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Wic (blue, Stronghold, Tyraxor) def DubrovinPoll (red, Fortress, Broghild) @ Jebus, 126
At first we skirmished normally, Pasha strategically lured me into a couple of Castle-Stronghold matchups, obviously hoping to freeload as Castle, taking advantage of my love for Stronghold.
But I'm a cunning parrot, I know that if Pasha has any Stronghold play technique, it's definitely not polished enough to blitz with it. So I took Castle. And of course I insisted we play strictly by the rules, without experience and classes, which are only needed here for Stronghold.
Pasha started suggesting other options, and in the end we settled on me playing Stronghold, and Pasha playing whoever he wanted except Castle. With experience, tax, classes, etc.
In chess, this is called a hidden trap — you really want to take the strongest faction on Jebus (with normal control), Fortress, so much that few can resist. And Pasha couldn't resist either.
But I've tested blitz on Jebus with almost all factions, and I've learned that Fortress is not only 100kg of fresh goose meat, but also death to the timer. There's a risk, of course, that Fortress might actually take off, but that requires very fast hands and strategies for Fortress ingrained in the spinal cord, which not everyone has.
111 found an external dwelling of wolves, harpies, and behemoths => we play.
113 took a mini Griffin Conservatory, which made life much easier, and immediately a Pandora's box with 35 wolf riders. Nice. Found a second external wolf dwelling.
116 a Stronghold Griffin Conservatory, too bad it's only a level 2, would have dropped any one.
117 bears in the castle, external dwellings — bears, 2 harpies, 2 wolves, 1 orcs, 2 goblins. Papa with Earth magic, Logistics, and Scouting. Also a Speed Ring, Boots of Speed, club +5, shield +4, gauntlets. Scouted many artifacts and a third Griffin Conservatory.
True, very tight on gold (which is strange for Jebus) and nowhere to build the lookout tower — I have a secondary hero, but from there it's a kilometer run to the nearest split, and the scout stubbornly refuses to become expert.
I decided not to force events, it's not that necessary in blitz, and to approach the center exit carefully — take 2 Naga Banks, all the hives and the Griffin Conservatory, get a Word spell for papa.
122 on the first attempt no Word of Light, only Blind among the interesting stuff. But this was accounted for in the plans, papa was set to farm near the GO.
123 the chain sweeps up the remaining needed stuff from the respawn, papa breaks the GO (Stronghold of Lv 2 Master Gremlins), runs into a Sultan horde for the Book of Air — annoying, Earth is not expert yet. Barely kill them, losing 6 birds, a few wolves, and all goblins-orcs. But wasted time, and the next fight with Crystalites for the Wings was the last for this day, with half a turn still remaining.
Along the way I missed the Inferno-Castle — couldn't take it due to the timer, otherwise I would have ended up much further from the goodies.
124 I take the Dragon Utopia (second Book of Air, shield +4 all), scatter noobs around the center.
125 second Dragon Utopia minimal — Black Orb (not such a bad thing — Brogh has nothing to counter mass Word of Light), shake down artifacts, take sword +5 all, Boots of Speed, run into another Inferno-Castle, build a guild.
126 behind the rock, the opponent appears... on his turn I spend a long time calculating the chain to transfer the army home through the Gates, upgrade bears and harpies and return back to papa. I think I calculated it, but it's very complex, I was afraid I wouldn't execute it in time due to the timer or mess up somewhere.
Especially since Brogh's stats and army are noticeably weaker than mine, so I decided to attack as is. Took 2 artifacts along the way (one taken but not collected by Brogh), Sandals +2 all, prepared for the attack, but Pasha already understood his fate and surrendered. Later I checked — after the first round of the assault, almost the entire swamp army was killed.
Thanks for the game!