Skip to content

Posts from Dwarf vs. Wingayel (Lands of Outcasts)

No ratings yet — be the first to rate!
User Avatar
Auto-translated
"Again, you... read the topic first before making statements! A well-developed Dwarf easily defeats a Winged! Feel free to point out if I'm wrong! Runes, runes, and more runes! There are super Dwarf heroes that are incredibly difficult to defeat!"

За кланы! За кровь!
User Avatar
Auto-translated
Listen, whether you're an elf fan or a dwarf enthusiast, you're always trying to contradict everything. I'm writing everything on topic and expressing my opinion, and you can agree with it or disagree. Read about my new tactic in the Sylvan section; maybe you'll calm down. You probably can't imagine what a massive divine retribution is. This spell is feared by humans, Necropolis, and Fortress alike. It's when your army is suddenly halved. And even if there's an Ice Shield, the dwarves might be completely wiped out. Unlike dwarves, elves can develop their skills without much difficulty. And in general, elves + Necropolis is a powerful combination!
User Avatar
Auto-translated
I used to play as Dwarves (and for the longest time), then as Haven, and now I'm practicing with the Elves and know a lot (at least, I'm not learning the Dark faction), I understand that if you see a Tome somewhere, it's great, but otherwise, it's not very good! Mass is pretty weak compared to Chaos or something. P.S. You can increase the number of units to the sky!

За кланы! За кровь!
User Avatar
Auto-translated
Really? Where have you seen a spell that can take out so many units, besides Earth Shock, of course? The latter doesn't count, as it consumes too much mana, and the same goes for Slow. Witchcraft can be boosted by Druids, I agree, but Divine Wrath looks much more effective in this case. And regarding Darkness – don't argue if you haven't tried it.
User Avatar
Auto-translated
This is needed so that your army gets heavily defeated, so that the "Divine Retribution" spell works on the enemy units. There's also a "Cold Stop" spell, but it's not very effective, and it burns. Since I'm playing as Ilfina, I don't take it.

За кланы! За кровь!
User Avatar
Auto-translated
Elves don't have enough mana to just casually cast chaos spells, especially since even though druids can learn some magic, it won't be as effective as it would be for a wizard or a warlock. In my opinion, elves are more geared towards light magic, and chaos magic is just something they can use in the early stages.
User Avatar
Auto-translated
Knowledge grows quite well along with defense, although defense is the main attribute. There will be enough mana for three level 5 spells. With a good spellcaster, it will be very difficult for the enemy.

За кланы! За кровь!
User Avatar
Auto-translated
Three level 5 spells? Okay, I understand if we're talking about rushing or at least the mid-game, but it definitely won't help in the late game. But Black Magic will help, since that spell is level 4 and requires less mana. Look into the details and you'll see that even Stopping Cold deals 30+30*magic damage at expert level, while Black Magic at expert level, after killing one Paladin, deals 360+36*magic damage. So, which is more effective?
User Avatar
Auto-translated
At the beginning, you have a large mana reserve, so it will definitely be enough, or is it better to cast Earth Shock?

За кланы! За кровь!
User Avatar
Auto-translated
If you have enough mana, you can do it. Otherwise, it's better to wait until at least the middle of the battle and then use Blood Magic.
In reply to Mish-gan
User Avatar
Auto-translated
Mish-gan


Main conclusion:
It seems to me, and practice has shown, that no matter how you develop any elf, a Dwarf will always be stronger, and he will be stronger primarily due to RUNES and his survivability (defense + health), and this is a FACT.

If anyone wants to argue, please do so with full descriptions, arguments, and a REPLAY!

I strongly disagree with this main conclusion. There is balance in this game, and there is balance in a battle between a Dwarf and an Elf. Toughness versus speed and initiative, defense versus attack, runes versus sworn enemies. This is a very incorrect conclusion. Let's play a game, or even several, and post the replay.))

P.S. I see this was written a long time ago; perhaps your point of view has changed with experience.))
User Avatar
Auto-translated
It's not just a statement; it's simply true that the player with better skills and experience wins.
But as a player who uses Dwarves, I'll share my thoughts on which heroes an Elf will have difficulty defeating and which creatures to have as guardians:
1. Inga - if she's lucky with artifacts, she has all the runes in the late game and becomes a death machine!
2. Ibba and Erling - some might not consider them strong, but it seems they haven't leveled them up to level 34. The danger lies in the bears and priests; there might be fewer runes here!
3. Luck with artifacts found on the map: it's one thing to find the King of Dwarves hat, and another to find three such artifacts along with that hat! Or even a few dragon artifacts!
4. In terms of sworn enemies, the Elf should primarily have:
Dragons, then Trolls, and then either bears or priests...if there's an amulet, then both!
5. Dwarves have problems with initiative, so something can be done about it!

За кланы! За кровь!
User Avatar
Auto-translated
Here's a replay of Wing's battle against Inga on the Outcast lands - http://zalil.ru/29773317. He had dragons, Jarls, bears, and spear throwers in his army.
User Avatar
Auto-translated
Tell me what’s in the replay; I don’t have the game.

За кланы! За кровь!
User Avatar
Auto-translated
My Wing is level 24, with stats of 18-14-14-22. Morale is 4, and luck is 1. Skilled Logistics - OU, skilled attack - tactics, BB, speed magic, skilled light magic - wrath, storm wind, skilled leadership - troop gathering, aura of speed, forest leader (received at the end before the battle + 50 dancers).

He has Inga, level 23, with stats of 16-20-18-15. Morale is 3, and luck is -2.

My troops are: 316 nymphs, 341 dancers with wind, 234 forest archers, 92 elder druids, 70 light unicorns, 56 wild ents, 21 emerald dragons.

His troops are: 435 mountain guards, 300 spear masters, 149 northern riders, 199 arkat warriors, 70 flame priests, 44 jarls, 21 lava dragons.

I won, losing only nymphs, 11 dragons, 22 unicorns, and 50 dancers.

Statistics

Welcome our newest member: Emil