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YES! Before playing and winning this simple map of mine (personally, I can spend 15 minutes on it and go through the entire plot, well, the part that's on the map, because it's only a part of the whole saga), one shouldn't say that everything is so limited there. What was before the main character was created – a path full of dangers, and every step could be fatal, but some steps allowed survival, and the game is made up of all the steps at each stage. In essence, the beginning of the saga is almost unchangeable! And only after the Council did different paths emerge; this is approximately what I have shown, i.e., almost no alternative way to complete it, but you still have to find a way to get through it (I remind you that this is the first map of the Campaign, the real Campaign, the saga that you may see in some time, perhaps in separate maps, or somehow else, but the work is in progress, although slowly).
Therefore, I ask you to remove these words; the choice exists, but due to insurmountable circumstances, it is limited at this initial stage.
Personally, I will say that LOTR is not about epic battles and mega-strategy in a huge and complex world, which, for some reason, many games released in large numbers reflect. For this, I advise you to read the Silmarillion. And LOTR is a small path, the journey of only two non-heroes. The hero in LOTR is Aragorn, and Frodo and Sam are not heroes; they are friends and honorable people. This is what I wanted to reflect. And the entire Campaign will be permeated not by providing complete freedom and a lot of battles, and not by a single path from beginning to end, but by multiple paths from beginning to end, and what the player decides will influence the outcome. Scripts will allow us to convey a complex story of events and decisions made that affect the course of the game.
But changing the global course of LOTR seems inappropriate to me. There must be key points; otherwise, not only will the plot collapse, but there will simply be no result. The key points of the saga led to victory over Evil, and any other outcome leads to the loss of an entire universe of freedom and life.
Therefore, the plot must exist, but there cannot be a mess, simply because the Fellowship inspired everyone to act with their rejection, but they themselves did not gather armies. And Sauron did not gather armies either; he only dominated the will, and those who were weak obeyed, while the strong chose their own path.
P.S. I am not a Tolkienist, but I understand LOTR and everything related to it, and I would like other people, if they want to get involved/be interested, to understand everything, and not just see the surface.
P.S.2 I have focused on geography; on my map, you can really travel for as long as it is comparable to the original – months (specifically, the first map – about a month of game time), and the other maps are in progress, and the scale is approximately the same... well, as for the strategy and the "struggle of good against evil for the Ring," please, there was no struggle for the Ring, except for Gollum and Frodo (Boromir doesn't count). "Good" fought for what they wanted to protect: homes, loved ones, states, and that's it. The Ring was almost repulsive to everyone; only the weak coveted the illusory power it gave and received what they deserved.