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The strength of a castle largely depends on the player, and the faction is simply a visual representation of the cunning plans of the person behind the mouse...
And how does the balance stand in other games? It is more or less balanced if the factions have a small difference in characteristics, properties, etc. But in our case, death goes against life, there's a war of elves, chaos, and order – where can absolute balance come from? Or maybe we should ask the Chinese to inject their yin-yang into the game. They love harmony.
And yet, in the voting, only 16% of people gave a poor (and terrible) rating to the balance. That is, the game is 84% balanced! How does that arithmetic work?
And how does the balance stand in other games? It is more or less balanced if the factions have a small difference in characteristics, properties, etc. But in our case, death goes against life, there's a war of elves, chaos, and order – where can absolute balance come from? Or maybe we should ask the Chinese to inject their yin-yang into the game. They love harmony.
And yet, in the voting, only 16% of people gave a poor (and terrible) rating to the balance. That is, the game is 84% balanced! How does that arithmetic work?
А у нас план... Погост!
DeniusM:cool:
DeniusM:cool:
