- Using "Wings of the Angel" and the spells "Fly" and "Dimension Door" when moving from one zone to another is only allowed if the guard between them has been defeated.
Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Differences for Jebuss:
Or is this even a difference? It seems like it's not allowed according to the rules.
5.12. It is forbidden to enter neighboring territories without breaking through the guard stationed at the passage (i.e., if it is moved). If two or three guards are scattered along the road, any one can be chosen to break through.
If there is no guard at the passage, including if it is moved, it is allowed to freely move from one spawn point to another.
So, "penetrate" means to move across, not to fly or teleport? :)
So, "penetrate" means to cross, not to fly through or teleport? :)
The concept of "penetrate" includes the concept of flying through/teleporting.
But with Wings (Flight, Jump), it's not necessary to break through the guard of the respawn point (applicable to many map designs, in particular 2sm4d(3)).
The concept of "penetrating" includes the concept of "flying through" or "teleporting."
But with Wings (Flight, Jump), it's not necessary to break through the guard at the spawn point (applicable to many map designs, in particular 2sm4d(3)).
From the first, it follows that it is impossible to penetrate in any way without breaking through the guard. From the second, it follows the opposite.
The meanings of the first and second sentences contradict each other. :)
The first implies that it is impossible to penetrate in any way without breaking through the guard. The second implies the opposite.
If questions arise regarding the possibility (of course, it is possible, in particular on 2sm4d(3)) of penetrating into neighboring territories without breaking through the guard, given the presence of Flight (Wings) or Dimensional Door, then we will clarify this point in the Rules.
5 12 states that you cannot move from respawn to respawn without killing the guards. So where did it come from that in SMK you can jump over or fly over on angel wings? I started arguing about this and turned out to be wrong; maybe there are some other rules /topic/3515/ besides these already edited ones? If not, then I believe that to avoid unnecessary questions, this should be written down and put on public display. For example, I am a newbie, and based on the rules, I believe I am right and you cannot move from respawn to respawn without breaking through the guards. Try to convince me otherwise based on the aforementioned rules. We are talking about breaking ГО when there is an opportunity—not on the way, but regardless—to bypass ГО and break through from the other side of the respawn
Guys, who created the rules? In my opinion, there are some flaws in them, specifically point
5.12 states that you cannot move from one respawn to another without killing the guards. So where did the idea come from that you can jump or fly over on angel wings in CM? I started arguing and it turned out I was wrong. Maybe there are other rules besides these edited ones? /topic/3515/ If not, I think it would be worth writing this down and making it public so that there aren't any unnecessary questions. For example, I am a beginner, and based on the rules, I believe that I am right and that it is impossible to move from one respawn to another without defeating the guards. Try to convince me otherwise, based on the above rules. This concerns breaking ГО when there is an opportunity to go around instead of going directly, but still bypass ГО and break through from the other side of the respawn.
Actually, if there is a dispute, then this particular point of the current Rules says that you are correct because:
5.10. "Angel Wings" can be used without any restrictions, unless it contradicts paragraph 5.13.
This has already been discussed: In the new version of the Rules, it will explicitly state that it is possible to penetrate into other territories (in particular, on the 2sm4d(3) template) without defeating the respawn guards.
Actually, if there's a dispute, this point in the current Rules states that you are allowed to do so, because:
5.10. "Wings of the Angel" can be used without any restrictions, as long as it doesn't contradict section 5.13.
This has already been discussed extensively, I repeat:
The new version of the Rules will explicitly state that it is permissible to enter other territories without breaking the Guard, (in particular, on the 2sm4d(3) template).
The point about the wings is described very subtly. Or perhaps it should be point 5.12. It's already clear that anyone who has recently played according to the current rules will always understand that it is never permissible to enter without breaking the Guard. They should have added something about the wings there. Again, according to 5.10, it only says that it is permissible to enter with wings, but where did the damage and flight come from then?...
And in the new version, will it even be possible not to attack the Guard? (if it can simply be bypassed)
The point about wings was described very subtly. Or perhaps point 5.12 then. It's clear that someone who has recently been playing according to the current rules will always understand that under no circumstances is it possible to pass through without breaking it down. They should have added something about wings there. Again, according to 5.10, only those with wings can pass through, so where did Dimension Door and flight come from?
And in the new edition, will it be possible not even to attack GO? (if you can simply go around it)
Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением.
"Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
Comments and summaries on section II (beginning).
II. Rules for online games on the 2SM4d(3) template and the SoD version.
3. Color and Castle selection:
....
And another question about the "check" system, why would I want to "check" if I enjoy playing as a specific faction and would like to play as it?) Judging by the tournament, people don't seem to be fixated on overpowered factions, and the distribution is more or less smooth.
It's not enough for you to want to play as a specific faction; your opponent must also agree with this.
The rule is written for the 2SM4d(3) template, where the blue player's starting generator is, on average, slightly weaker. Therefore, blue uses the right to choose a faction first (a slightly stronger one) to compensate for this. Usually, the player who is lower in the ranking starts the "check" process (I will write this in section VI. Regulations for the Seasonal Ranked Tournament), and the second player chooses the red color. With skillful "checking," relatively comparable factions remain for selection.
Also, in section V. Non-standard and controversial situations. Judging.
there will be a clause:
Any changes to the rules are allowed with the mutual consent of the players...
4. Restarts.
....
I would remove restarts (except for situations with more than one starting castle, no fort, and several cities), in my opinion, it's much more interesting to get out of all sorts of difficult situations, which will add a non-standard element to the development.
– if a player has more than one castle at the start;
– if there is no fort built in the starting castle.
But we will not remove subjective restarts; this proposal will not find support.
So, if an empty enemy castle is captured on map 116 without a fight, is this grounds for a restart or not? This is a fundamental question when trying to avoid a restart due to a match.
There is a proposal for subjective restarts:
Subjective restarts:
each player has the right to take a restart/restarts, that is, start a new game with a map regeneration. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second day (111+112 or 112+111), or one restart on the third day (113).
Subjective restarts:
each player has the right to take a restart twice: on the first day of the game and within three days, that is, start a new game with a map regeneration.
Which do we prefer?We can either vote or introduce it experimentally for the winter season (111+111+111 or 112+111 or 113).
Will we introduce
Restarts for one road in the Global Order and a strong block?
We can either vote or test it in the winter season.[/B]
That's all for today; I've written a lot
What do we prefer? Either we can vote, or introduce it experimentally for the winter season (111+111+111 or 112+111 or 113).
Option 1: introduce experimentally for the winter season - 3 rest days in total (and no restarts for a single road on ГО, blocks, roads not on ГО, ugly respawn, etc. - you have as many as three rest days to fix these issues...)
Option 2: introduce experimentally for the winter season - 2 rest days in total, if there is a technical restart for 1 road on ГО and a "strong" block.
For me, Option 1 is preferable - simple and clear. In the second option, various, shall we say, misunderstandings are possible when defining the word "strong" - both at the stage of discussing the word and at the stage of interpretation and clarification already in games...
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