What are your suggestions?
Posts from King’s Bounty: Crossworlds
If you're building an army of Orcs/Goblins, what's a good "dream team" composition? I usually go with: Orc Chieftains, Ogres, Orc Veterans, Shamans, and Orcish Archers. It seems pretty good, morale is high, veterans provide fury, ogres disrupt turns and throw enemies, chieftains and archers tank, and shamans heal. But I somehow lost my Orc Chieftains and can't find them anywhere, and without them, it's not as effective, so I'm thinking about a new composition with Goblins. What are your suggestions?
Added after 4 hours and 35 minutes
The Goblin, Shaman, and Inquisitor combination is awesome! In the first turn, 3 Goblins destroy half of the enemy army, and then the Inquisitors resurrect them.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I think I'll buy "Crossworlds" when I get home. It has two new campaigns and a slightly modified "Armored Princess" campaign. Maybe we should create a separate section for them? Or create threads about completing them here?
No matter how short the campaigns are, I think they will still be interesting. I read the advertisement on the 1C website, and it seemed that the small size of these campaigns is compensated by interesting and intense battles. And the new features in the "Princess" campaign also don't seem bad. In general, we'll see :).
By the way, regarding the orcs, is it true that they have been strengthened as much as you say? They are already not weak, the frenzied goblins are much stronger than swordsmen, and orc veterans are also very strong, but they are a short-legged unit. Can we create a summary table :smile43:?
So, should we create walkthrough topics here? Who can actually create a new sub-section?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
No matter how short the Campaigns are, I think they will still be interesting. I read the advertisement on the 1C website, and it seemed that the small size of these Campaigns is compensated by interesting and intense battles. And the new features in the "Princess" Campaign are also not bad. In general, we'll see :).
By the way, regarding the Orcs, is it true that they have been strengthened so much, as you say? They were not weak anyway; the frenzied Goblins are much stronger than the Swordsmen, and the Orc Veterans are also very strong, but a short-legged unit. Can you create a summary table :smile43:?
So, should we create topics about Walkthroughs here? Who can actually create a new sub-section?
It's better not to listen to 1S too much.
Well, that's the administration.
Orcs have become very, very strong. That's for sure. Remember the name Goblin Shamans; they are generally considered overpowered.
Added 17 minutes later
Oh, I can't insert it into the message. Never mind, I just looked. I wouldn't say that these new orcs have very impressive stats, but the large number of abilities and talents are impressive. I see that many have kept the same names. That is, are there two versions of the unit? Or did they simply adjust the abilities and stats of the old ones and add new ones?
Oh, yes, and here's a link to a thread where the orcs from "Crossworlds" are being discussed. To see the monster tables, you need to click on the plus sign next to the words "hidden text" in the first post.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Have you tried it? How is the interface? Is it possible to build something playable in it?
Ah, I couldn't insert it into the message. Never mind, I just took a look. I wouldn't say that these new Orcs have very impressive stats, but the large number of abilities and talents are impressive. I see that many of the names remain the same. That is, are there two versions of the unit? Or did they simply adjust the abilities and stats of the old ones and add new ones?
Added 2 minutes ago
Well, that's understandable :). Do moderators belong to the administration? Or, to put the question differently: how can I get the Creator to resolve this problem? Is there any point in doing so?
The interface is pleasant; personally, I find it more convenient than in Heroes 5.
They've strengthened the old factions, and while the Orcish army might not seem mega-powerful on paper, in the game, they crush everyone.
Added 2 minutes later
Moderators don't belong to the administration, actually;). A new section could be created, of course. That would be nice.
Let's see, as I'm going to play only on "normal" for now;). Maybe I'll try those two short campaigns on "hard."
And who is the moderator in the "King's Bounty" section?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Let's see, as I'm only going to play on "normal" for now ;). Maybe I'll try those two short campaigns on "hard".
And who is the moderator in the "King's Bounty" section?
You can still use a Champion, but it's better to use a Defender on normal difficulty, because it's really challenging. The random element is having fun.
SandroXXL, of course.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Thanks for the advice ;). But isn't the randomness in "Armored Princess" and "The Legend" fun?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In "Defender," the plot is also quite sloppy :(. But the battles are interesting :). Starting as a mage, I didn't regret it; each battle is truly a tactical masterpiece thanks to the many interactive objects. Although, I didn't understand the campaign's ideas. Why was Princess Darien, so that she could join her own father's elite guard (!!!), sent to a godforsaken island to save him from lizards??? What nonsense... But I liked what the "chancellor" said about the enemy in Crystal Valley being an unpleasant surprise :). I assume that the enemy in the valley is also randomized? Is there always or not always undead there? Although, in any case, I couldn't liberate the Castle Myrr :(. I'll try again later, but for now, I've started "Orcish Horde"! :)
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
On the official forum, one of the users came up with a name for the Goblin Shamans - GoShi :D. I will refer to them as that from now on :).
So, following the advice of the Pathfinder, I remembered this name "Goblin Shamans." I read a lot about them on the official forum. This is indeed a powerful and strong unit, and the astral attack is truly overpowered! Not only does it deal huge astral damage (which is obvious from the name), but it doesn't have a cooldown (it has three charges right away), and it DOESN'T COST ACTION POINTS to use! Thus, neutral GoShis kill one of my stacks (and not just mine, of course ;)) with three "Astrals" on their first turn, and wound another with their astral axe. But for every loss, there is another gain :). The new artifact "Crown of Chaos" blocks 50% of ASTRAL and magic damage! This is, of course, madness, but it should theoretically help a lot against GoShis. But I haven't tried it in practice yet :o.
Orcish Warlords are another strong unit. And Ogres, although they did it before, steal action points from the Emerald Dragons and attack the enemy from the first turn! Also impressive.
Orcish Veterans have become even more useful. Potion of Rage + Furious Attack = three defeated enemy stacks on the first turn. Hmm...
But the Rune Wizards didn't impress me. They depend too much on runes :(. And without runes, they are weaker than some level 4 units.
I haven't gotten to "Black Hole" yet, but I already have almost all the spells by the Spirits of Wrath in the form of scrolls. But I don't see any reason for their introduction into the game other than, indeed, nostalgia.
The Tower is a great thing :)! I easily passed the first four floors, but I got stuck on the fifth, but I think I'll come back later. And it turned out to be very interesting: it's a pleasure to kill free units against hordes of enemies :).
The Military Academy. I don't understand :(. The improvement in terms of trophies is INSANELY expensive, and reducing the number of units is absolutely not beneficial. It seems that I haven't figured it out properly :(.
But the add-on is definitely a success! This "small content" has significantly diversified the game. But it is clearly overpriced.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"