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Posts from The strongest castle in Heroes of Might and Magic IV.

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19 years ago
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Damage from Chaos Dragon: 55-100 units! Attack: 40 against 28 Phoenixes! Chaos Dragon is better, in my opinion.
19 years ago
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actually, the damage dealt is not determined by a formula, but in battle; if you hover the cursor over the enemy, you'll see, Mr. Realist :)
In reply to celt
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19 years ago
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celt;41061
Damage from the Chaos Drake is 55-100 units! Attack is 40 against 28 Phoenixes! In my opinion, the Chaos Drake is better.

The question is different: which is better, 1 Chaos Drake or 2 Phoenixes!?
19 years ago
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I'm discussing the scenario of a 1st-level Champion dueling two Phoenixes, and I didn't say anything about which is better.
In reply to Mynos
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19 years ago
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Mynos;41085
I'm discussing the battle scenario of 1 Archmage against 2 Phoenixes, I didn't say anything about which is better :)

Okay, a small correction: not who is BETTER, but who is STRONGER!
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19 years ago
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A difficult question! Either order or chaos!
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19 years ago
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Wait, what do phoenixes have to do with Haven? By the way, it's really debatable who would win in a fight. But I can definitely say one thing: if there are two units of phoenixes, each with one unit, they have a better chance; they will be resurrected twice, and although they will have less health, their damage will be twice as strong. And in general, in my opinion, the coolest faction is Haven. Displacement and teleportation are very helpful during a siege (and teleportation is also useful in the field - you can teleport a unit of archers or spellcasters closer to you); it's especially powerful when one hero displaces enemies from a tower, and another teleports his own units there. And mass slowing is just awesome, especially in all parts of the game; and I'm not even talking about terrible things
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19 years ago
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I won't loudly proclaim who is STRONGER!
This is perhaps the only series in Heroes where I leave room for an ambiguous answer regarding the STRONGEST!
Maybe this is due to the fact that Haven and Chaos are opposites, and their mutual hatred introduces a lot of uncertainty into the decisive battle.
Or maybe it's because I haven't actually had the chance to face Chaos against an equally strong Haven.

In any case, I console myself with the thought that Chaos will tear Haven apart (I play as Chaos out of PRINCIPLE and for FUN:)).

And until I actually face Haven, I won't change my mind... that's why I'm still running around the world of Heroes in search of that decisive BATTLE!
In reply to Prorock
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19 years ago
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I usually have more problems with a well-developed Haven than with a developed Dungeon (I am Death! :cool: And that sounds Proud! :cool:).
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19 years ago
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I like Haven more because:
firstly, it's easy to besiege (because the shooting of Djinns and Mages knows no obstacles:D, and you can also play around with towers, as I described above)
secondly, it offers more strategic and tactical opportunities - the Town Portal spell (by the way, it can also be used during battle) is a Haven spell, and during battles, I really like to teleport enemies either to myself:D (archers) or away from myself:D (melee units)
thirdly, thanks to slowing and illusions, you can easily win battles against neutral creatures with almost no losses, and almost immediately after building Djinns
But I understand that against Dungeon, these same Djinns and the Mages, whom I love so much in all parts of
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19 years ago
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Wait...can portal magic be directed at an enemy unit?
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19 years ago
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Yes! And that's what makes it so great! Oh, how wonderful it is to fling some barely-alive hydra to the opposite end of the map! :D
And the magic of the town portal during a battle is quite a trick. If the enemy is stronger, you fire a volley at them and then run away! It helps a lot. :D
I usually play as Order with two mage heroes, so it's just amazing. First, one slows everyone down, then the archers and spellcasters beat them up, and one mage teleports everyone, while the other casts various nasty spells like Berserk or summons illusions to attack the enemies. It helps a lot against the AI; it starts to get really confused! The enemy archers and mages are taken out quite easily, as no one can compare to the Order castle in terms of firepower – hobbits on level 1, mages on level 2, djinns on level 3, and titans on level 4.
Real problems only start in battles against another Order player who has built nagas and golems; against black dragons, titans save the day (they have innate resistance to chaos and no penalty for melee attacks) and halflings (they have increased damage at level 4, although it's weak, and usually no one pays attention to them)).
In reply to Silvanis
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19 years ago
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Silvanis;41628
Yes! And that's what makes it so great! It's so much fun to fling some barely-crawling hydra to the opposite end of the map! :D
And the magic of the town portal during a battle is quite a trick. If the enemy is stronger, you fire a volley at them and then run away! It helps a lot. :D
I usually play as Order with two mage heroes, so it's just awesome. First, one slows everyone down, then the archers and spellcasters beat them up, and one mage teleports everyone, while the other casts various nasty spells like Berserk or summons illusions to attack the enemies. It's especially helpful against the AI; it makes them so dumb! The enemy archers and mages are taken out quite easily, because no one can compare to the Order castle in terms of firepower - hobbits on level 1, mages on level 2, djinns on level 3, and titans on level 4.
Real problems only start in battles against another Order player who has built Nagas and Golems; against black dragons, titans save the day (they have innate resistance to chaos and no penalty for melee attacks) and halflings (they have increased damage at level 4, although it's weak, but usually no one pays attention to them)).

Yeah, with such arguments (and facts! :D) you can't argue!:rolleyes:
In reply to Darth Saruman
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19 years ago
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Nature has the best castle; there's nothing even to debate. Those who always say that Death's magic is overpowered somehow always forget that Nature is just as powerful! And even better. Moreover, items like the Ring of the Elements, Scarab, and Druid's Chain enhance this skill. Add to that a bonus building (I mean the Portal, which has no equivalent in any other castle), and you dominate the game. I'm not even mentioning the Necromancy amulet :cool: In short, Nature vs. Death = Nature (and against other magic types too ;) )

I also greatly respect Haven, but its castle is inferior to the green one.
19 years ago
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It's doubtful that Nature surpasses Haven in magic, as it doesn't even have spells to dispel magic.

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