You can wander around a lot and level up quickly.
You can wander around a lot and level up quickly.
New here? I'm Roha — want a quick tour?
Well, how can you protect yourself from mind control when facing a Berserker? Are there any ways to do it?
Added 1 hour and 3 minutes ago
And another question,
Is 1 attack point a lot? And how much is it?
I'm interested in evaluating whether +1 attack for Garuna over 6 levels is normal or not.
Yes, I still actively use goblin warlocks; a 50% chance of a spell not working is not bad at all in your case.
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникYes, it was really interesting to learn how the probability of a spell failing is calculated, depending on the number of goblins!
Let's say a 15th-level necromancer uses the "Enslave" spell. An orc has 500 goblin shamans. What is the probability that the spell will not work as intended?
For example, let's take 10 archmages and a 15th-level mage with skilled chaos magic, who wants to cast "Ice Ring."
Then it should be +18 for 100%.
15% chance that the spell will fail;
45% chance that the enemy's magic will be reduced by 2 times when calculating the spell's effect;
the same chance (45%) for doubling the spell's cost;
15% chance that the goblins will be pushed back to the beginning of the attack turn order, and if it has a cursing effect or deals damage, it will affect the goblins, and the caster will not spend mana.
antonag07 How did you calculate that?
Honestly, I just don't feel like looking it up in the description.
If you've already found a formula, could you write it down? How do the spell blocking percentages depend on the number of goblins and the level of the Sorceress?
Using the formula (Sorceress level + spell level + 17) x 25, it turns out that to block the "Charm" spell cast by a level 15 hero, you need 925 goblins. If there are 500 of them, then the probability of blocking should be (500/925)*100% = 54%.
Why did you get 15%?