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Posts from King's Bounty: The Legend

5.0 (1 rating)
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Will the reincarnation of this legendary game live up to its name?
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15 years ago
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Due to the lack of runes, I can't learn "Fireball," but it's the best spell against Thorns.
Firestorm...
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15 years ago
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No, why not, "Arrow"? These are two different spells.
In reply to Ple-Sen
15 years ago
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Ple-Sen
Fire rain...
The arrow will be cheaper and easier to find;)
In reply to Проходчик
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15 years ago
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Due to the lack of runes, I can't learn "Fireball."
But the mage has this spell from the start ;)
I myself played as a mage on normal difficulty and completed it without any problems, although I got stuck in some places. For example, I killed the kraken after the dwarves and the spider, and I actually felt sorry for it :)
Then I tried playing as a warrior on impossible difficulty - Darion didn't pose any particular problems, but I got stuck on the Islands of Freedom, and then "The Princess" came out... The Marshlands are really difficult, but you can leave the strongest units for later and finish them off when you come back for the indulgence. This quest is not mandatory, but it is extremely useful - with the Ruby of Angar, fairies, dryads, and demonesses become a formidable force...
And you can also engage in breeding strong units for the sake of quests - it's a very entertaining thing, if you don't overdo it ;)
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15 years ago
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Winner! A newbie might find it helpful to read this thread: /topic/5535/
Otherwise, it's almost disappointing that our experience isn't being used. We played on Impossible difficulty, but it should be twice easier on Normal.
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15 years ago
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I finally signed a peace treaty with the dwarves. But about Kordar, in order... :)

At first, when I arrived in Kordar, I was very happy: soon I would have the last two elementals at my disposal! But, while I was looking for where to recharge Lina, I got lost, lost half of my army in battles, and had to return to Darion. But, as a result, I still received significant support (the artifact is just great :)!), descended into Lower Khadar, cleared the upper part, found the king, and received a quest for the Bogachcho Castle (which also means getting the Reaper :) ). But, I didn't have enough strength yet, so I wandered around the Ardan Peaks, returned home, finished clearing the islands, defeated the Kraken, and with a large army, I set off. And now, with a depleted army, but with the last elemental, I arrived in Darion by airship :). I was given access to cavalry, and I encountered a money problem. However, I still have enough gold (200,000), the cavalry died, I replaced them with white bears, I am finishing clearing Kordar - I will kill the spider last. The elves are waiting! It's time to free the little princess!

I completed this half of the game in 14 days, Bill Gilbert is level 17. Among the elementals, Slaim has the most levels - he is level 18, Zerok is level 17, but I hardly use them, I think they won't gain any more levels. Lina is level 12, I plan to develop her to at least level 20, the Reaper is level 4, I'm thinking about what to develop in him first, all his abilities are good. I really like the game, I think I will play it again and again :)!
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15 years ago
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Played as a Wizard on normal difficulty this summer.
Had millions of gold; my rear end was sore from fighting black dragons – I skipped them; there was nowhere to invest runes after maxing out good skills in the magic guild and others; the elf island is disappointing with its poor design and inconvenience, it's the only island where I used my own notes on the map. I quit after killing Karador. It's interesting to explore the magical lands and learn about them; it's NOT interesting to grind through thousands of monotonous battles.
Just an average game.
In reply to Happy Life
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15 years ago
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Morning
... It's not interesting to grind through thousands of monotonous battles.
Mediocre.
I disagree. The game is interesting because there are many different battle scenarios with different hired troops, and the tactics are diverse.

