I'll answer starting from the end.) Regarding the dislike for the Goblin... I wanted to write it with humor, and most of the humor is my own; I only borrowed some elements from the Goblin. Also, I have a nearly perfect English version of the script, and I can also write a decent Russian one (by the way, the Goblin does an excellent job of translating movies and providing voiceovers that create a unique atmosphere, and there's more respect in his work than in standard movie translations; the Goblin's funny voiceovers are a matter of taste). I mentioned this in the map description.
I didn't say that Silmarillion is simple; I hinted that it has many large-scale battles... and there you can really let your imagination run wild and strategize... I'm not belittling the global events of Lord of the Rings; I just want to emphasize that they fade in comparison to the local events in the Fellowship, which, in my opinion, many people forget, relying on the fact that the action element will bring in more money (I'm talking about commercial games), and I would like people to be aware of this aspect as well.
I also have nothing against your map (although I'm pretending, I didn't like the different dwarven settlements connected by underground passages; the poor dwarves, how did they dig these thousands of leagues underground... I can't imagine... and I didn't like that there wasn't even an Anduin, because he plays an essential role in the plot... but he is shown as a stream that the heroes cross as if it were dry land; I think it's worth reflecting the grandeur of the largest river, at least by making it like mine, a strip of water). The map is good, strategic, and focuses on developing heroes, armies, and cities; there is plenty of everything. I just wanted to say that the hero platform, although it fits the graphics and atmosphere, is not very suitable for Lord of the Rings without proper adaptation. A simple example: in strategic maps based on Lord of the Rings, you can buy a magic book for almost any hero, teach them spells, and cast fireballs and lightnings; this is clearly not in line with the spirit of Lord of the Rings.
We can talk a lot about the Ring, especially about the characters and the Ring, but I meant the faceless mass of "free peoples of Middle-earth," i.e., ordinary inhabitants – hobbits, elves, dwarves, and humans, mostly humans, because they are the majority and involved in many events. They all fought for freedom, not for the Ring. They chose to fight, but the members of the Fellowship and the "leaders" helped them understand that this measure was necessary. That was my point.
You can probably complete my map, but most likely, one of the conditions was not met... (you need to take the Ring from Bilbo, talk to Gandalf, and reach Bree (you can follow the road, which leads to Bree, or go through the forests, along paths and labyrinths; in the worst case, look in the editor where Bree is; while you're going, they might attack you 100 times; and there are several paths, by the way) and take Aragorn, and then stand on the road above the sign; then you will be transported to the "underground" further down the road). Try again; I think some of the moments will appeal to you.
Sauron is on the map so that the player can see the enemy when choosing the map and in the Thieves' Guild in the game (in the tavern, as another rumor). On the map, Sauron himself doesn't do anything, and it's difficult to find him, except in the editor.
Rivendell (Imladris in my version) shouldn't be underground...
http://tolkien.su/wiki/ривенделл,
http://ru.wikipedia.org/wiki/Имладрис, I recommend.
Regarding the mountains, I took a shortcut and placed them as if they surround Rivendell; the possible area was only to the south; from all other sides, they are implied, and even from the south, they gradually turn westward, which I reflected, albeit clumsily.
Visiting a saga with one or two heroes is one thing, and commanding peoples is another... this is clear; we shouldn't argue because we have different types of works, and both have their truth... therefore, I'm not demanding, but I would simply like many aspects of Lord of the Rings to be considered when depicting this universe in any form. I left the aspect of epic battles for the next campaign maps, because they are part of the plot... but I saw little of the quest, plot, and personal aspect in your map... does the world, your vision of which you describe, deserve only the mention of city names and character names in the entire plot? And why are there djinns, vampires, demons, and other creatures that have nothing to do with Lord of the Rings on this map... I would still like to see the uniqueness... and all the other heroic content looks great on other maps, but here it's out of place... in my opinion.
P.S. I'm sorry, of course; it might look like an attack on you, but I didn't mean it; I just want to be heard... because this is really not the first map based on Lord of the Rings, and there are many more strategic maps than plot-driven ones... and I would like the plot part to look decent as well.