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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#124
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Unfortunately, it's not always possible to play a tournament in one go. Something like this would greatly simplify the lives of players:rolleyes: Any option that would prevent players from individually loading saves (if they could be attached by IP address or some other method, so that the save wouldn't load until there's a match) and opening a map from the generator only after the game (for example, the code for it would be with the opponent)...


ICQ (559716573)

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http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#125
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Okay, they're already piling on: one wants replays, another wants save archiving, and it just keeps going... Have some decency, and say thank you for what we have (and there's a lot), otherwise, like Dirty, we'd still be doing everything manually.
In my opinion, creating an option for bugs isn't worth it; instead, they should be fixed, and a way should be added to see if the opponent is using a mod. Then, we could introduce it into the rules as a new online standard: ease of use + the good old gameplay + no bugs (it's best not to highlight them in the topic). :smile41:

P.S. Now I understand why it took 8 minutes.
Не бійся коли ти один, бійся коли ти нуль.

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#127
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HoMM 3 HD 2.58f

http://sites.google.com/site/heroes3hd/rus/download
[+] All (!) original "not me" bugs have been fixed, which allowed players to obtain 'extra' information about the opponent in online play.

[+] An option "Fix gameplay bugs" has been added to HiRez.ini.

If the option is enabled, you cannot peek at your opponent or sell artifacts at an inflated price. But you can find out if this option is enabled for your opponent:
In the main screen of the adventure manager, press [F2], a request will be sent to your opponents, and a message will appear in the chat: "[request was sent]". If your opponent (e.g., BLUE) has HD 2.58 (or higher) installed and the bug-fixing option is also enabled, you will receive confirmation from them: "[BLUE - Ok (2.58)]". If the opponent has the option disabled, or is using an earlier version of HD, or is not using HD at all, you will not receive confirmation from them.

If the option is disabled (on your side), you can peek at your opponent and use the bug to sell artifacts at an inflated price.

[+] (test mode) An option "No wait playing sounds" has been added to HiRez.ini, which allows you to play with "parallelized" sounds, which noticeably speeds up the entire game if you play with sounds enabled.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#128
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Do you think it's time (after a preliminary test) to make this mod a mandatory addition for tournament games?
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#129
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Wicc
Regarding the duplication issue, instead of removing this bug, you could try to create a fix for it.

Asm said that this is because the hero is stored in the save file (and in memory) in two places – in the list of heroes and in the list of map objects. The duplication occurs because the coordinates in one place differ from the coordinates in the other, causing one of the copies to "stick."

Consequently, it can be fixed by removing the copy that remains on the map. It's a bit more complicated with castles if the hero duplicates while inside (this often happens with the AI).

In other words, instead of eliminating the cause of the bug, you can create a fix that is applied when the bug occurs.

The situation with castles is also simple.
In the castle structure, there are 2 bytes – one for the garrison hero and one for the visiting hero. If a hero is not present, the corresponding number is -1.
Therefore, if the garrison hero is the same as the visiting hero, one of them needs to be removed.

The visiting hero can leave the castle, which is recognized by the coordinates of the moving hero (which do not match the coordinates of the castle), in which case the garrison hero needs to be removed.

Sometimes both heroes manage to leave the castle, in which case there are two identical heroes in the player's structure (where the 8 moving heroes are stored). This can also be fixed by removing one of the two identical heroes.

And also, such a hero can end up in the tavern of an opponent or the AI, in which case two players will control the same hero. No one knows what bugs this could lead to.

And most importantly, the above-mentioned bugs are not the only ones!
There is also the issue of the castle turning gray, and it also happens in different ways. Sometimes the game crashes when you hover the mouse over the castle (even without pressing any keys). Once, during my turn, the castle changed the colors of all players in turn (from red to purple), and we were playing without the AI.

So, the hero's shadow is far from the only problem...