P.S. - Try playing on the impossible difficulty level and without any losses at all... and it will become more fun ;)
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15 years ago
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I agree, playing on difficulty levels below Hard is simply too monotonous. Hard mode is better; it requires a bit more thought.
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15 years ago
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What's so difficult about it? Well, enemy units will become larger, battles will take even longer, and they will be even more exhausting. My complaint isn't about the ease of battles, but about their sheer number. You can't walk ten meters without getting into another typical battle, and there's nothing else in the game. Grinding, suppressing boredom, fighting through monotonous, repetitive battles. It was still interesting to get all the spirits and try them all out, but then it's just more boredom. There are no interesting events, features, or things that liven up the gameplay – just sleep-inducing, monotonous battles and quests that involve battles.
OH, I SAW A NEW UNIT AND I CAN HIRE IT, but what's the point? What's the point of yet another typical unit? To look at its animation, and see how much damage it does with its ability "deal damage"? Is that the point of the game?
In Heroes, you need to develop your castle, allocate resources, and fight against the enemy. Fighting neutral creatures is possibly the most boring part of the game, and here it's the main goal.
BORING.
In reply to Happy Life
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15 years ago
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Morning
What does difficulty have to do with it? Well, the enemy units will become tougher, battles will take even longer, and they will be even more exhausting. My complaint isn't about the ease of battles, but about their sheer number. You can't walk ten meters without getting into another typical battle, and there's nothing else in the game. Grinding, suppressing boredom, fighting through monotonous, tedious battles. It was still interesting to get all the spirits and try them out, but then it's just more boredom. There are no interesting events or features that liven up the Gameplay – just sleep-inducing, monotonous battles and quests that involve battles.
OH, I SAW A NEW UNIT AND I CAN HIRE IT, but what's the point? What's the point of yet another typical unit? To look at its animation and see how much damage it deals with its "deal damage" ability? Is that the point of the game?
In Heroes, you need to develop your Castle, allocate resources, and fight against the enemy. Clearing neutral creatures is possibly the most boring part of the game, and here it's the main goal.
IT'S BORING.
I agree with you on some points; battles with neutral creatures do get boring quickly. But there are also interesting battles! For example, when fighting an enemy hero with a "very strong" threat level, you won't be bored ;). Quests are mainly not about battles, but about simply running around; battles are just a condition for this. No one will let you just run around for no reason. New, more advanced troops and, of course, spirits make battles much easier! Getting new troops is worth it to reduce losses and shorten battles: 7 black dragons, supported by elven rangers, will defeat enemies faster than 150 swordsmen with the same number of archers. Troops also get stronger, so often I do this: I clear out the easier units, go to the next location, clear them out there: I gain experience, new troops. With my increased strength, I return and clear out the now weak monsters. In "The Princess," they also made it so that "very weak" units run away – so you have to fight less! During my first playthrough, I'm still interested in the story, and then I'll try to play better and better – to set a record!
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15 years ago
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What does difficulty have to do with it?
It only matters in the sense that you might not be able to complete the game on an impossible difficulty. What difficulties could there be on normal? You run up to the bots, hit them on the head, and they die.
On impossible, you have to think: what to cast and in what order, when to wait, where to move, and how to counterattack.
For me, the interest lies in doing what seemed impossible yesterday. It might take a month to complete. The interest isn't in beating all the bots in two days; that can actually get tiring.
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15 years ago
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Even on the normal difficulty, I had to think and perform all these actions. I traveled with small and weak armies, relying on spells. By the third continent, the thinking process had become monotonous and repetitive. The scheme was always the same, with a few exceptions: send summons forward to attack, place ice and stone walls to hold back monsters while they are bombarded with nukes, and send expendable units ahead.
All these schemes had been played out hundreds of times in Heroes of Might and Magic, which has much more to offer.
I agree with you on some points; battles with neutral creatures do get boring quickly. But there are also interesting battles! For example, when fighting an enemy hero with a "very strong" threat level, you won't get bored.
Unfortunately, battles against a hero were not perceived as "Battles against a Hero." You might just get hit with a fireball. Only battles on interesting arenas with various features were enjoyable. Otherwise, there is no variety, which is the main and significant drawback of the game.

I played through the original King's Bounty in one sitting, and I enjoyed getting contracts to hunt down villains and exploring everything. The second time, this concept didn't appeal to me at all.

P.S. If you play without losses, the game will become boring even faster. Using the same units without any rotation.
In reply to Happy Life
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15 years ago
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Morning
Unfortunately, battles against a hero weren't really perceived as "Battles against a Hero." You might just get hit with a fireball. Only the battles on interesting arenas with various objects on them were entertaining. Otherwise, there's no variety, and that's the main and huge flaw of the game.

P.S. If you play without losses, the game gets boring even faster. With the same troops, without any rotation.
As far as I remember, almost all locations, practically every bridge, have their own unique arena. For example, if you attack a monster on a narrow isthmus, the arena will also be a similar isthmus. If you're playing near water, the arena narrows, and half of it will be occupied by water. Near the Tomes of Death, the arenas also have this game object. There are especially many unique arenas in "Princess." This game stands out favorably from "Heroes." I just miss the castle sieges. I want to tear down walls with my own troops or with a catapult; that also adds variety. By the way, on the arenas, besides chests, there are various interactive objects - an ice statue, a gunpowder barrel, a volcano. This also adds variety to the battles.

For a playthrough without losses, as I think, many conditions are needed. This includes being good at preserving troops, having the "Resurrection" spell, a good mana reserve, and durable troops. It's easier in "Heroes." But in general, I don't set the goal of playing without losses. It's just extra hassle, especially since it's impossible to do as a Warrior.

Here I am walking around Ellinia. The first location didn't impress me with its landscape, but "Valley of the Seven Rivers" is much more beautiful. As in "Princess," no scouts were generated anywhere; I want to hire some Black Unicorns for the battle with Karador. But they're nowhere to be found either. I'll have to use regular ones. So far, I've cleared two locations; there's still some annoying mage left in the "Magic Valley," and in the capital, I still need to destroy a couple of groups of troops. Then I'll go for a walk in the "Great Forest" and talk to the Tree of Life. The battles in Ellinia are surprisingly quick and not boring, although they are not easy; my Reaper is gaining momentum.
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15 years ago
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The lore turned out to be longer and more detailed than in "Armored Princess." The plot is also quite captivating, although saving Amelie turned into a soap opera :D. Despite the fact that I found many things in the lore to be better than in "Armored Princess," the gameplay and balance are better thought out in the latter. I was very frustrated by the endless battles, and here too, an "Auto-Battle" feature is sorely lacking. But the spirits of rage are made very beautifully, and the animations of the abilities are pleasing to the eye. I really enjoyed playing the game, especially since I now have a very good result - third place in the tournament table.
Once again, I would like to express my great gratitude to Katauri for this exciting game. This is a true masterpiece! Hooray, comrades :):):smile03::):)!!!

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