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Posts from King’s Bounty: Crossworlds

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15 years ago
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What are your suggestions?
What's your class? You can use a combination of Vampire and Sacrifice to replenish your troops.
In reply to Soljie
15 years ago
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Soljie
If you're building an army of Orcs/Goblins, what's a good "dream team" composition? I usually go with: Orc Chieftains, Ogres, Orc Veterans, Shamans, and Orcish Archers. It seems pretty good, morale is high, veterans provide fury, ogres disrupt turns and throw enemies, chieftains and archers tank, and shamans heal. But I somehow lost my Orc Chieftains and can't find them anywhere, and without them, it's not as effective, so I'm thinking about a new composition with Goblins. What are your suggestions?
You could try all types of Goblins + Blood Shamans. The power of the horde should deal significant damage. Theoretically. But it's easier to pull off with Warriors; I'm not sure about other classes.

Added after 4 hours and 35 minutes
The Goblin, Shaman, and Inquisitor combination is awesome! In the first turn, 3 Goblins destroy half of the enemy army, and then the Inquisitors resurrect them.
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15 years ago
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I think I'll buy "Crossworlds" when I get home. It has two new campaigns and a slightly modified "Armored Princess" campaign. Maybe we should create a separate section for them? Or should we create threads about completing them here?
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15 years ago
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Winner
I think I'll buy "Crossworlds" when I get home. It has two new campaigns and a slightly modified "Armored Princess" campaign. Maybe we should create a separate section for them? Or create threads about completing them here?
New campaigns is a bit of an exaggeration. Two missions that can be completed in an hour. There's not much to discuss. I only got it to detach the game from the disc. Apart from strengthening the abilities of the Orcs, nothing has essentially changed.
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15 years ago
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No, I still want to play! Especially this game – nothing has captivated me like this in a long time. Perhaps "King's Bounty" has the most interesting gameplay, although the plot is weak.

No matter how short the campaigns are, I think they will still be interesting. I read the advertisement on the 1C website, and it seemed that the small size of these campaigns is compensated by interesting and intense battles. And the new features in the "Princess" campaign also don't seem bad. In general, we'll see :).

By the way, regarding the orcs, is it true that they have been strengthened as much as you say? They are already not weak, the frenzied goblins are much stronger than swordsmen, and orc veterans are also very strong, but they are a short-legged unit. Can we create a summary table :smile43:?

So, should we create walkthrough topics here? Who can actually create a new sub-section?
In reply to Победитель
15 years ago
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Winner
No matter how short the Campaigns are, I think they will still be interesting. I read the advertisement on the 1C website, and it seemed that the small size of these Campaigns is compensated by interesting and intense battles. And the new features in the "Princess" Campaign are also not bad. In general, we'll see :).
It's better not to listen to 1slow too much.
Winner
By the way, regarding the Orcs, is it true that they have been strengthened so much, as you say? They were not weak anyway; the frenzied Goblins are much stronger than the Swordsmen, and the Orc Veterans are also very strong, but a short-legged unit. Can you create a summary table :smile43:?
The Orcs have become very, very strong. That's for sure. Remember the name Goblin Shamans; they are a generally recognized overpowered unit.
Winner
So, should we create topics about Walkthroughs here? Who can actually create a new sub-section?
Well, the administration.
In reply to Проходчик
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15 years ago
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Prokhodchik
It's better not to listen to 1S too much.
1C? I understand that every publisher wants to promote their product as much as possible, but considering my impressions of "King's Bounty: Armored Princess," I have no doubt that the battle arenas will be unique, and the battles will be memorable. By the way, another important plus: "Crossworlds" comes with a map editor! Have you tried it? How is its interface? Maybe you can build something playable in it?
Prokhodchik
Well, that's the administration.
Well, that's understandable :). Do moderators belong to the administration list? Or, to put the question differently: how can we involve the Creator in solving this problem? Is there any point in doing so?
Prokhodchik
Orcs have become very, very strong. That's for sure. Remember the name Goblin Shamans; they are generally considered overpowered.
That's not very clear :(. I'll move the table from the official website now :).

