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Posts from Balance in Heroes 5.

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How would you rate the balance in Heroes of Might and Magic 5?
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#16
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The strength of a castle largely depends on the player, and the faction is simply a visual representation of the cunning plans of the person behind the mouse...
And how does the balance stand in other games? It is more or less balanced if the factions have a small difference in characteristics, properties, etc. But in our case, death goes against life, there's a war of elves, chaos, and order – where can absolute balance come from? Or maybe we should ask the Chinese to inject their yin-yang into the game. They love harmony.

And yet, in the voting, only 16% of people gave a poor (and terrible) rating to the balance. That is, the game is 84% balanced! How does that arithmetic work?
А у нас план... Погост!
DeniusM:cool:
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#17
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When will they release a patch that makes everyone happy and gives everyone a reward?:rolleyes:
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#18
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The balance is excellent; I'm more concerned about the starting skills of the heroes and the ability to choose them. As for choosing a faction, it depends more on personal preference for a particular faction than on its strength or weakness. In the past (3, 4), I liked playing as Humans, but now I don't play as them at all in the 5th game.
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#19
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The balance is generally okay, but I'll say it again, it's ruined by the Necropolis faction with their 10,000 skeletons.
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#20
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If you give the Necropolis faction time to accumulate those 10,000 units, Haven will gather a couple of thousand knights and crush those skeletons in half a turn. But in general, the task is to prevent the Necropolis from accumulating such a large army.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#21
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But Necropolis will gather not only skeletons... :rolleyes:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#22
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Just imagine 2000 units of level 6... it's unlikely there will be an adequate response to that...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#23
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There’s no need to complain about the balance. Almost every time I win, people complain about the balance, saying that I won because of it. By the way, the same thing happens when I play against Necropolis (I usually play as Haven and Dark Elves).
In reply to Alan
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#24
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Alan;42801
Just imagine 2000 units of level 6.... it's unlikely there will be an adequate response...
I can't imagine.
Пуля производит удивительные изменения в голове, даже если она попадает в за***цу.
In reply to СКИФ
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#25
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This requires playing on one map for weeks.
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#26
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Both the voting results and the comments clearly show that the balance is fine! And if someone can't play (or doesn't want to), it's easiest to blame the balance!
А у нас план... Погост!
DeniusM:cool:
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#27
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In my opinion, the balance is there. But what's really stupid is that:
1. You can only build one shipyard at level 12 of a town.
2. You need to reach level 30 to get a super ability. I wonder, will this ability be needed at level 30? Of course, if it's a campaign, but in a scenario, you also need to manage to reach level 30.
In reply to Magnus
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#28
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Magnus;43320
In my opinion, the balance is there. But what's really stupid is that:
1. You can only build one shipyard at level 12 of the town.
2. You need to reach level 30 to get a super ability. I wonder, will this ability be needed at level 30? Of course, this is more relevant for campaigns, but in a scenario, you still need to manage to reach level 30.
A super ability is a dream and a goal for min-maxers :) It's like making leveling up more interesting.
In reply to Night
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#29
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Night;43331
A super ability is a dream and a goal for min-maxers :) It would make leveling up more interesting:)
Yeah! It's very interesting to go through 30 levels with the desired build. Especially when an unwanted skill pops up in the middle of the build. And it's very interesting when:
either you get a super ability or you get the ultimate class skill
But at the same time, the developers didn't allow it.
In reply to Magnus
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#30
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Magnus;43335
Yeah! It's very interesting to complete 30 levels with the desired build. Especially interesting when an unwanted skill appears in the middle of the build. And it's very interesting when:
either you get a super ability or you get the ultimate class skill
But at the same time, the developers didn't allow it.
Replayability, after all:D

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