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Reread the article, because the meaning of his statement was, "Unlike previous installments, Heroes 6 will truly be a strategy game where you need to think."
There was nothing like that; you imagined it yourself. But even if that were the case, he was talking about territory control. In previous installments, this was just about flags on the maps and grabbing various bonuses before your opponent does. Or "how to get the hero fresh reinforcements as quickly as possible."
As a rule, the Boss is a strong and well-developed hero with a pretty good army, and his army is not made up entirely of seventh-level creatures.
I would say that heroes standing in one place like statues were significantly less common than a gray castle with strong guards, a cool garrison, or black dragons guarding the passage to a key holder, portal, or enemy territory. Your argument is invalid.