Added 17 minutes later
Oh, I can't insert it into the message. Never mind, I just looked. I wouldn't say that these new orcs have very impressive stats, but the large number of abilities and talents are impressive. I see that many have kept the same names. That is, are there two versions of the unit? Or did they simply adjust the abilities and stats of the old ones and add new ones?

Oh, yes, and here's a link to a thread where the orcs from "Crossworlds" are being discussed. To see the monster tables, you need to click on the plus sign next to the words "hidden text" in the first post.
In reply to Победитель
15 years ago
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Pobeditel
Have you tried it? How is the interface? Is it possible to build something playable in it?
The interface is pleasant; personally, I find it more convenient than in Heroes 5.
Pobeditel
Ah, I couldn't insert it into the message. Never mind, I just took a look. I wouldn't say that these new Orcs have very impressive stats, but the large number of abilities and talents are impressive. I see that many of the names remain the same. That is, are there two versions of the unit? Or did they simply adjust the abilities and stats of the old ones and add new ones?
The old ones were enhanced, and the Orc army may not seem mega-powerful on paper, BUT in the game, they tear everyone apart.

Added 2 minutes ago
Pobeditel
Well, that's understandable :). Do moderators belong to the administration? Or, to put the question differently: how can I get the Creator to resolve this problem? Is there any point in doing so?
Moderators do not belong to the administration, actually;). You can create a new section, of course. That would be nice.
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15 years ago
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Passerby
The interface is pleasant; personally, I find it more convenient than in Heroes 5.

They've strengthened the old factions, and while the Orcish army might not seem mega-powerful on paper, in the game, they crush everyone.

Added 2 minutes later

Moderators don't belong to the administration, actually;). A new section could be created, of course. That would be nice.
Well, here's another reason to buy "Crossworlds"!

Let's see, as I'm going to play only on "normal" for now;). Maybe I'll try those two short campaigns on "hard."

And who is the moderator in the "King's Bounty" section?
In reply to Победитель
15 years ago
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Winner
Let's see, as I'm only going to play on "normal" for now ;). Maybe I'll try those two short campaigns on "hard".
You can also try the Champion, but it's better to play the Defender on normal, as he is really difficult. The random element is amusing.
Winner
And who is the moderator in the "King's Bounty" section?
SandroXXL, of course.
In reply to Проходчик
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15 years ago
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Prokhodchik
You can still use a Champion, but it's better to use a Defender on normal difficulty, because it's really challenging. The random element is having fun.
Thank you for the advice ;). But isn't the random element also having fun in "The Princess" and "The Legend"?

