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Posts from Heroes 6 - Discussion Auto-translated

4.3 (15 ratings)
In reply to Happy Life
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#1486
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On the contrary, it's cool that the Japanese haven't really been featured in many games before, and now they even have tails.
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#1487
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Samurai are becoming increasingly mainstream. The mysterious East and all that jazz is cool, of course, but in my opinion, it's not worth making such an obvious reference.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1488
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I also think it was right not to create such a faction; they would stand out too much, and besides, I don't like Japanese aesthetics.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#1489
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The fact that the "Japanized" race wasn't done right is a problem. I'm already tired of seeing all sorts of "Japanese elves" in role-playing games. I have nothing against Japanese culture (I'm interested in it myself), but the races should be classically fantasy-based. Plus, we already have Mongols in Ashan; we don't need another narrow-eyed race.
In reply to Ple-Sen
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#1490
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Ple-Sen
Besides, we already have Mongols in Haven; we don't need another group of narrow-eyed people.
Can you remind me who they are? Are they Orcs, by any chance?
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#1491
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Can't you remember who they are? Are they Orcs, by any chance?
Orcs. They even copied their religion from the one that the Mongols had.
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#1492
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And the city itself resembles the tents of nomadic Mongol tribes, evoking a sense of dread.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to Happy Life
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#1493
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Morning
Good thing they didn't do it. It would have been terrible.
Oh well :(. You're back to your usual self :(. Although, I wouldn't want to see these ugly creatures in "Heroes 5" or "Heroes 6". Nevertheless, the information is interesting, and the sketches are quite nice. But those Japanese snakes are definitely not needed!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#1494
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Winner
Oh well :(. You're at it again :(.
What's the problem? Everything is relevant; I posted artwork of Nagas. If it's going to be a new race, we don't need a Japanese style.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#1498
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Why does he have a poor understanding?
You criticized his "silly ideas" in an unclear way, and you criticized the "bosses at level seven," even though everyone remembers hundreds of dragons or demons on different maps.
It's unclear what you're criticizing and why you're accusing him of "not knowing the subject." Justify your claim about his poor knowledge.
My sword, my trusted ally, unphased by my aspect.
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#1499
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You're nitpicking about the "silly things" in an unclear way.
Reread the article, because the meaning of his statement was: "Unlike the previous parts, Heroes 6 will truly be a strategy game where you need to think."
about "bosses-level seven," although everyone remembers hundreds of dragons or demons on different maps.
On extremely rare maps. As a rule, a Boss is a strong and well-leveled hero with a pretty good army, and his army is not made up entirely of level seven creatures. Which again disproves the journalist's statement. For example, in his favorite game, there was a campaign where these "bosses" are encountered at every turn (I'm talking about the campaign for the Dragon).
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#1500
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Reread the article, because the meaning of his statement was, "Unlike previous installments, Heroes 6 will truly be a strategy game where you need to think."
There was nothing like that; you imagined it yourself. But even if that were the case, he was talking about territory control. In previous installments, this was just about flags on the maps and grabbing various bonuses before your opponent does. Or "how to get the hero fresh reinforcements as quickly as possible."
As a rule, the Boss is a strong and well-developed hero with a pretty good army, and his army is not made up entirely of seventh-level creatures.
I would say that heroes standing in one place like statues were significantly less common than a gray castle with strong guards, a cool garrison, or black dragons guarding the passage to a key holder, portal, or enemy territory. Your argument is invalid.
My sword, my trusted ally, unphased by my aspect.
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#1501
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I would say that heroes appeared much less frequently as stationary statues.
They weren't supposed to stand still. Especially since in Heroes, campaigns usually had other victory conditions.
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#1502
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Here is an interesting article that one of the users on the zzima website dug up:D

Heroes of Might and Magic VI
Main article: Might & Magic: Heroes VI

Heroes 6 is a tactical continuation of the fifth installment. The main events take place 400-500 years before the plot of the previous game, in the world of Ashan. The main characters are the brothers and sisters of the family of blue bloods of Emperor Paul, each of whom formed their own faction. Thus, the game features five races: humans (Paul), the undead (Anastasia), demons (Kirill), elves (Anton), and dwarves (the fourth name will be revealed later). The dwarves in Heroes 6 are different from the 5th installment – here, it is similar in meaning to the city-Academy. There will also be so-called "neutrals" (which will include about half of all units). Thus, the game will consist of 6 campaigns: one for each city (race), and the last one will be a common campaign.

In total, there will be 6 tiers of units in the castle, in contrast to the 7 in previous installments. The first two tiers of units will have two upgrades each (to choose from), the third and fourth tiers will have one each. The last two tiers will not have any upgrades. In the city, there will also be buildings that affect either the number of available units or the cost of hiring them. In the city, it will also be possible to destroy already built secondary buildings and build new ones there, depending on the player's needs. The hero of each race, when reaching level 5 or higher and entering an enemy city, will also be able to burn it down and build a city of his faction in its place (from scratch).

In each castle, there will be up to two types of heroes: a warrior and a mage. Each will have their own skills, for example, only warriors will be able to engage in "hand-to-hand" combat against the enemy, but they will only be able to learn two tiers of magic (out of 4 possible), in contrast to mages, who have access to all four. Each hero will have their own unique skill, and in addition, depending on the type of hero, castle, and mission/campaign, certain classes of hero development will be available, chosen by the player. The maximum hero level is currently 30.

Heroes 6 is expected to have a total of four types of resources: gold, wood, ore, and crystals. Gold will be the basic resource required for buildings, hiring, etc. Gold will be obtained both from mines and from the state treasury. Wood and ore will be secondary resources, obtained only from mines. Crystals are the last, rarest, and most valuable resource. It will be difficult to obtain crystals; on some maps, crystals will be mined from only one mine per level. However, crystals will definitely be valuable on the market; they can be exchanged for many things. In addition, some of the fifth-tier creatures and all of the sixth-tier creatures can only be hired for crystals. A separate innovation concerns mines near the city: they will automatically mine resources only for that city until either an enemy hero or garrison settles there, or the city is captured or destroyed.

Finally, the battlefield on the maps will also undergo changes. For example, initiative will be canceled – now each stack will strictly wait for its turn. Magic points can now be accumulated during the battle, but if they are not used before the end of the battle, everything accumulated will be lost. Now, the side with the hero will go first. If both sides have heroes, the first turn is given to the one with the higher level, and if the level is the same, then to the one who attacked first. During a city siege, the defending side will always be given the first turn. Also, the hero will no longer be able to flee the battlefield when fighting a hero of a higher level or during a city siege. A surrendered hero will lose all equipment and the army and will be available for hiring in the tavern again. A dead hero can be resurrected there, but he will start from level 1.

Article from Wikipedia.

:smile04:
:smile24: Клан ВАМПИРЫ:smile19:
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#1503
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Well, what's so "funny" about it? It's just the same arguments that have been discussed here for a couple of months. Nothing new or interesting, let alone funny.