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Now I'm even more convinced of Kyle's madness (well, I didn't doubt it anyway, I just thought he was adding the snail the next day). And the arson was definitely his doing (Ava set it on fire, yes). Cancel the NNV, execute Kyle, but in case he's innocent, we'll have more information...
and can provide any clue, to his liking, even a red herring.
Overpowered... :(
Added 2 minutes later Neyra Drake
But arson was still his doing (the avatar was burned, yes).
There can't be three clues at the crime scene! A picture of a nuclear explosion, incomprehensible writings, and a burned corpse? These are three clues.
I believe that the burned remains are not a clue, but a trace of a Warlock.
Zubr, please add a link to the newspaper in your signature.
Regarding the thief. Think about it – how can someone, without knowing anything, provide evidence? It's not me who chooses the evidence, but the player who has the role of the thief. Therefore, if he identifies the murderer, he will clearly know who it is and can provide any evidence he wants, even to throw suspicion off himself.
In the first night, the thief is not familiar with any of the murderers and cannot provide evidence.
Ney, post 151 surprises me.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
Vegie = anything is possible. A thief comes to a killer and watches him kill, then leaves a clue at the crime scene. When should he leave the clue? The next day, perhaps? But what if the killer doesn't go out to kill the next day? Where should the thief leave the clue? So, he leaves it on the day he's watching.
Zubr, please add a link to the newspaper in your signature.
I've added the link to the second post in the thread, below the list of players. It's inconvenient for me to put it in my signature, and I don't always post frequently, so it's easier to find in the second post.
Added 1 minute ago
The Thief doesn't know any of the killers on the first night and can't plant evidence.
Where did you get that conclusion from? O_o Following the logic, the question arises - how can he then exchange the killer's extra clue for his own?
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
On the first night, the Thief doesn't know any of the Killers and cannot plant evidence.
I don't understand the mechanics of this ability either. Maybe the Thief sends a message to the GM - "I'm watching N," and if that person is a Killer, the GM sends him a message - "N is a Killer," in response to which the Thief must send evidence? :confused:
Maybe the Thief sends a message to the GM - "I'm watching N," and if that person is the killer, the GM sends him - "N is the killer," in response to which the Thief must send evidence?
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Arco, what if he goes to the killed player?
Okay, let's try it this way.
Let's say I'm a Thief. On the first night, not knowing any of the killers, I send the GM the following action: "I observe Kyle; if he's a killer, I plant a clue - a fire mushroom." Dear GM, can I send an action in this format in this situation?
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
Let's say I'm a Thief. On the first night, without knowing any of the Killers, I send the GM the following action: "I observe Kyle; if he is a Killer, I plant a clue - a fire mushroom." Dear GM, can I send an action in this format in this situation?
No, not like that. You send me the ND "I observe X." Then I look at what X is and what is done to X. If he/it is killed, I inform you about it, and then you choose the clue.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
I've always submitted results only at the end of the night for every game I hosted... Simply put, the scheme mentioned in post 160 has a significant drawback – if I send an action for an offline game and leave, not appearing before the scheduled start time of the day because I'm busy in real life, it turns out I'm matched against a killer. I'm interested in what actions the GM would take in such a case.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!