please indicate it. And if not, why are these "facts"?

No offense, but you shouldn't mislead people.

The videos provided by the developers show that there will be exactly 4 elements. This is a fact. The number of spells is indeed still completely unknown. We can only speculate.
But in the videos, you can also notice that next to the 4 elements, there are also these tabs (attached to the post).

For example, the knight in a helmet essentially symbolizes the hero's abilities. Swords and a planet, presumably, represent magic used on the map and combat magic [like in Heroes 3]. Well, since the knight's helmet is attached to the 4 elements, it's difficult to say for sure what this will be, but as I assume, it is most likely magic available directly to this hero or this race, and it should also be involved in the sorting.

P.S. Since it's too late to change the announced elements, and the release is coming soon, and the developers already have a lot of problems, I think that only [mana points, spell affiliation to elements, or everything else:] may change regarding the magic
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2 admin
I posted specifically about having 40 spells. I also mentioned the 4 schools in my post – that’s a fact.
In reply to Dion
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Due to the open beta test and new information, I have updated the info on Light and Destruction magic. Summoning and Darkness will be tomorrow;)
See the corresponding thread
I did the translation, so ask me if you have any questions :D
Хронология вселенной Might and Magic
Katrine
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