Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Reports on online games and their confirmations (Autumn 2010 season).
The opponent finally managed to recruit George after three attempts, what a pain... :) And I decided on Aislinn. Even before I saw the starting art with the skull. I don't know if it was the right choice, but the first week was just awful. With morale -2, sometimes only skeletons move per round. It feels like antimorale triggers 2-3 times more often than morale at +2. On the map, I don't see anything special, the GG is running to capture the secondary town. There are a lot of blockades along the way, all the skeletons go back to the graveyard. The secondary town is not only on snow but also behind mountains. At the end of the first week, I barely reach it. Along the way, I took a small town of Gremlins. The 3rd skill is Earth, which is good. Near the secondary town, there's a well on the road, which is also a good find. In the main town, with two markets, it's barely possible to build cavalry in the fortress. On day 121, I have Gremlins, and I fight off some minor creatures in the snow. They give a basic search skill. I gather a bit and head back home. At home, with 121 ED, Edric with three cavalry units breaks through 2 graveyards, scouts for a Thrang Consul, and clears a path through a 20+ creature blockade. It turned out to be too many, so I retreat 1. He gives back the cavalry, scouts further, and sees an entrance to the underground without guards, captures it, and there, I already see the blue player. I can rush without a hero. Edric is killed. Aislinn takes a small town of Gnomes near the castle, then defeats a prison with Alamar, level 10, with 7 creatures, gaining experience in literacy and advanced fire magic. She gives resurrection to her mother. On day 127, I finally get the expert slow skill. On day 131, in the stables, I get champions, and a cloak with 2-2 stats, behind a horde of black creatures. I hope for a max skill in the consulate, but as usual, I only get 2. I don't have enough mana to settle in the castle, so I need 2 more turns... I start building up with angels and have to move towards the well. Along the way, I kill 20+ Medusas for 2 scrolls, there's frenzy and armageddon. :) (Alamar is nominated for a medal posthumously. But will this be considered a hit-and-run?) I was already preparing to attack the opponent, but then, right in the direction I moved towards the well, Galthran appears from a portal. I go to meet him, destroying an imp town along the way to get skeletons. But here's the problem, the GM only built up to tier 3. Maybe I shouldn't have approached within his visibility range... Then there's definitely no chance against the meteor showers. But the opponent notices me, gathers everyone, and attacks. Galthran 5-8-3-4 21 MP, 8 Deaths, 258 Skeletons, 12 Greater Liches, 16 Vampires, and Meat. Aislinn 4-4-7-12 100 MP, 2 Angels, 7 Champions, 251 Skeletons, 42 Archers, 99 Spears, 14 Swords. Galthran is on tactics, haste is not expert. Mass slow, stone skin, and shield, plus a lot of MP, did their job. Thanks for the game!
Show your true face when losing. Make sure it`s not ugly.
I got a good roll - a Dragon Utopia on the respawn, 2 external dwellings of birds (one was far away, didn't take it), 3 Dwarf Cottages. On the first week, I build a secondary Rampart hero through the stables, broke through to a second secondary on the grass - there's a block of Griffin Conservatories on the road - I turn back. Along the way, I clear a Dwarf Cottage of 20 and camp on turn 117 at a bird external dwelling, home bears in the castle. At the start of the second week, I clear a Medusa dwelling of 10, a Naga Bank of 4 with a Griffin Conservatory scout hero - they cost me 6 birds, another 2 Dwarf Cottages of 15 each - I immediately upgrade 3 bears, the scout heroes break through the Griffin Conservatories and take a castle, I buy myself out there, clear 2 Griffin Conservatories (2+3), enter a treasure zone on the rocks. There I get a Club +5, Shield +6, Hat +3, Crag with expert Offense, Defense, Earth, Air, and starting Tactics camps at the overlook, planning to pass and take the home Dragon Utopia the next day, but then the opponent arrived having broken through КО, so I had to focus on him instead of the Dragon Utopia :). 131 - I attack without buying growth: 16 11 1 7, 3 upgraded bears, 5 angels, 8 upgraded birds, 6 ducks, 22 orcs, 50 upgraded goblins, 25 dogs, against 9 9 3 3, 4+5 angels, 2 champions, 41 marksmen. I positioned myself and with Mass Haste cut down more than half of the troops, the opponent also cast Haste, fought back a bit, but it didn't save him - victory.
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
5.11.10 SEM_56 (red, Stronghold, Kreg, Kreg) def KillerVampir (blue, Conflux, random, Erdamon, Dragon) 2sm4d(3), 133 It was a good game for me - 1 new bird, 2 native tier 2 units, 4 nagobanks, 2 hives... The opponent came through a tier 2 unit and was punished, thanks for the game...
5.11.10 SEM_56 (red, Stronghold, Kreg, Kreg) def KillerVampir (blue, Conflux, random, Erdamon, Dragon) 2sm4d(3), 133 It was a good game for me - 1 new bird, 2 native tier 2 units, 4 nagas, 2 hives... The opponent came through a tier 2 unit and was punished, thanks for the game...
I see he has two native units, I break through on 127 and think I'll get to the main one, but he's... far away :smile21: Thanks for the game!!!
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
First week - No caches, took 2 Crypts, Gnome Mine on the Snowy secondary at 15, but didn't go to the secondary itself; I needed a Chain, and there was no money for the Hero. Horses in the Castle were set up.
Second week - on the Snowy secondary I took Mini Gnome Mine and Medusa Mine, took the secondary, fought my way home, took Mini Griffin Conservatory and Maxi Hive there, went to the second secondary for 20-49 Monks underground, took Dungeon, looked for the Treasury entrance there, but found Double Consu instead, took it, finally found the Treasury entrance; damn, it turned out to be far.
