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Medium_HP (red, swamp, Brokhild, Brokhild) def SpiriTT (blue, Tower, Iona, Moner), 2cm4d, WT under SoD, 145
We chose the rest option in the two previous games; around turn 115, it turned out that we weren't playing 2cm4d(3), but a simple CM game. I clicked the wrong setting when choosing the options, but since both of us had a good start, we decided to continue.
In the first game, I took an Inferno village on muddy terrain, with hyena, lizard, and cow dwellings. I didn't reach the Castle village in the basement because the road there was bugged; I could see the village, but it would take 4 days to get there through the wilderness. I built dwellings 1-6 in the Citadel.
In the second game, I gathered 10 angels from 4 cons and 6 vivs, adding them to my existing 5. I partially scouted the wilderness with watchtowers, but there was nothing interesting. Both of us scouted the path to the opponent, so there was no chance of a surprise attack. I decided to break the opponent's growth. On turn 127, Brokhild was ready to attack before 10-19 Cherubs.
On turn 131, 10 angels, 16 vivs, 15 bulls, and hyenas attacked 19 Cherubs. The losses were 9 bulls, 2 vivs, and hyenas. The opponent didn't even see the castle because he didn't have any logs. The blue player moved his reinforcements to his only secondary town – the basement rampart, from where Moner started moving towards the wilderness.
Since there were no logs, there was no point in chasing Moner. Besides, he had taken 3 cons and 2 wood, and I couldn't afford to buy everything. I took his rampart, brought a chain of units directly from the town, and sent Brokhild to meet the chain, passing two goblin camps. He was defeated and went to the basement near the castle because, judging by the scouting, Moner should have emerged there. Moner's stats had improved; if he gathered enough resources and mana, he could cause trouble. Therefore, seeing that it was unlikely to intercept Moner before he reached the castle, Bronkh took a club and prepared to break into his own Inferno to go to the wilderness. As he approached the castle, the blue player appeared with his entire army, meaning Moner was moving. Bronkh left the army for the blue player to send to the Inferno and moved forward one square at a time, hoping to reach Moner or scout the area. He reached Moner, who had 1 devil. The blue player brought his army, cast haste on the angels, and the game was over.
Thank you for the game.