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What are your suggestions?
New here? I'm Roha — want a quick tour?
What are your suggestions?
If you're building an army of Orcs/Goblins, what's a good "dream team" composition? I usually go with: Orc Chieftains, Ogres, Orc Veterans, Shamans, and Orcish Archers. It seems pretty good, morale is high, veterans provide fury, ogres disrupt turns and throw enemies, chieftains and archers tank, and shamans heal. But I somehow lost my Orc Chieftains and can't find them anywhere, and without them, it's not as effective, so I'm thinking about a new composition with Goblins. What are your suggestions?
I think I'll buy "Crossworlds" when I get home. It has two new campaigns and a slightly modified "Armored Princess" campaign. Maybe we should create a separate section for them? Or create threads about completing them here?
No matter how short the Campaigns are, I think they will still be interesting. I read the advertisement on the 1C website, and it seemed that the small size of these Campaigns is compensated by interesting and intense battles. And the new features in the "Princess" Campaign are also not bad. In general, we'll see :).
By the way, regarding the Orcs, is it true that they have been strengthened so much, as you say? They were not weak anyway; the frenzied Goblins are much stronger than the Swordsmen, and the Orc Veterans are also very strong, but a short-legged unit. Can you create a summary table :smile43:?
So, should we create topics about Walkthroughs here? Who can actually create a new sub-section?
It's better not to listen to 1S too much.
Well, that's the administration.
Orcs have become very, very strong. That's for sure. Remember the name Goblin Shamans; they are generally considered overpowered.
Have you tried it? How is the interface? Is it possible to build something playable in it?
Ah, I couldn't insert it into the message. Never mind, I just took a look. I wouldn't say that these new Orcs have very impressive stats, but the large number of abilities and talents are impressive. I see that many of the names remain the same. That is, are there two versions of the unit? Or did they simply adjust the abilities and stats of the old ones and add new ones?
Well, that's understandable :). Do moderators belong to the administration? Or, to put the question differently: how can I get the Creator to resolve this problem? Is there any point in doing so?
The interface is pleasant; personally, I find it more convenient than in Heroes 5.
They've strengthened the old factions, and while the Orcish army might not seem mega-powerful on paper, in the game, they crush everyone.
Added 2 minutes later
Moderators don't belong to the administration, actually;). A new section could be created, of course. That would be nice.
Let's see, as I'm only going to play on "normal" for now ;). Maybe I'll try those two short campaigns on "hard".
And who is the moderator in the "King's Bounty" section?
You can still use a Champion, but it's better to use a Defender on normal difficulty, because it's really challenging. The random element is having fun.
SandroXXL, of course.
Thanks for the advice ;). But isn't the randomness in "Armored Princess" and "The Legend" fun?