Posts from Heroes 6 - Discussion
It describes what was referred to here as a "meeting with fans." In reality, a Ubisoft producer was talking to representatives of Russian forums about changes in the game. In particular, about dragons.
The justification was very amusing: "Since dragons were too powerful a creature," they decided to remove them from the creature roster and make them bosses. Yes, that will improve the balance much better :rolleyes:. Although dragons as seventh-tier creatures were quite balanced. It goes without saying that bosses in the army (it says that they can still be recruited) will create a monstrous imbalance.
I don't understand the idea with spells as abilities. How does that work? Then there won't be enough experience points for all the spells! However, it's hard to understand just from words – you need to see it.
Now, let's discuss this. Maybe someone noticed something else interesting?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I found the justification very amusing: because dragons were a too powerful creature, they decided to remove them from the regular units and make them bosses. Yes, that will improve the balance much better :rolleyes:. Although dragons as level 7 units were quite balanced. It doesn't even need to be said that having bosses in the army (as stated, they can still be recruited) will create a monstrous imbalance.
I didn't understand the idea with spell-abilities. How does that work? Then there won't be enough experience points for all the spells! However, it's hard to understand in words – you need to see it.
And I understand, so there won't be a magic guild now. A warrior hero learns abilities, and for a mage, instead of abilities, there will be spells.
I liked how they explained reputation – life, death, or neutral. Now, it seems that the hero's skill tree (class) will depend on their reputation.
And I didn't like that the fourth race won't be announced; perhaps the developers want to add to the already known races.
I think it's objective that they reduced the power of direct magic. Otherwise, it would be like in Heroes 4 with the Order, Death, Nature, and Chaos factions, where, after upgrading magic, the soldiers become useful only for covering the hero-mage, and in these factions, the warrior hero is much weaker than the mage, and the same was true for Life; the mage hero was more useful than the warrior.
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Ракета прущего дыма и море свободы
Серьезные помыслы, прущие скорости, мама с вопросами:
- Куда ты дел совесть? Стань взрослым.
Я в ответ молчал виновато
- Посмотри на брата, разве трудно быть нормальным?
Им не понять меня, не поменять меня
Хотели поломать меня - им не поймать меня
В чем моя вина?
Думал бежать отсюда, хлопал дверями злобно -
Обида-паскуда
Мама била посуду и тихо плакала
Молилась за меня Богу - свечи ставила
Yes, that way the balance will be much better. Although dragons as seven-level creatures were quite well-balanced. It's not even worth mentioning that bosses in the army (it says there that they can still be recruited) will create a monstrous imbalance.
In my opinion, everything is done quite logically. A dragon should be a truly powerful creature, and now, in order to defeat even one, you will have to make a lot of effort and suffer significant losses.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
Here's what happened. Ubisoft bought the franchise from 3DO, but in "material terms," they essentially received only the "game discs." There was no encyclopedia of the old Might & Magic world; there were only scattered stories known from the campaign plots. Then, Ubisoft representatives started scouring "Heroes" websites, trying to gather as much information as possible and tie it all together into a "unified whole." But it didn't work: the information often contradicted itself, so they decided to rewrite everything "from scratch."
I'm currently in negotiations with one of the insiders to have him and Marzin suggest to the developers that they connect Ashan to the old universe using external text in one of the missions.
I don't understand the idea with spells as skills. How does it work? There wouldn't be enough experience points for all the spells! However, it's hard to understand just by talking about it – you need to see it.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
Except the ones we've made
Moderated: OFF-TOPIC in the message
Because in the fifth and third Heroes games (I haven't played the others, but I think it's the same there), there were quite a few spells. It's unlikely they will reduce the number of spells because fans won't approve of it. There are many more spells than perks, and they should be distributed approximately equally, IMHO.
Except the ones we've made
Okay, let dragons be bosses :(. I've already come to terms with that. Maybe it will be better this way.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Okay, let dragons be the bosses. I've already come to terms with that. Maybe it will be better this way.
Hey guys, we got the green light! So, we're making dragons the bosses.