PS. I have a save file (from offline mode) where the hero's shadow appears when you click "view opponent's turn." I will provide it upon request.
In reply to Kluka
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#130
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Satyr, it would be good to test him out first. By the way, what can you do in 8 minutes? Very interesting.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#131
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Oelm
Satyr, you should test him first. By the way, what can you do in 8 minutes? Very interesting.


Pasha, is this a joke?)))

If you don't limit you to TE or WT with a turn limit of 500 seconds (during the battle), you can safely surrender, leaving Izmail at the mercy of the attrition attacker.:smile15:
С истиной где-то рядом...





Лето 2010.
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#132
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Oelm
Satyr, you should test him first. By the way, what can you do in 8 minutes? Very interesting.
We test almost every day;) I think after this topic (where a lot of bugs were posted, and half of us didn't even know about them, and some didn't know anything at all, but now everyone has added to their knowledge base:D, we need to be careful).


ICQ (559716573)

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http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#133
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Pash, regarding whom do you think I spend too much time?
Земля нуля.
Все в ней нулево и кукольно.
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#134
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I just played, and when two heroes met, I tried to transfer a single unit to the second hero by clicking on the transfer arrow. The first hero had only that single unit. The second hero received some zero-unit stack of that Pegasus and the first hero still had the single unit.
In reply to 13v
#135
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In Widescreen HD, the hero menu doesn't open on the map if the hero is below fifth in the list. It can be opened from the window of that hero, in the same way, by control-clicking on the portrait. It's not critical; I think it might not even need to be fixed. Just mention it in the mod information, otherwise, players will have to study the in-game manual for tactical elements.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#136
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Oelm
Satyr, I should probably test him out first. By the way, what exactly can be done in 8 minutes? I'm very curious.

Well, I wrote about the test, pay closer attention! Now, if you're really curious, this is about Dirty. In a 2v2 tournament, he repeatedly claimed that in SoD you need to play on 8 minutes. If previously this caused nothing but laughter, now, having learned that he doesn't even use a lighter, it became clear what he intended to spend his and 3 other people's time on.
Не бійся коли ти один, бійся коли ти нуль.

484800548

#137
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Medium_HP
In Heroes of Might and Magic HD, the hero menu doesn't open on the map if the hero is below fifth in the list. You can open it from the hero's window, by control-clicking on the portrait. It's not critical; I think it might not even need to be fixed. Just mention it in the mod's information, otherwise, you have to study the in-game manual for the technical details.
This issue is mentioned in the changelog because, before version 2.54, control-clicking on the portrait in the list didn't work at all. To support up to 8 heroes, you need to specifically edit the technical script for HD, which doesn't account for the 3 additional elements in the list, but that's not my area of expertise.

***

HoMM3 HD 2.59u (update for HoMM3 HD 2.58f):

http://sites.google.com/site/heroes3hd/rus/download

[+] Fixed the "Disguise" spell:

Now, the spell makes sense for all players to use:
The effect of the spell wears off before the start of the next turn of the casting player, and not, as in the original, after the end of the turn of the 'last' player.
The Disguise fix is enabled if the "Fix gameplay bugs" option is enabled in HiRez.ini (i.e., just like the fix for selling artifacts and the fix for peeking).
If some players have the bug fix option enabled and others don't, Disguise will behave either as before or as new (depending on the order of players), but in any case, it will be predictable and bug-free.

[-] "Zeros" appeared when performing some quick operations with creature stacks.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#138
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HoMM3 HD 2.60u (update for HoMM3 HD 2.58f):

http://sites.google.com/site/heroes3hd/rus/download
[-] Computer-controlled hero was able to jump across the entire map using the "Dimension Door" spell. (now jumps within the same range as in the original game)
[-] The "Flood" spell affected the entire map. (now works as in the original game)
[-] Critical bug with "parallel" sounds (when the corresponding option is enabled).
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
#139
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A couple of times while playing on WT+HD, I encountered incorrect functioning of the guild rebuilding feature. For example, here I couldn't rebuild the Blindness structure in Inferno: http://zalil.ru/29919395
I would like to know if this is a bug in WT or if it is related to the mod's operation.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс