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PERPETUAL THEMATIC OFFLINE TOURNAMENTS "ROADS OF HEROES".
1. This type of tournament is essentially a competition for the best completion of a specific task.
2. Tasks may be as follows:
· For speed: destroy all enemies, capture all castles, defeat a certain hero, capture a certain town, complete a quest, etc.
· For hero development: based on experience or primary stats, as well as a combination of experience and stats.
· For army collection – without arenas, calculated in hit points.
· For hero development + army collection.
· For collecting specific monsters.
· If there are any other task options – those are also possible.
3. The game is played from a single starting save.
4. Saves are posted on the website at the beginning of the calendar year, then monthly, and at the end of the year, the final table is moved to the tournament archive.
5. Players' final saves are included in a single summary table.
6. Results are tallied monthly.
7. The rating is calculated as for a round-robin tournament among participants who played during that month.
8. The first three players in each of the thematic tournaments receive ownable awards.
9. Awards pass to players who manage to improve the result.
10. A save can be completed 3 times, but only the best result for each player is considered in the summary table.
11. At the end of the calendar year, players who managed to keep their prize positions receive ownable awards as permanent possessions!
To start, three tasks:
TASK №1. FOR SPEED WALKTHROUGH.
The goal of the game is to kill all enemies and take all castles.
Map "Forward, Vikings!", which was in the clan tournament. But now a bug has been fixed and the grail will no longer give gold to the player. Otherwise, everything remains the same.
Starting save generated on TE 1.03p, but fully adapted for SoD 3.2. TE innovations are disabled.
Can be played on TE 1.03p, SoD 3.2.
TASK №2. FOR HERO DEVELOPMENT.
The goal of the game is to maximize hero development by day 5 of the second week of the second month. Hero stats and hero experience are taken into account. The final score will be based on the formula: 5000 for each primary hero stat (including equipped artifacts) + the actual experience gained by the hero.
The map "The Diagonal" is already familiar to participants of the third round of the last "Heroes Arena" tournament, but there are now small changes. I will not provide descriptions; check them in the editor yourself!
Starting save generated on TE 1.03p. It is preferable to play on this version, but SoD 3.2 is also possible (In this case, if the hero has secondary skills that increase primary stats on TE, they will be taken into account when calculating the final result!).
TASK №3. FOR COLLECTING THE MAXIMUM NUMBER OF MONSTERS.
The goal of the game is to collect the maximum number of skeletons for those playing on SoD 3.2, or the maximum number of demons for those playing on TE 1.03p. Army comparison will be based on the number of hit points (creatures' life points). Artifacts that increase health will not be taken into account. Additionally, you cannot use +5 weeks of any creatures, monster months, or build a skeleton transformer (all skeletons only through the Necromancer skill!)!!!
Map "King of Random", played in the second round of the arena tournament.
Starting save is the same! Game term - 58 days (day 2 of the first week of the third month).
In all saves, the victory condition is to collect resources. This condition is only for checking the honesty of the save! In the tournament, you must complete the tasks described above!!!
First tallying of results - December 10.
Send final saves to the email natasha@heroes.ru.
Tournament rules and FAQ:
/topic/102/
During my month-long absence, nprf will answer all tournament questions starting from Monday.
1. This type of tournament is essentially a competition for the best completion of a specific task.
2. Tasks may be as follows:
· For speed: destroy all enemies, capture all castles, defeat a certain hero, capture a certain town, complete a quest, etc.
· For hero development: based on experience or primary stats, as well as a combination of experience and stats.
· For army collection – without arenas, calculated in hit points.
· For hero development + army collection.
· For collecting specific monsters.
· If there are any other task options – those are also possible.
3. The game is played from a single starting save.
4. Saves are posted on the website at the beginning of the calendar year, then monthly, and at the end of the year, the final table is moved to the tournament archive.
5. Players' final saves are included in a single summary table.
6. Results are tallied monthly.
7. The rating is calculated as for a round-robin tournament among participants who played during that month.
8. The first three players in each of the thematic tournaments receive ownable awards.
9. Awards pass to players who manage to improve the result.
10. A save can be completed 3 times, but only the best result for each player is considered in the summary table.
11. At the end of the calendar year, players who managed to keep their prize positions receive ownable awards as permanent possessions!
To start, three tasks:
TASK №1. FOR SPEED WALKTHROUGH.
The goal of the game is to kill all enemies and take all castles.
Map "Forward, Vikings!", which was in the clan tournament. But now a bug has been fixed and the grail will no longer give gold to the player. Otherwise, everything remains the same.
Starting save generated on TE 1.03p, but fully adapted for SoD 3.2. TE innovations are disabled.
Can be played on TE 1.03p, SoD 3.2.
TASK №2. FOR HERO DEVELOPMENT.
The goal of the game is to maximize hero development by day 5 of the second week of the second month. Hero stats and hero experience are taken into account. The final score will be based on the formula: 5000 for each primary hero stat (including equipped artifacts) + the actual experience gained by the hero.
The map "The Diagonal" is already familiar to participants of the third round of the last "Heroes Arena" tournament, but there are now small changes. I will not provide descriptions; check them in the editor yourself!
Starting save generated on TE 1.03p. It is preferable to play on this version, but SoD 3.2 is also possible (In this case, if the hero has secondary skills that increase primary stats on TE, they will be taken into account when calculating the final result!).
TASK №3. FOR COLLECTING THE MAXIMUM NUMBER OF MONSTERS.
The goal of the game is to collect the maximum number of skeletons for those playing on SoD 3.2, or the maximum number of demons for those playing on TE 1.03p. Army comparison will be based on the number of hit points (creatures' life points). Artifacts that increase health will not be taken into account. Additionally, you cannot use +5 weeks of any creatures, monster months, or build a skeleton transformer (all skeletons only through the Necromancer skill!)!!!
Map "King of Random", played in the second round of the arena tournament.
Starting save is the same! Game term - 58 days (day 2 of the first week of the third month).
In all saves, the victory condition is to collect resources. This condition is only for checking the honesty of the save! In the tournament, you must complete the tasks described above!!!
First tallying of results - December 10.
Send final saves to the email natasha@heroes.ru.
Tournament rules and FAQ:
/topic/102/
During my month-long absence, nprf will answer all tournament questions starting from Monday.