In other words, not at all.
Here, we are discussing appearance, and personally, I prefer to see a cohesive race, rather than a zoo.
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In other words, not at all.
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As for the zoo, these animals have always been killed. Who controls them? An army of a thousand boars. Where did it come from? Do they train them?Moderated: OFF-TOPIC in the message
As for the zoo, these animals have always been killed. Who controls them? An army of a thousand boars. Where did it come from? Do they train them?
And what? A race of animals would be something atypical)) something like a teremok. And the heroes could be horses, cows. They run around on their own, they are their own riders) You just need to come up with a goal for them, a worldview, and in general, how they think, organize their communities, etc.
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I am all for innovation, but I don't like RACES.Well, yes, Ents are one of the hallmarks of the Elves in the world of Ashan (much of the Elves' history is connected to them), but I'm saying that, like in game 4, you can do without them, but it's not desirable, otherwise they'll put some weird thing in and then all the developers will be criticized. In principle, Gargantuars could be used instead of Ents, but I'm just saying this if the developers decide to replace the Ents with someone else.
:D, well observed, I'm starting to doubt the appearance of Druids (they'll probably make them hero-mages)
Here are 2 spots available (I'm talking about the Dancers - a rather strange unit, and the Druids - Elf hero-mages), who could be put in their place, although maybe I'm wrong.
In the "Heroes 6 Discussion," someone posted a symbol that appeared on the developers' Facebook page, possibly a symbol of a new race. It looks most like the elf symbol from "Heroes 5," so it's likely that elves will be the fourth race. Then, in the expansion, dark elves and/or mages will appear. Let's brainstorm what units the elves might have in "Heroes 6."
Well, yes, Ents are one of the hallmarks of elves in the world of Ashan (much of the history of elves is related to Ents), but I'm saying that, like in Heroes 4, you can do without them, but it's undesirable, because if they put in some kind of weird unit, then all the developers will be criticized. In principle, Gargantuas could be used instead of Ents, but I'm just saying this in case the developers decide to replace Ents with someone else.
Why should the Terrans appear in the add-on? Historically, they haven't settled yet. It would be more logical to see mages and orcs in the add-on, as a result of the war that will take place in the original Heroes of Might and Magic 6, the mages will conduct experiments on humans and demons, which will result in the appearance of orcs :smile51:. Then they raise their first revolt (here is the plot for the first add-on). And in the second add-on, you can already pit the Terrans against the dwarves.
A race of just beasts is, in my opinion, a bad idea.
Let's communicate properly!
They already did that. But I liked the dungeon composition in the third game more.
I want harpies and medusas. And beholders too. Although harpies only differ from furies in their flight...
Gargantuas formally belonged to Nature. But I only like this unit for its area-of-effect attack. So I don't want it. I'd rather have mantises. And spiders in the neutral faction.
No one will create Dark Elves if they have even a shred of common sense. Adding a twin race to the five existing races is a faux pas.