Prokhodchik
SandroXXL, of course.
It's just that the moderator isn't displayed at the very bottom of the section, like on other forums, and it takes a long time to find them in the list of people associated with each section. I understand that the section moderator also cannot create a sub-section within it?
In reply to Победитель
15 years ago
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Winner
Thanks for the advice ;). But isn't the randomness in "Armored Princess" and "The Legend" fun?
Compared to the defensive approach, it always helps there;)
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15 years ago
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Now let's discuss these two Campaigns added in "Crossworlds" and share our playthroughs. Due to the small size of these Campaigns, I don't think it's necessary to create separate threads for them. First, I want to share my impressions after completing "Champion of the Arena." At first, it didn't impress me much, but with the introduction of new units, it started to become more engaging. The most challenging opponent for me was K'tharr, but I defeated the others on my first try. I enjoyed the Guilds; I joined them whenever possible. I liked this scheme: first, I bought Demonologists (I really liked this unit; I used them until the very end of the game) in the Bounty Hunters Guild, then, after the first battle, I joined the Dwarves and Humans. After the second battle, I joined the Elves and Orcs. I liked this combination: at the beginning, Demonologists, Elves, and Ancient Ents, and later, we add Orcs. After defeating the Driller, I bought Orcish Veterans and Frenzied Goblins, and after Gremlion, I replaced the latter with Shamans, although I should have done that earlier. After the battle with the Kraken, you can buy a lot of Paladins and Black Dragons from the Humans. This is great News, especially since I fought the Kraken in the fourth battle. The Orcs will also provide Dragons. Before the battle with Gremlion, the army composition was as follows: Black Dragon, Orcish Veterans, Frenzied Goblins, Paladins, Demonologists. Then, I replaced the Frenzied Goblins with Shamans and the Paladins with Demons (I think you can break the alliance with the Humans even before the battle with Gremlion). The battle with the last boss was easy; I just wish I had replaced the Black Dragon with a Gold Dragon. I didn't pay much attention to the companions; only the "exclusive" Troll was useful. I played on Normal difficulty with a Paladin. I'll try on Hard difficulty next time. I've only just started "The Defender," on Normal difficulty, with a Mage. I completed the first battle, and the magic was very impressive. I don't have much more to say for now. But I liked the Campaigns, although the developers cut corners in many ways.
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15 years ago
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The developers clearly rushed things with the leaderboard :(. My "Champion" record was added to the "Princess" leaderboard. The game was surprised that the princess was, for some reason, named "Arthur," so it quickly renamed the hero to "Amelie." So now, on the second-to-last line, we have Amelie the Great :):D.

In "Defender," the plot is also quite sloppy :(. But the battles are interesting :). Starting as a mage, I didn't regret it; each battle is truly a tactical masterpiece thanks to the many interactive objects. Although, I didn't understand the campaign's ideas. Why was Princess Darien, so that she could join her own father's elite guard (!!!), sent to a godforsaken island to save him from lizards??? What nonsense... But I liked what the "chancellor" said about the enemy in Crystal Valley being an unpleasant surprise :). I assume that the enemy in the valley is also randomized? Is there always or not always undead there? Although, in any case, I couldn't liberate the Castle Myrr :(. I'll try again later, but for now, I've started "Orcish Horde"! :)
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15 years ago
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The new Orcs are impressive :). But let's go through everything in order.

On the official forum, one of the users came up with a name for the Goblin Shamans - GoShi :D. I will refer to them as that from now on :).

So, following the advice of the Pathfinder, I remembered this name "Goblin Shamans." I read a lot about them on the official forum. This is indeed a powerful and strong unit, and the astral attack is truly overpowered! Not only does it deal huge astral damage (which is obvious from the name), but it doesn't have a cooldown (it has three charges right away), and it DOESN'T COST ACTION POINTS to use! Thus, neutral GoShis kill one of my stacks (and not just mine, of course ;)) with three "Astrals" on their first turn, and wound another with their astral axe. But for every loss, there is another gain :). The new artifact "Crown of Chaos" blocks 50% of ASTRAL and magic damage! This is, of course, madness, but it should theoretically help a lot against GoShis. But I haven't tried it in practice yet :o.

Orcish Warlords are another strong unit. And Ogres, although they did it before, steal action points from the Emerald Dragons and attack the enemy from the first turn! Also impressive.

Orcish Veterans have become even more useful. Potion of Rage + Furious Attack = three defeated enemy stacks on the first turn. Hmm...

But the Rune Wizards didn't impress me. They depend too much on runes :(. And without runes, they are weaker than some level 4 units.

I haven't gotten to "Black Hole" yet, but I already have almost all the spells by the Spirits of Wrath in the form of scrolls. But I don't see any reason for their introduction into the game other than, indeed, nostalgia.

The Tower is a great thing :)! I easily passed the first four floors, but I got stuck on the fifth, but I think I'll come back later. And it turned out to be very interesting: it's a pleasure to kill free units against hordes of enemies :).

The Military Academy. I don't understand :(. The improvement in terms of trophies is INSANELY expensive, and reducing the number of units is absolutely not beneficial. It seems that I haven't figured it out properly :(.

But the add-on is definitely a success! This "small content" has significantly diversified the game. But it is clearly overpriced.

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