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Thank you!
It seems that even my own Battle Mages were attacking each other for some reason...
Perhaps it would be good to cast fire or lightning spells near the new Gargoyle – the damage is increased due to the aura. This is just a theory; I haven't actually tried it.
I like Djinns because they move quite often and travel far. And aesthetically, I like Djinns the most. First, I would probably cast a minor artifact on them to increase their health and defense.
I also prefer Titans over the new units.
What do you think about the heroes? Do all of them deserve to exist, or are some clearly worse than others?
And what about development tactics on large maps, for example? Would it be correct to reach the Stronghold and Castle as quickly as possible on such maps to earn more money and increase creature growth by a factor of 4?
It seems that even my own Battle Mages were attacking each other for some reason...
Perhaps it would be good to cast fire or lightning spells near the new Gargoyle – the damage is increased due to the aura. This is just a theory; I haven't actually tried it.
I like Djinns because they move quite often and travel far. And aesthetically, I like Djinns the most. First, I would probably cast a minor artifact on them to increase their health and defense.
I also prefer Titans over the new units.
What do you think about the heroes? Do all of them deserve to exist, or are some clearly worse than others?
And what about development tactics on large maps, for example? Would it be correct to reach the Stronghold and Castle as quickly as possible on such maps to earn more money and increase creature growth by a factor of 4?