Third week - nothing's there, I wandered off who knows where, barely had enough chains; then I see Ayman very quickly hitting the Library behind the Wall, then 20-49 Cop. Guards, I realize it's time to get out of there, because against Loshek's proven 60+ Grands, 10+ Thunderbirds, 9 Unicorns, I can do nothing since I have neither Tactics, nor upgraded Haste, nor Slow; fought my way home toward the Dragon Utopia, took 2 Relics there, ended up with around 25 Vivs, took Mini Dragon Utopia (Cuirass +4+4), then went to Treasury, the entrance to which was from the Snowy secondary and in the Teleport. Set up Angels.
Fourth week - in Treasury from the Snowy secondary in Teleport, very luckily I take the entire Fifth Floor with nearly 50 Manticoras with Gr., DD through the Wall to the Hive; he opens the landscape of Dragon Utopia-Three (Shield for All, Titan Shield, Gold). At the end of the week using Flight I fly in from the Snow and take Ayman's Table.
Fifth week - buying up growth, Loshek spotted a Dragon Utopia in Treasury Three, I go there; pity they gave Gladius and Necklace for All there, I really wanted TP, but no matter, there are 2 Cyclops-spots to search for TP in Guilds, Black Market on the secondary near Ayman, and meanwhile in Treasury pandoras I'm looking for TP, didn't find it. Found Experience and 5 Reds. At the end of the week Ayman took his Table back, Dessa attacks. 50 Ducks, 7 Angels, 100 Marks, rest of the same, 2000 Explosion, Right of first move in the first round, plus right of first move in all other rounds due to Catapult Skill, Mass Haste, settled it.
The start was strong for the elves — 19 + then I took an external dwelling, but the secondary skills weren't so sweet (barbarians and swamp) + the road to the ГО unfortunately doubled with ghosts. On the first map, uniques in the Citadel, at the barbarians' place birds in the Fort, external dwelling of elves and wood.
On the second, I broke through the metro to Pasha's dungeon, but I didn't go there immediately; my scout hero went to take the swamp via the long road. I planned to try rushing at the end of the second week through the dungeon, but I saw an external dwelling of rus in the Citadel and what looked like a convenient treasure zone. I decided to call it off. I took the external dwelling of birds, at home Castle, at the barbarians' Citadel, Kyrre with expert earth magic and gloves.
At the beginning of the third, I entered the treasure zone, immediately a library behind the stumps, I see Pasha's scout hero across the mountains, I go further, hit the minotaurs and stand next to the red's external dwelling and a shield + 3+3. Dessa runs away. But I have no choice but to clear the treasure zone I got (since there's nothing else besides the swamp). I ate in that treasure zone two red external dwellings, a couple of Pandora's Boxes (25 medusas and experience) by the end of the week I took the gold mine there and the necromancer's sword with chainmail + 3 spell power. I plan to assemble the armor of the Damned ))) I have the shield, the sword, and I see near Pasha's metro corpse, but I never found the helmet.
At the beginning of the fourth, nothing to do, the ГО is inconvenient, I have to fight Kyrre into the swamp and rearrange with a complex chain. The pace dropped sharply, of course. I saw a Dragon Utopia at Noga's in the swamp, so there are hopes for the future. On 144 I took the Dragon Utopia, it turned out to be mini (wings), I thought I'd make it by the end of the month to Pasha's but I saw an external dwelling of angels and called it off again, and in vain )). I ate another bunch of Pandora's Boxes, all experience, did a couple of quests, all for gold. They stubbornly don't give me magic. In the end, Pasha rapidly takes my capital on 146.
At the beginning of the second month, I gather some angels from the external dwelling, take the Hive on 8, break through the keymaster's tent and move into the treasure zone, to complete the quest and visit the Pandora's Box behind the keymaster. Again no luck — the quest gives gold, behind the keymaster 5k experience ))) I was hoping so much for magic. There Dessa almost caught me. I wanted to take the Titan's cuirass there behind the reds and the Pandora's Box behind the blacks, but Pasha didn't let me, I had to break out of the treasure zone. At the end of the week, I visit the library and position myself in the zone accessible to my capital. On 146 I take my capital, build the 4th level there, and have Town Portal, but a massive screw-up — not enough movement points for the Town Portal ))). If I hadn't taken that +1 to spell power, it would have been enough — lesson learned for me. In the end, I was killed in the castle, Pasha finished me off with mass haste.
Thanks Pasha for an interesting and even somewhat adrenaline-filled battle )) !!!!!!!
We played with water. :) In general, it generates quite interestingly; in 2 out of 3 generations, ГО guarded the shipyard. The respawns generate small and not very rich, but roughly equal in area. The last generation dealt ГО "not on the road" :), i.e., the shipyard had standard passage guards. Both of us got into boats on the first week and sailed as noobs to roam the expanses, which unfortunately offered nothing but rusalkas and rare piles of wood. I broke through to my native respawn, but the only passage was blocked by up to 99 medusas for an artifact and a mercenary guild. I painted the external dwelling of ogres, homes 1-5 in the Citadel. On 121, Ciel visited me, but while breaking through the marks she lost many troops, and I overwhelmed her with birds and haste.
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
Confirmed. On the 1st psyche in Citadel. ГО on wasteland and 2 roads. One leads to a ship, the other for 50-99 marks into a barbarian secondary town. In the end, at 121 I break through the marks and see that the secondary town is the road between my spawn and the opponent's spawn. Thanks for the game