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Posts from Mages – their development.

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17 years ago
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Thank you!

It seems that even my own Battle Mages were attacking each other for some reason...
Perhaps it would be good to cast fire or lightning spells near the new Gargoyle – the damage is increased due to the aura. This is just a theory; I haven't actually tried it.
I like Djinns because they move quite often and travel far. And aesthetically, I like Djinns the most. First, I would probably cast a minor artifact on them to increase their health and defense.
I also prefer Titans over the new units.

What do you think about the heroes? Do all of them deserve to exist, or are some clearly worse than others?

And what about development tactics on large maps, for example? Would it be correct to reach the Stronghold and Castle as quickly as possible on such maps to earn more money and increase creature growth by a factor of 4?
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17 years ago
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1. Battle Mages can attack their own units if they are not adjacent.
2. My favorite hero is Razazak. Basic defense skills are very useful. And golems simply work wonders.
12 golems from the very beginning, along with the gremlins that resurrect them, allows you to level up quite easily and quickly.
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17 years ago
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Thank you for your answers! As a newbie, I'm also interested in learning more about duels – for example, I couldn't defeat anyone with the Dwarves. My hero, Jalib, (and others too) kept getting killed. Is it just me, or is it actually impossible? I set the Dwarf to auto-battle mode and played Jalib myself. And another question – how do I view replays?
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17 years ago
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When the battle results are displayed, select the "save" option. Then, go to the settings, where you should find something like "replays" or "recordings." If I'm not mistaken, select this option, then "battle recordings," then the saved battle, and finally, "view." Enjoy.
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17 years ago
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Excellent! I suggest posting recordings of interesting battles and victories against anyone playing as the Academy! Otherwise, I keep getting killed as if nothing has changed.
17 years ago
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Jalib, check out the thread "Counter-heroes in duel mode"; it describes various tactics for mages, and there are replays available. However, the heroes in the duel are not quite typically geared for mages.
Regarding the choice of a hero for a strategic map: Hafiz, Nurah, Orac, and Razzak are the best. The first two are good for a quick start, while the other two flourish over time. Nazir is also good at the beginning, but he is predictable for the opponent. Faiz is an outsider for me (his special ability is not very useful).
In reply to _Prizrak_
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17 years ago
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_Prizrak_
It affects mines. Their damage decreases... And what will you do if you encounter a Phoenix, Elementals, and your opponent has a Ring of Mines level 3 equipped? Summoning is a great thing in the early game, but not so much in the late game, IMHO. The chances of finding this artifact are very high.
I'm not sure if it will work, but if you max out the summoning skill and have an Earth Lord, 8 or 6 mines with 210 damage each can be very helpful... but first, you can summon a Phoenix... it will definitely help against Orcs;)
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17 years ago
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I develop mages like this:

1) Take Hafiz as your main hero! He is the best hero for the Academics, you can do anything with him!!! You can rush, and it's easy to clear out neutral creatures! And he himself can withstand any opponent who dreams of rushing you!! He's not just a hero, he's a dream :) because he has

1) 3 stacks of 30 Gremlins at the start + a special ability for them
2) He's a Machinist, the Ballista gets stronger very quickly!!! Since all stats go into Spell Power and Knowledge, and he can also get a Tent at the next level, which means battles without losses!!!
3) As with all mages, he has strong magic
4) But the most important thing is that he gets a Ballista initially, along with a cart of ammunition, which is a good saving of money for further development!

You will see that playing with him is a pleasure (although he has been excluded from the list of heroes for the tournament, along with Deleb and Vittorio)

Allocate skills to:
1) First, fully develop the Machines: take the Tent, Ballista, and Triple Ballista
2) Take Summoning!!! This is 100%
3) Sorcery
4) Education
5) You can take Magic, or Logistics (although it's only 2%). Most likely, you will win sooner!!!

Useful tips:
The most important thing is not to lose the Gremlins, and the Tent will help you with this!

Good luck in the game and more victories!!!:)
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17 years ago
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(Ingvar Vysokiy) It's always easy to play as the Engineer... tell us something about Faez and Nazir – it will be interesting for everyone. The starting position for the Mages with Darkness is really something... Nazir dominates at the start, but fades in the late game...
Sorry for the off-topic.
15 years ago
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I like the Mentor the most among the magic factions. With him, the mages are simply unbeatable. And starting with 1 mage is a big help. You upgrade combat units – the Tent and the Ballista – plus the usual mage upgrades like spellcasting. Later, if the map is large (I love huge maps), by the end, when everyone has mini-artifacts and all the initiative artifacts have been bought from the shop, the mages can defeat anyone. I managed to get the mages to move one creature per turn. The enemy will never reach you. In battle, I prefer Elder Hermits (because of their repair ability), Archmages (Meteor Shower when there are no more than 40 of them, and then just shoot), Djinns (level 2 – Plague kills 2-3 monsters at a time on level 7), and Storm Titans (Storm is devastating). I build money and a Castle first. During the battle, I put the mages in one corner, the Colossi, and all the others further away from them. If the initiative is high, you run and kill everyone without looking. If it's low, you wait for the hero's turn and move the Golems closer to the archers while they are being attacked, and then bombard everyone with fire from the mages. The surviving enemies will be easily finished off by the Rakshasa.

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